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djfilms

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djfilms last won the day on June 25 2019

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About djfilms

  • Birthday 01/01/1945

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  • OS
    Mac OS
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    NVidia 1080TI x3

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  1. I have imported realflow particle bin files to c4d r20 on a Macpro 2019. How do i render them? I added a redshift object tag to the sequence but can’t get them to render. Any advice gratefully received.
  2. Dave, Terrific! Just the job. Many thanks for replying! best regards David
  3. After Effects used to have a Red Giant plug-in called Planespace, which took image layers in AE and distributed them in 3d space. You could then fly through the images. In its recent money-grubbing incarnation, Maxon bought Red Giant and killed off this helpful plug-in. So... Is there a way to replicate the functionality? Ideally, point to a folder of images, create planes (with the aspect ration of each separate image) and distribute them randomly. I don't need animation at the moment, but that would be a plus. I've fiddled with Mograph cloner, but I don't see how to assign images from a folder and resize each plane to fit the aspect ratio. Any clever soul got an idea how to do this?
  4. Cerbera, you're a whizkid! How do I send a PM? (Duh!)
  5. Cerbera, super! I have to go out now. I will pm later! best regards, David
  6. Cerbera, yes, it really is an oddball use! I am prepared to commission a custom version. Do you know of anyone who might be interested? You, perchance? best regards, David
  7. Cerbera, many thanks for your detailed reply. I did not create the model, but I understand your explanation of why it will not work. I will buy a better model. I appreciate the time you took to illustrate / create the proper geometry. best regards, David
  8. Yes, the guitar is supposed to swim like a shark.
  9. SOS. I'm trying to create a swimming guitar. I've got to the point where I can get a swimming cylinder (to test the fish rig), but I can't get the guitar to bind or conform to the rig. I've tried selecting all the guitar parts and doing "connect and delete". I've added a subdivision, in case there are not enough polys to bend, to no avail. Attached is the original guitar model in the scene file. Can any clever soul advise on how to proceed to get the guitar to follow the fish rig? Any advice gratefully received. swimming guitar.c4d.zip
  10. UPDATE: I found that all is well if I use C4D r21! R19 and R20 give problems of various sorts. In r21, I can render the BIN files as standard renderer or Redshift. No wonder I drink too much..... Igor, thank you for taking the time to reply. best regards, David
  11. IGOR, here's the C4D file and a sample BINRW_Object_Splash01_00000.c4d. Thanks for replying, I'm tearing my hair out! regards, David RW_Object_Splash02_00021.bin.zip
  12. I've got a splash sim from Realflow saved as BIN files. I import them to C4D r19 and see the particles as white crosses. I've tried to use TP geometry and hair material to render, but the render is black. Also tried to add RS tag and render with RS material, but also black. So... How do I render bin particles from RealFlow usng Redshift? On a Mac, High sierra, Realflow 10.5, C4D r19. Any info gratefully received.
  13. At the risk of seeming dense, i've got a problem saving a ProRes file with alpha from C4D intended to open in Final Cut Pro X. Story as follows: 1. I render in C4D an image sequence of PSDs with internal alpha channels. 2. I import the PSD sequence to After Effects CS6 on Mac, make a comp and see the alpha channel in the comp. 3. Back in C4D, I save the sequence after render to an MOV animation with ProRes4444 codec. 4. I import that mov to FCPX and the alpha channel does not work. I set the pop-up to process the alpha, and it jumps back to "ignore alpha". Can any clever soul tell me what I'm doing wrong, or is there a bug in C4D saving ProRes with an alpha?
  14. PAul, thnka you for your reply. I agree about fiddling is wastd tme, so I"m resurrecting TFD, which I sidelined a while ago. May even buy your course series on it! regards, David
  15. I’m trying to make a flag burning using x particles and RS volume object. I can’t get realistic flames (see attachment and C4D file). The flames are too blobby. There are so many parameters to twiddle, I’m going in circles, getting nowhere. Can any clever soul provide sage guidance? regards, David question FIRE rendering.c4d
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