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LLS

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Everything posted by LLS

  1. nice, thanks for this ๐Ÿ™‚ my biggest suggestion right now to anybody that understands scene nodes, is to teach it in a very fundamental way, just like a really good book on a programming language. I know how to code, but I just don't know the equivalent of certain things in scene nodes. For eg. - how do i make a for loop? - how to make an array? - how to do conditionals? - what are my datatypes and how to use them? - how to use vectors and matrices - how to do vector math in scene nodes in general. we need a complete front to back explanation of all of these with examples and excercises that we can do. right now most of the teaching methods have been more like 'how to make a cloner', and 'look at some example nodes'. but it should be more like, 'lets learn what these nodes are, now heres some examples of what you can do with them, and here are some excercies for you' this way, it would be beneficial to people of all levels ๐Ÿ™‚
  2. thanks for the clarification
  3. correct me if i am wrong but, wasnt scene nodes meant to eventually replace xpresso? if so then i donโ€™t think they would want to invest dev time into revamping xpresso in any way. i assumed scene nodes is the new way to handle procedural geometry and eventually rigging. but i have no idea if im correct or notโ€ฆ
  4. guys, anyone with xparticles, how is the viewport performance working with it? specifically some fluid sim stuff and just emitter in general...
  5. guys, I've also noticed memory use improvements as well. I have a cloner grid with 100 spheres on x and z axis in 2023 and 2024. 2023 using around 8.5gb of memory, while 2024 is using 3.5gb while performing much better in viewport ๐Ÿ˜ฎ see attached.
  6. personally extremely happy with this realease. 2024 solves alot of genuine problems that users have been dealing with for a very long time. two of the most being, no proper vanilla vertex normal editing system, and viewport performance. now, maxon has finally added weighted normals and a vertex normal editing tool and has implemented it really well. we also now have a very impressive viewport speed that finally brings out the power of the new core. also, I didn't know that the deformers are multi-threaded now, which is also a huge performance improvement. pattern selection is a gigantic deal for modelers, and combines super well with the procedural modeling system that capsules provide. adding to that we now have a display of point indexes, which allows us to properly do procedural operations on specific areas of a model. in this regard we are getting much closer to houdini levels of procedural modeling. the continuous work being done for the simulation systems to be more unified is also excellent. Maxon are heading in the correct direction with Cinema4d and I am very happy to be a customer right now. Also, maxon support has been excellent, they have properly gotten back to me rergarding bugs and crashes and have helped me out. good job team and keep it up ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘
  7. Hi, It appears that in the student edition communication preferences there is no way to turn off the quick start dialogue when launching C4D. This significantly slows down C4d startup as it freezes and I have to wait for the dialogue box to load before I can start using. Is there a way to disable this somewhere in some file directory as it doesnt appear in preferences?
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