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No One

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Everything posted by No One

  1. There is no answer. Maxon stopped making sense when they decided to abandon the software that was, for a while, the de facto standard for 3D texturing in the industry: Bodypaint 3D. I was in denial for 10 years but in hindsight, from that moment on, nothing made sense about Maxon decisions. The death of C4D is just a continuation of that.
  2. Because Autodesk positions them differently. Maya is for film, tv and games; 3ds Max is for architecture and visualization. Of course, both can do well what the other does, but this positioning reflects the features Autodesk puts into each one. 3ds Max, for example, has amazing interoperability with Revit and other CAD software used by engineers and architects. Meanwhile Maya has a much more robust character animation system, etc...
  3. Come to the Autodesk side of the Force!
  4. You definitely do not use Maya professionally to say this.
  5. Maya also has had three solid updates every annual release. Each update usually is better and has more features than a full Cinema 4D release. I honestly don't know what johanal is talking about. I'm not a fan of subscriptions but lets be fair here: Autodesk is doing a pretty good job with Maya releases and updates. Maxon could learn a thing or too with them.
  6. No One

    MAXON is hiring!

    No one. That was just the way AdobeGuy found to screw the users who didn't like the subscription model and dared to keep buying perpetual licenses, because the S releases are subscription only. .
  7. No One

    MAXON is hiring!

    Yep, like the horrible and unnecessary new Blender-like UI that became a joke around the web. I wonder if all beta testers went along with this or some actually voiced that this was not a good idea and a waste of time and resources when so many things need to be fixed or improved (the UI wasn't one of those).
  8. That's very interesting to know, I always wondered how Cinema4D is used inside Germany (I took one semester of German in my undergrad but is not enough to follow the german forums). Thanks for the feedback! Also, very interesting that people are switching from C4D to Blender even in Germany.
  9. Well, the Autodesk crowd wasn't totally wrong, right? Outside mograph and broadcast animation, Cinema 4D is barely used in Film, TV and games. When it is used, is for Motion Graphics stuff inside the Film/TV/Game (either openings or HUD/UI inside the story). But it's not used for Character Animation, Vehicle animation, VFX, etc... So, it wasn't really a presumptuous nonsense.
  10. To be honest, I'd like to see two things in the R26 release: 1) Revert back to the old and proper C4D UI (S24 and earlier). Let's pretend the Blender ripoff never happened. 2) The UI designers (and whoever approved their work), should be forced to write in a blackboard (just like Bart Simpson in the show opening) a dozen times the following phrase: "I promise I won't ripoff Blender again and I won't waste time and resources changing things that are not broken".
  11. Can't wait for the next version then! And if you guys really port it to Maya, this will be a game changer.
  12. Good to hear! But I'm not gonna lie, I'm a little disappointed with U-Render. I still have high hopes for the renderer but since I bought a license (November, 2020) we didn't have any strong update, just minor things. I hope you guys can port it to Maya (this was in your roadmap), as I'm gradually leaving C4D after the R25 fiasco. Good luck with new release!
  13. Oh, I edited that part out of my post (before I saw your reply) because I thought I went off topic...lol But yeah, it's always important to be software agnostic but it's always a struggle, specially in the beginning. I started with 3ds Max back in Brazil then I moved to the USA and my school used Maya. i really, really struggled learning Maya in the beginning, because I couldn't stop comparing to 3ds Max. Blender guys tend to have this problem too.
  14. I do. I mostly shifted back to Maya after the R25 debacle, both for my classes and my work (I still use S24 for some stuff, though). I'm pretty software agnostic, I'm equally skillful in Maya as i'm in Cinema 4D, and I can handle my own in 3ds Max. But I don't really see the point of your post. I don't see how this change the fact that what I wrote is true: all those features in Cinema 4D were abandoned around 10 year ago. So it's logical to assume that Maxon won't touch other older features in Cinema 4D. Should we never talk anything negative about Maxon to not hurt your feelings? I teach three undergraduate 3D Animation classes every semester and I can give you my perspective about this. I can tell you that although Blender has some diehard fans among my students (always 1 or 2 in a 18 students class), Maya is pretty popular due to the easiness of getting a free student license and the prospect of a cheap indie version. Blender is conquering some ground but is not as much as I expected after 2.8. Meanwhile, Cinema 4D is not very popular due to the fact that Maxon charges for a student license and the ridiculous high price in comparison to Maya/3ds Max indie or the free Blender. Maybe this is different in the Graphic Design department, but I teach in the Film and Animation department,, here Maya iis liked by the students, Cinema 4D, not so much.
  15. You're being diplomatic and polite. 5 years? Most features haven't been updated for 10 years or more. Xpresso, Bodypaint 3D, Character Object, etc...
  16. My take about certifications for 3D software: 1 - If I'm hiring an 3D artist to be part of a crew and I'm looking for a very specific skill (e.g. modeler, animator, etc...) I'll just look at reel and a certification won't make any difference. 2 - If I'm hiring a 3D Generalist for a smaller scale project where she/he will have to perform different roles in the production, I'll still look mostly at the reel but a certification would be certainly a great plus. 3 - If I'm hiring a teacher/instructor, the demo reel it is still the most important but a certification would be almost as important. It could be the diifference between being hired or not. As this would tell me he/she knows the software well enough to teach all aspects of it. Here where I teach we had cases of adjunct professors with great reels but they could not teach the software well. They only knew how to use a very narrow part of the software. So, the demo reel is always the most important, but a certification could be as important depending on the job role. Having said that, Maxon's certification is ridiculous expensive. It makes no sense at this price point.
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