Dear all,
It has been days that this problem is troubling me and I have finally managed to isolate it. Whenever I create a joints rig, use the Character > Convert > Joints to Spline command and then apply the resulting spline to my rig via the IK-Spline tag, it breaks the positions of my joints, see screenshots before and after applying the spline to the tag. In case there is a geometry bound to the joints, it completely f**** up the pose. The problem also persists when I manually draw the spline. I have also attached a minimal working example as .c4d file for further inspection.
Is this a known bug, if yes how can I work around it? Or am I doing something wrong? Help is direly needed.
Thanks a lot in advance!
Best
ddkk
c4d s22 macOS 14.6
spline_ik_bug.c4d