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LLS

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LLS last won the day on April 26

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  1. awesome interview, especially the message for core4D. I agree, people definately need to interact, share and start things more(myself included). i will say though this interview is incomplete without this one final question: @Hrvoje how the hell do we pronounce your name!!!??? 😭 🤣
  2. are you on an older version of c4d? his setup uses stuff from c4d 2025.1
  3. yoooooo it's actually out 😮
  4. yes, maxon seems very excited and confident with this release to the point where they're willing to show sneak peaks. it's a very exciting release im looking forward to(although may not be able to upgrade straight away)... both fluids coming and a uv overhaul are already big ideas... i'm loving the overhauls especially. cinema4d killing it recently and i'm there for it. also, im loving using scene nodes and excited for improvements in that area as well...
  5. request from the scene nodes discord server... a quick and dirty method of creating random poly islands: 11-sn-random-poly-islands-BASIC.c4d
  6. slightly off topic but I believe the individual in that blog post is the guy who worked on the AgX colorspace that was all the rage in the blender side of things, I think it replaced Filmic as default but idk...
  7. interesting release... one thing I noticed right away is why the spline modifiers and generators have the word 'modifier' and 'generator' after them? there is obviously no need for that as we know its a generator and modifier from its icon colour. also just like the 'Spline Wrap' modifier, the word spline should be at the beginning for eg. 'Spline Branch', 'Spline Break' etc etc... this ensures naming consistency with the rest of the modifers/generators as well as conciseness and being DRY(don't repeat yourself)... I feel like there was a lack of attention to detail there before release... and maybe if they plan on adding more spline tools, it might start deserving its own seperate category like the spline shapes...
  8. Here is a very basic octree setup: 10-sn-octree.c4d
  9. I wonder if he uploaded that accidentally, seems to be from months ago...
  10. hmm, I'm curious... no rocket lasso video for this update?
  11. ^ yes, this is an awesome addition thats finally been made very easy to do. and also the fact that we can now support adding infinite children and operating on them, not sure it was even possible before, or at least it was super hard to work with 😭 also just makes things so much more awesome for the end user of our setups as well 💪
  12. I've already been playing around with the new scene nodes features. It's an amazing update! And now we can actually create our own custom particle modifiers using scene nodes system, which is going to give TD's so much power here! I'm loving using scene nodes rn. Thanks team! I haven't had time to mess with the new boolean system that much. Anyone thats stress testing it out, let us know what's different/better etc etc!
  13. right now, the biggest issue is that there are way too many spam threads again.
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