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Fastbee

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Everything posted by Fastbee

  1. Yes the connect object makes it one object so the subD work right on it. That is it's purpose. If wanting to 3D print that later it could be quick to delete the inner walls still there by doing a Current state to object then hiding all outside geometry, delete wall, unhide outside geometry. The other option would be to have walls with no sides for inside walls and a wall with a side for the edge walls. This way when Connected together it would not have the end geometry. It would require more variety of walls though. I thought maybe bool with union mode might do it, but no.
  2. Seriously. This is why I say C4D should be learned before Blender because stuff like this is so hidden in Blender no one would even know to look for it if they started with Blender. They got some tools with 8.2+ on the left which is good, but nothing close to all of them. Some are right click only. Some are in the menus. Other show up on the right if it's part of a plugin. When a Bool is done in Blender a menu has to be gone into on the side to make one object invisible in the viewport. It is kind of a mess. I was thinking of doing a custom radial menu that has all the tools logically laid out. It would make things so much easier when the keyboard shortcut is not known. I got it working now in c4d. I had to use a plane where I was using a cube. With a cube it works just like Bevel in Blender. With a plane it does something different for some odd reason. The one on the bottom left is if I select the inner lines again and Bevel again. It's such a special case where it only happens for the edge of a plane. In Blender to get this geometry on a plane it would be harder because 4 loop cuts would have to be done on the plane. The loop cuts can be done fairly fast though.
  3. I kind of get it now. Tried doing the steps in c4d and my version doesn't seem to do that or I can't figure out how to do it. One of the two. Since I don't know what it's doing I can't say how to do it in Blender. Seems like it would make a lot of loose ends on the geometry though. That was actually 4 ways to do it, but today I found the fastest way. It's called Rip Fill and is in points mode in Blender. Select the points, Alt+v, g to slide. Pay attention to the side the mouse is on before doing the tool because it will determine not only which way it slides, but also if it makes new triangle on the edge of the geometry. It is talked more about here.
  4. First: Since it's a 2d view I can't say for certain, but I think maybe you want inner extrude or it could be exactly the way the bevel tool works. Not sure where the problem is. Second: Again that is exactly the way the bevel tool works in Blender. Select the lines in line mode then bevel. By default you won't have the line in the middle to dissolve away, but if you want the line up the segments in the bevel to 2. Third: There might be a better way, but the ways I came up with are as follows. 1. Edges selected then Offset Edge Slide, select and delete extra edges made on one side. 2. Bevel with profile set to 1, segments to 2, select extra edges made on one side, and dissolve. 3. Knife tool, press c for a straight cut, make cut. Can slide after to exact position wanted. 4. With BoxCutter plugin set to knife mode the cut could be made. Forth: Again several ways to do it. 1. Without plugins and 2.83 would be to make the object, turn on sapping to Face with Align Rotation to Target on, with object made selected click on face to snap to. 2. Use 2.90a has a function built into make primitives right on any surface where the bottom of the primitive will be on the surface of the object. 3. CAD like transform has tools to increase the snapping options. With the plugin any object can have any part snapped to any other part of any other object without changing it's origin. Exact numbers and angles can also be put in and a bunch of other things. 4. There is another plugin called KeKit which can do that kind of thing plus has a ton more functionality. 5. There are even more ways. Maybe the hardest thing about Blender is picking which method to use. Probably are not used more because they are slower compared to other options out there.
  5. I'm thinking this could be done and look 99% good with some flat planes and the right maps made. After it looks good with a displacement, or normal, plus alpha, and diffuse copy paste the later to be under the first then change the UV mapping so the fibers are not in the exact same place. If you want big holes make a geometry with the holes that looks roughly right then give it a thickness. Unattach the new inner part made from thickness and invert the normals. Not change the UV map on the inner part so it's not exactly the same as the outer part. The hardest part should be making some good looking maps.
  6. I might be wrong, but I don't think Unity has a equivalent to Freeze Transformation. Try looking in Unity and finding where the Freezed Transformation would even be shown. It's kind of a cheat in C4D to get the axis of object to seem like it was zero by giving it a unseen parent. At least that is the way I think of it. Therefore, in order to get it to transfer the freeze transformation a null could be put as parent of whatever you want to have frozen transformation. Give the null the same position, scale, and rotation as the original before making it the parent. I'm also a little unsure why this would be something wanted in Unity. The final product is supposed to be imported into Unity. If you want something like this moving in Unity give it some joints and import the joint movement. It should move exactly the same. Program the movement to activate when x direction is pressed and that is how running is seen. Character animation in Unity is something to be avoided. In Unreal there are a few tools, but I still try to avoid it. I am unfamiliar with Unity though. Maybe the character animation in Unity is great.
