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BigAl3D

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Everything posted by BigAl3D

  1. I remember seeing all those uses for the newly learned Lathe tool and thinking, "I can make that!". Might have been the second thing I tried to make after a wine glass. Kiwi's design is very cool.
  2. I found the video I origianally saw. Odd to see Jordan Peele here, but whatever. Keep in mind this was 2016. Six years is a lot of dev time.
  3. Plus, I remember seeing an Adobe tech demo with a piece of software where you can have a recording of someone's voice then it creates the text. You can then cut, move and, move disturbingly, add totally NEW text and it creates the new audio from the existing voice in the other text. It was very convincing. This was a few years ago, so maybe they buried it for fear of potential abuse. Imaging if you use that audio tech plus a metahuman of a real world leader and have them say anything you want. Scary.
  4. First off, I recommend filling out your profile info so people can see what you're working with. As usual, there are many ways to make anything. I can see the top starting life as a cone, add some geometry so you have enough to change its shape, make it editable. There is a tool called Set Point Value and in there lives a Crumple setting. You can sculpt the crinkles. You can use a Displacement Deformer and try a Water surface to get wrinkles. Explore and learn.
  5. All of use use C4D for mostly specific types of work. This mean there are 10 new tools for each version that some will never use, but that ONE tool will change their workflow and save them tons of time. That is worth a lot. To THAT individual. Just reading this thread reinforces my statement. It's good to know that certain new tools are available in case you might need it one day. I don't think anyone knows exactly what you make in C4D so how could they say "Yes. THIS tool will change your life!" My 3D two cents.
  6. This period of Tom and Jerry was so good in every way. I think this era was Chuck Jones handy-work. Look at this image. So good. So scary. So maniacal. He's creating the ultimate poison potion to KILL Jerry. I don't know any one that was damaged watching these cartoons. The world is turning a bland and drab grey.
  7. @hvanderwegenThat was a great history lesson. Thanks for that. I agree about the transition from look at this new toy, to quality output. I compare it to my early days as a graphic designer in the late 80s and early 90s. The "desktop publishing" revolution. New software and Postscript laser printers made it possible to ANYBODY to "design" their own brochure and newspaper ad. It was bad, until the actual designers learned how to use the new technology and, like a fine cream, rose to the top and left the desktop people to dry. It was rough. The prepress facilities, magazines and newspapers had so many of those desktop people send them garbage that looked terrible and didn't output correctly, it took a few years for them to trust people like me. With these Road Runner cartoons, while I do love them, lack the attention to detail the animators put into the originals as you so clearly outlined. Whenever I would watch a TV show based on a 3D animated feature film, the first thing you see is no 3D hair and lots of baked-in lighting. Also, a lot of very fast motion with some blur to hide the corners that were cut. Some of the shows were still good because the acting and the writing was still good. Maybe a fun project would be to just match in 3D, EXACTLY, an original cartoon just to see the difference. @CerberaThanks for sharing!
  8. The most interesting trend I see is almost all the main players are adding hooks into the Unreal Engine. Even apps that already have great rendering. I just saw today that Houdini now has a direct path to Unreal. Very interesting.
  9. Sometimes I like to use the Render Queue since it makes it easier to work on other stuff while my render is going in the background. Lately, I've had issues where the scene renders perfectly directly to the Picture Viewer, with zero warnings, then if I send that same job to the queue, I'll get five or size textures that are "missing." They are not missing. I can relink them. Error. I can replace them with the "missing" file that is right there in the tex folder. Still gives errors. Anyone have this happen before? This happened in r20 and r25 on Mac.
  10. Funny how many products around the world use the word Maxon. Here's a nugget I found. "Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy. "
  11. Have to admit, Blender looks better and better as time goes on. I always have it on my system in case I might need it for something that C4D can't do. Sadly, Cycles X isn't supported on Mac yet (3.1 will support METAL), but I did render that scene The Junk Shop just for grins using Cycles in 3.0. That's a pretty complex scene with many effects and DoF. I'm using a 2017 iMac Pro 18-core. That thing rendered in :49 seconds! I feel that's very good considering my setup. I know I've seen Cycles X crank out scenes like that in :15 sec., but they're also using 2 o 3 of the latest VERY expensive GPUs. In a pinch, I would switch to Blender full time, especially since I don't work in a big-studio pipeline.
  12. Remember, many pros might be using iPad Pro or similar device with a pencil-like stylus. Can't imaging many people are using their fingers most of the time.
  13. You will definitely learn a lot from the people here. Too bad you didn't know about it three years ago. Welcome.
  14. Looks like a similar list can be found here. Usually, the guys at Greyscale Gorilla have a deal for Black Friday, but I don't see it yet. https://www.actionvfx.com/blog/the-best-of-black-friday-2021-must-see-deals-for-vfx-artists
  15. Maybe it's been moved a new place, but I didn't see a render engine section anymore, so I'm posting this here. I watched this very well done and extensive look at all of the most popular render engines. It's done by Andrew Price, the Blender Guru, but he uses different apps if an engine isn't available in Blender. Lots of good info if you're on the fence as to which engine to choose. At least I thought so.
  16. I missed the part that you got frames, but they were black. Are they in a sequence or random?
  17. Sounds similar to an issue I had for over a year in AE 2020 and 2021 on the Mac. Memory usage would just creep up and up and up, slowly, but eventually crippling my system. This even happened when I had a shared screen with an Adobe tech with an EMPTY scene. I had to religiously quit and relaunch AE to reset everything. Luckily, it has now be fixed. All that was without using EXRs at all. Just PNG for the most part.
  18. Could it be the framerate you are rendering at? If you have a :01 sec animation and your project is set to 30 fps, but you export at 24 fps, you will be missing six frames.
  19. I use Corona renderer, but maybe Octane has something similar. In Corona there is a feature call UVW Randomizer specifically for this purpose. Maybe this points you in a good direction. Good luck. "Starting with Corona Renderer 6, the UVW Randomizer shader can also generate the effect of randomized tiling, which prevents the artificial texture repetitions often found in computer-generated images, which is an easy way to make images even more realistic."
  20. @deckI'll give that Mograph thing a try. @Mike AAcutally, all my vehicles have the axis at the rear axle. I had an epiphany a couple years back. I said "wait a minute, my car pivots on the rear tires, why aren't my 3D pivot points there too?" Thank you both for you comments.
  21. These are the splines in question. Started with rounded squares, but when it looked rough, I converted to editable and started adjusting the corner on the bottom one just to play with the curve. Similar result.
  22. I'm doing a project where I'm adding 3D cars to a still image drone shot of a car dealership. Cars are fairly small. I am also adding one or two cars driving in the lots. A couple of them are turning a corner. My go-to technique to to animate the Align to Spline tag so it follows where I need it to go. My problem is when there's a turn (point) in the spline, I always get a mechanical-looking change of direction. I've tried changing the spline to Uniform, adjusting the curves on the points. Still there. Any tricks to this or a better way to get a smooth motion? Thanks.
  23. Just saw this new Honda commercial. I'm going to guess this is 95% CG with a shot or two of real cars. Would love to know the software and/or render engine. I know it's the artist, but I always like to know. This is the studio that created it: https://makemakeentertainment.com/a52/reels/cg-reel/
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