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bezo

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Everything posted by bezo

  1. You can not use selection filter just for splines/nulls? Or apply xray option on meshes and disable them from selection...
  2. Hi Brandon, I know you play a lot with complex/huge scenes with a lot of geometry, animation etc... (remember your engine animation, looks like you still stick with the same company) So, what I expect? In your scene with battery open view menu/Options/Level Of Details and check settings. If you have "medium/low", set it back to "high". Personally I always use Gouraud Shading (Lines) mode where you could directly see interpolation/segmentation/flow of the mesh I was right? 🙂
  3. Other objects you can drag? Try to check filter if not show animated only.
  4. Here is updated file. Remain just single setup and for example is used also build-in spline node primitive for checking. Is that what you mean to achieve? (for "dense" detection you need to have more points on spline, that´s the reason why increasing number of intermediate points is needed) scene file : Test Slice_0003.c4d
  5. Nice tool, I think I read about it on Rizom-UV discord channel...
  6. Substance engine is "build-in" in c4d for a couple releases backward, so need to install something... To André Ignier´s plugin Sparkle Shader its not work in couple of last releases (with couple I mean many years, don´t remember last working version now, I think latest official version was for R16 eight years ago)
  7. You could do it multiple ways - change cloner mode distribution - change source spline imterpolation - use mospline as "converter" for source spline clones_on_spline.c4d
  8. Check in Preferences/Extensions/Substance Engine if installed. If engine correctly installed, simply load substances thru Extensions/Substance Engine/Substance Asset Manager or Load Substance... options.
  9. Other benefit of remeshed geometry should be nice deformations if you want to make wing animation...
  10. bezo

    House For Sale

    Looks nice, but too bright scene as whole for me
  11. I think problem is with n-gon and its representation as UV map. Please, why you´re using n-gons for it. With Remesh function you could create perfect geometry/nice looking UV map with 2 clicks... crazy_remeshed.zip
  12. Maybe should be issue with priorities. When you turn of SDS, wertex map works as expected
  13. ...or switch mode to max, increase radius and enable autoupdate which looks a bit smoother...
  14. If you want restrict wetex map just for knot, why is enabled freeze modifier? Not understand what you want to achieve with freeze Freeze "remember" influenced points based on subfield radius. So, if you want "smooth", increase freeze radius parameter to higher values as default (maybe to 50 instead of actual 10)
  15. Can not be used simply Voronoi Fracture? (matrix in linear mode as point source, offset fragments as distance between slices) Or is something special with jagged edges on extrusions which are needed?
  16. Wonderful Christmas to you too. You could use mospline as source for placing matrices... cloner_0001.c4d
  17. bezo

    Morph

    You need to create new coil spline (in example spline object named "wire_coil"). Be sure you have the same length/segmentation for source and projected spline. (wire_coil and wire_wrapped splines, maybe not equal, but close). If needed, increase/decrease point count. For conversion you could use mospline...
  18. bezo

    Morph

    What about something like this? morph-wire-to-coil_bezo_edit.c4d
  19. Use matrix honeycomb mode as source for distribution... (with effectors applied on matrix can be created nice effects, f.e. " live" creation of hexagons etc...) VF_hexagons.c4d
  20. Short info about issue... https://support.maxon.net/hc/en-us/articles/6922360955676-On-Windows-only-the-Cinema-4D-Quickstart-is-not-loading-but-showing-a-File-not-found-error-
  21. Points are projected correctly, overshooting what you see is made by tangents. You need selectec each points with these "broken" tangents and adjust them manually...
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