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Hrvoje

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Everything posted by Hrvoje

  1. Hrvoje

    R25 Expectations

    I must say I am surprised with that line of thought. Xpresso is old, single threaded, slow, can't generate objects, limited in a lot of aspects, doesn't even meet the basic requirements for modern node system and as such it simply can't be updated. Scene nodes on the other hand are not a simple node system slapped onto object as an expression, they are in fact new core development where nodes are integral building blocks. As far as learning part goes, all the concepts from Xpresso easily transfer to Scene nodes. When you say "complete" I am not sure what you mean. As of right now you can literally build objects, generators, deformers, effectors, fields, rigs, setups of any kind in Scene nodes, something which Xpresso can't nor was ever designed to do so. In Scene nodes. you can import any object from rest of Cinema into it such as particles, splines, meshes. Anything that is built with nodes can be exported also. Of course, there is always resistance to new stuff, but give nodes a try, they are vastly superior, simply incomparable to Xpresso. Nodes can "spin" millions of objects which was number one request not to mention that you ca achieve things with them which previously required python or plugins. Sure, it is still labeled as a tech demo and has limitations but what it can do greatly surpasses what it can't do right now. @hikarubr Xpresso or Scene Nodes (in fact all node systems do) use pretty much the same principle. You have nodes, connect wires, use data types and blocks of functionality - that is it! To someone who has experience with Xpresso, Scene nodes won't be a problem since there is no paradigm shift from user point of view. Also,I highly doubt MAXON will abandon modern, fast, highly flexible architecture anytime soon 😉
  2. Hrvoje

    R25 Expectations

    Neutron or Scene nodes, are vastly superior to Xpresso in all aspects as of right now. If you use Xpresso a lot in your projects, then you will love the scene nodes and will never look back once you realize how powerful they are : )
  3. Maybe out of scope for this conversation, but in Scene nodes you have MandelBrot and Mandelbulb distributions by default as Vanilla nodes : )
  4. Hi Folks Here is something resembling a production asset - Tracer. It is completely node based and offers following functionality: Trace objects -- In this mode Tracer generates trailing lines from objects centers Trace Points -- Generates trailing lines from objects points Connect Objects -- Connects centers of objects with lines Connect Vertices -- Connects points of all objects Limit (Trace objects and points) From End -- Limits the length of tracing line from end to specified value From Start -- Limits the length of tracing line from start to specified value Limit Amount -- Limit value in frames Trace Scale (Connect Objects and Points) -- Scale the generated lines from midpoint Obviously the setup is inspired by MoGraph but with some additional functionality. Limitations: Not as performant as one would want (some things under the hood have to change also) Use at your own risk, this is experimental asset provided "as is" and as learning resource Have fun 🙂 Tracer_Hrvoje.c4d
  5. Would be easier if you attached a scene file...
  6. Welcome to the Core forums Haruko! You are not aging, there are some of us here which used floppy discs and remember the time before internet. Your work is really good, glad to see you on board 🙂
  7. Congrats on the release!
  8. In Neutron you can't retrieve that info from Op stream. We are thinking about changing this since it popped up few times as a topic already. In meantime you can, and I am sure you already did consider using value node to set the fillet and use it to read out the state down stream. Yes, it adds one more node to graph but it is easy to read
  9. Hrvoje

    Hello World

    Welcome back! Nice to se some old documentaries 🙂
  10. If it is helpful, there is a Neutron setup available in this topic https://www.core4d.com/ipb/forums/topic/114619-hrvoje-nodes-file-pit/?do=findComment&comment=733357
  11. Congrats Igor, forum looks awesome 🤟
  12. Very nice work on the forum Igor, hats off 🙂
  13. Hrvoje

    Ads on core4d

    I am guessing Igor is pointing out that for similar content, including educational material and answers to posts, scene files etc. one has to pay membership on gsg which is significantly more expensive than seeing few ads here and there, or possibly contributing by small amount. Now when I am not the owner of site I can freely tell you it is quite expensive to run and only thing that is holding it in existence is enthusiasm of owner and few members who are contributors. Advertisements and banners barely cover for price of dedicated server and security services. Hosting, backend administration, forum software itself, addons, domain....there is a lot more to cover :)
  14. No worries Dave, I will be around, there is simply too much work to do and I will try to cook up some trainings. In reality, Igor was leading the forum for most of the time, I was just a legal owner up until this point. Hope he doesn't ban me now 🙂
  15. Hi folks I would like to inform you that @Igoris now official owner of Cafe. Time has come for me to pass the honors to younger and more able ones. I have no doubts that he will do a stellar job as he did all this years as admin - congrats Igor! 🙂
  16. Would be nice to meet, I hope to go to US at one point once world returns to normal...
  17. Here is the footage of award. He mentioned whole MoGraph team by name including yours truly 😛
  18. Welcome aboard to your new favorite playgorund :)
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