I do. I mostly shifted back to Maya after the R25 debacle, both for my classes and my work (I still use S24 for some stuff, though). I'm pretty software agnostic, I'm equally skillful in Maya as i'm in Cinema 4D, and I can handle my own in 3ds Max.
But I don't really see the point of your post. I don't see how this change the fact that what I wrote is true: all those features in Cinema 4D were abandoned around 10 year ago. So it's logical to assume that Maxon won't touch other older features in Cinema 4D. Should we never talk anything negative about Maxon to not hurt your feelings?
I teach three undergraduate 3D Animation classes every semester and I can give you my perspective about this. I can tell you that although Blender has some diehard fans among my students (always 1 or 2 in a 18 students class), Maya is pretty popular due to the easiness of getting a free student license and the prospect of a cheap indie version. Blender is conquering some ground but is not as much as I expected after 2.8.
Meanwhile, Cinema 4D is not very popular due to the fact that Maxon charges for a student license and the ridiculous high price in comparison to Maya/3ds Max indie or the free Blender. Maybe this is different in the Graphic Design department, but I teach in the Film and Animation department,, here Maya iis liked by the students, Cinema 4D, not so much.