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ZhivkoT

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Posts posted by ZhivkoT

  1. Thank you for all of your suggestions guys! I really appreciate it! @srekThank you for sharing this! I just tried it

     

    Quote

    Redshift: Plugin initialization failed. Please check that Redshift has been installed correctly and it matches this version of the plugin. Also verify that only a single instance of the Redshift plugin exists in the Cinema 4D plugin folders.
    Redshift: Plugin Location: C:\Program Files\Maxon Cinema 4D R26\plugins\Redshift
    CRITICAL: Redshift: Assertion failed [NNodes.cpp(1998)]
    Error: application crashed
    C4DUnhandledExceptionFilter: writing exception info
    C4DUnhandledExceptionFilter: writing call stacks

     

    I'm not sure why, but I had two copies of Redshift. One in the plugins folder and one outside of it. After deleting the copy in the plugins folder it worked!

     

    Thank you again!

  2. Hi guys!

     

    I'm having problems starting up Cinema 4D R26. When I try to start it up, it opens up until the Quick Star Dialog dialog box and freezes.
    In the Quick Star Dialog box in the left corner there is a message that says it waits for cineversity to connect. At this point the program has crashed and I need to force stop it.

     

    I'm having no issues with r25 and below. I tried updating to the latest version and checked the firewall settings, but it didn't help.

     

    Thank you for taking a look!

    Quick_Start_Screen.jpg

  3. Hi guys!

     

    I was wondering is there a way to remove these intermediate points (image attached) on the edge and leave only the corner points? I tried using the Optimize command, but it didn't work in this case.

     

    Thank you!

    Unused_points.png

  4. Hi guys! I was wondering how can I convert a Object Space Normal baked in Redshift to a tangent space, so I can use it in Substance Painter? The main reason I want to do this is because I applied the "Round Corners" node in Redshift and want to keep the produced "bevel" from it. Also I'm not sure where to hook up the baked Object Space Map in the Redshift material so I can see it in the Render view. Thank you for taking a look!

    Cube_round_corners.png

  5. Hi @HappyPolygonThank you for the response! Could you share a scene file? The reason I'm doing this is because each inset node is assigned to a selection of polygons with "use islands" command turned on. If I use one inset node and input the selections from all of the other inset nodes everything gets merged together. My goal is to control all of the created inset islands with one control. Thank you again!

  6. Hi guys!

     

    I was wondering how to combine node properties, so they can be driven in one place. For example those three inset node. I want to place them in a "Geometry Modifier Group" and then promote the inset values to a single control which can drive all of them, instead of three different values as it is in the attached image. Thank you for taking a look!

    Combine_nodes.png

  7. On 11/22/2021 at 11:47 AM, Hrvoje said:

    You can't know which pairs to input, unless you check for point indices. Easiest way to do this is as shown in attached scene. Pairs are just indices the form a single edge. It is much easier to transfer (convert) point or polygon selection. I would advise you generate geometry in nodes themselves, there you can also access "newly created" node. maybe you could say what you are exactly after, maybe there are other methods 🙂

     

     

     

     

    cham_0001.c4d 200.68 kB · 3 downloads

    Hi @HrvojeJust wanted to ask you one additional question about the setup. Is it possible to use the same setup as a "Geometry Modifier Group" I tried using the same nodes but I'm not sure how to output the numbers, so they are visible in the viewport.

  8. Hi @MODODOI'm sorry, just one additional questions. I tried using another shape to affect the selection, but the selection extends outside the boundary of the shape. I can't figure out how to make it fit. In your example the affected area fits perfectly to the shape that is used. The only thing that I changes is that I moved your setup to a geometry modifier group. Could you take a look? I attached the file. Thank you again for your help!

    Selection.c4d

  9. Hi guys! Sorry, I was wondering if there is a way to control more precisely the selection, for example using a rectangle spline or other shapes and use their boundaries/surface to define the selection, similar to the different types of fields? Right now I'm able to control the radius of the selection by tweaking the compare node value, which is located in "Input2", but I would like to have more control over it. Thank you!

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