Jump to content

Jeff H1

Premium Member
  • Posts

    555
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by Jeff H1

  1. New EULA snippet from Maxon. Does this mean people can’t create open source scripts, meshes or materials for c4d. Wtf Maxon : 1.11 User shall not, directly or indirectly, and User shall not permit any third party to, cause any Software to become subject to any license that is considered an open source software license by the Open Source Initiative or a free software license by the Free Software Foundation, or any license substantially similar to any of the foregoing.
  2. sounds like a cop out. Roll out a new Maxon logo and aligning product logos along with a major release number would typically signify an acceleration with fresh new features and tools in each product. They spent money slapping on a coat a of paint and some canned Copilot post in response to the heat they're getting for this bs. Laughable if my wallet wasn't so pissed.
  3. ouch.. without sounding like a boomer, back in the day a major production release (2026.0.0) would include a host of new features and some fixes. That being said this feels very underwhelming. At least SideFX crushed it with their major release.
  4. been a couple months since the last update.. .anything impending? 😛
  5. so is Ktibash now part of GSG? I know it says merger but kb3d just has 3d model kits for sale. GSG has more to offer.
  6. Jeff H1

    CORE4D Retiring

    I second.. a discord would be nice especially with people like Hrvoje, Cerbera and others always dropping tasty bits of knowledge.
  7. Jeff H1

    CORE4D Retiring

    It's a shame there wasn't some company we know who could have sponsored, even held collaborations with. . . but I guess they're too busy or need the money more. Good luck Core4D team.
  8. just sent you an email.
  9. you don't have enough geometry for the curvature you're trying to achieve in the cushion so it's causing shading issues. EDIT: I moved the camera at an extreme angle so you can see how there isn't enough geometry to make good curvature. Subdivide the geometry... use a Subdivision Surface or use a Redshift object tag (in the tag: Geometry override / Tessellation)
  10. I just heard one of the local county police departments started using AI for non-emergency calls to answer questions or direct calls to the right departments. I had friends laid off from the government and government contracting who are finding it hard to get even a "standard" tech job. LOADS of applicants for smaller job pools due to AI removing positions and the unknowns in the current economy. I could see AI eating into those concept jobs and smaller positions where Blender and Maya generalists will be the first to go. I stopped looking at Linkedin because everyone is all of a sudden an "AI Evangelist or AI Creative Director", spending thousands on Veo just to make clips to promote their prompt skills.
  11. If you're still making money using C4D then its viable. If you are just focusing on Mixamo and modeling, I hate to say it but Blender may be a better tool. Besides it having a better modeling toolset especially paired with specific addons, you can get cheap (or free) mocap data for Blender in addition to what Mixamo offers. No one knows when AI will really start to take away jobs, as its still being dabbled in (like NFTs). It's getting good at replacing b-roll video stock footage. For other things it just isn't there yet and it may never be as good as a human artist. I've seen people recommending getting into Houdini as SideFX have embraced Machine Learning quicker than the competitors. Houdini 21 should be interesting.
  12. Looks pretty slick. AI agent, advanced brush for vegetation, AI PBR materials, IES control, etc.
  13. just watched something showing how Blender 4.5 added Set Mesh Normal in geometry nodes. He was even describing how well it works in the viewport with an animated blobby character.
  14. Thanks for confirmation. I've been reluctant to throw too much in the asset library but I really hate using different apps to do the same thing, which is show me assets I have available. 🙂
  15. Anyone else experiencing slow start ups with 2025.3.1? I manually added about 50 shaders from GSG Studio app into the Asset Browser yesterday over the course of a couple hours and it was so bad that I had to reboot because the system became unstable. After restarting C4D it still took about 3 hours of letting C4D process for it to be stable. When I rebooted today then loaded C4D I had a good 10 minute wait while it was doing "Speedup Asset Search" and "AI is analyzing assets". Should we not be using the Asset Browser for anything over a handful of extra assets since Maxon keeps loading their own "Maxon One" assets? Is this one of those cases where a feature was introduced but we shouldn't use it for a couple releases till it becomes stable? I'm referring to AI as I see there's a way to toggle it off.
  16. it does feel like the overall reworked unified simulation system is for small scale work and provided you have the time to let it cache, but iterating can be painful? To be honest, why would someone want to even tackle this still in C4D over Houdini? I like they are adding value into C4D but it always feels like it's just short of being useful in most situations.
  17. https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2025-3-June-18-2025 jeebus... UV tool refresh. UDIMS.. texel density... they listened. hoping they continue with Laubwerk and add wind/dynamics.
  18. They usually don't wait that long. For the past few cycles they've been pushing out new features (pyro, cloth, particles, scene nodes) in the most rudimentary form up front then building up as they go with each patch. I'm hoping it's not September for 1.0 baseline version of fluids. Looking at the past release notes, they seem to have a July release, then quiet until September. I'm interested in seeing what's in Houdini 21 to be honest. They've seemingly invested a lot in ML and it should be more prevalent in H21. I'd like to see more DCCs adopt it as well.
  19. the post on instagram leads me to now believe the livestream tomorrow is not coinciding with the release at the same time... "Join us Wednesday at 7 am PST for an exciting livestream about the upcoming new features in Cinema 4D & Redshift "
  20. STREAMING ON JUNE 18TH AT 10AM (est)
  21. I don't intend on posting any more updates to the scripts here. I think it serves its purpose for me. This was just me sharing with you guys and maybe getting ideas for other ways us non-programmers can use AI to make small workflow scripts. I know Greyscalegorilla recently released a small script pack where Chad used AI to help write for him.
  22. I wanted to move a lot of free Blender objects and scenes into C4D. I tried a free IO plugin on Gumroad which could copy/paste between Blender and C4D apparently using FBX. Many times the materials didn't have textures or were referencing ones that were misnamed in the conversion. I decided to try USD instead and it seemed to work better. Full scenes of objects w/materials came across including converted RS materials. While it wasn't perfect as any materials with transparency had that parameter lost in the process, it was better than straight FBX. I had ChatGPT then come up with a couple of scripts, one for Blender and the other for C4D. The one from blender would simply copy selected geo a temp USD file. In C4D, the script would copy that temp file into the existing scene. I eventually added to it to allow the Blender scene to unpack and write any textures to disk before exporting the USD. That's because some Blender scene files have their textures packed inside the file and it seemed like the USD export didn't grab them. Somewhere along the way with the rewrites I had it do, it decided to export the whole scene (incl cameras). I'm ok with that for now. I also had ChatGPT create an icon for the C4D script. I didn't do one for blender since the devs hate any real customization like putting custom buttons on the UI or other fun stuff (without coding it with serpens). I know you can add an icon in the addon but I hate the UX of the addon tabs anyways. Included below is the bundle. Install in blender as an addon. You'll find the addon in the addons tabs. Install in C4D as a script. Apply the icon to the script and place the script anywhere on the UI if you want. It asked if I wanted to create it as a plugin but I didn't go that route. NOTE: This is free. Do whatever with it. During the modifications of the scripts in ChatGPT I specifically told it I'm using Blender 4.4.3 and C4D 2025.2.1. I can't verify this will work on older/future versions of either software. It's the environment I'm using now so I built it as such. It does make me wonder if some of the old scripts/plugins could be reinvigorated w/GPT to make them work with newer versions of C4D. usd_io_blender and c4d.zip
×
×
  • Create New...