  7. If you save out the noisy image with a normal and albedo those can be used in the Compositor in Blender to denoise using Intel denoiser. In the blender compositor the image nodes should be hooked to the Denoise node which is hooked to the File Output node. Pick a place to save it then hit render. Samples don't matter because nothing is being rendered and the denoise happens after the render and saves to the output. For that reason I'd say keep it on Eevee or 1 sample with nothing in the scene.
  8. Less than 4 month after 2.82 came out and now we have 2.83 LST with a ton of improvements. LTS stands for Long Time Support.
  9. The speed has been increased an impressive amount. I tried out the Prorender yesterday and it was only 3x slower than Cycles with RTX and 6x slower than E-Cycles. This is impressive because it used to be 42x slower than Cycles without RTX. That is a 28x speedup. Prorender in Blender also uses all the same mats as Cycles so no converting. This is a huge plus. Talking about render engines for Blender Octane for Blender also has some impressive speed up since I last tried them. With RTX Octane is only a tiny bit slower than E-Cycles on average and 2x faster than regular Cycles with RTX. It's great that you get one video card free to use forever with the Octane for Blender. This means you could make everything on one PC with one card then for final render pay for one month to get a PC with 4-8 cards working. Not a bad deal at all if you like Octane. The plugin seems really stable and full featured. Luxcore for Blender is also really impressive. If you want nice caustics with a good render speed Luxcore is the way to go.
  10. What I was saying was it is super hard to make a good rig, animate that rig in a long clip because of c4d slowing as the clip becomes longer, then an even bigger pain when you go to render on a farm. What you said here was here is an amazing work which was super easy to make the character animation on because I didn't do any of the actual rigging or character animation. Of course things are easy when other people do them for you. If you used c4d to a decent sized clip of animation from rigging, to animation, and rendering on a farm you would see all the huge problems in c4d. Even using the most advanced xpresso set up I've ever seen there is still glitches in the IK FK switch that breaks and drives me crazy. It's better, but still horrible. This does not make it impossible to do animation in C4D. It does make great animations like what you did show all the more impressive. It's like climbing Mount Everest while standing on your two pinky fingers. There is always that one guy that can do it, but should I recommend other people do it? No. Would I like to talk about the individual C4D tools on a C4D site? Yes, but all I get is a steam of insults from everyone at the C4DCafe everytime I mention C4D is less than perfect.
  11. Still with the personal insults. This tells me you don't want to talk about tools. You only want to say C4D is perfect. I helped the original poster so I'm happy. ✌️
  12. I complimented him on the work posted. I did not diminish it at all. What I was asking for was some of HIS work in character animation. Didn't know people got screamed at for asking for a portfolio. I don't see how asking him about his thoughts on the process of the project he did character animation on gives these remarks. It's like jumping on an interviewer that asks someone at Pixar, "What challenges did you face on your project?" First he attacks me, which I ignore, sticking to talking about he tools. Now you jump on me. I see you two attacking me while I'm trying to have a discussion on the tools. Please let us stop these personal attacks as they are counter productive.
  13. Maybe show us some character animation work you did do from start through rendering on a farm and talk about any difficulties you had? Cycles gets faster with every release of Blender. Back a few years ago if Redshift didn't use mesh lights it was 4x faster than Cycles without ecycles. Ecycles makes cycles 2x faster, Optix makes Cycles 2x faster, Cycles also made some other improvements making it 1.4x faster? something like that, Redshift started using RTX which made it 1.4x faster, not sure if Redshift made other changes to make it faster since then. Doing the math that means if Cycles started at 1 and Redshift at 4 they would end up at 1x2x2x1.4= 5.6 current speed of Cycles, and Redshift 4x1.4= 5.6. With Cycles handling mesh lights just as well as regular lights it means Cycles squeaks out a victory. It seems Redshift used to be the fastest render engine. With theoretical speeds this close it would be interesting to do an actual comparison again. Octane does have a fast render mode which sacrifices some stuff. Other than that it can't compete. Arnold can't even do complex GI. The creator said so himself. It's a no go for indoor scenes lit only from the outside. No render engine can get the exact same look as any other. Weather Eevee would be good enough I'll leave for you to decide. I'll just tell people C4D hasn't updated their character animation tools in a significant way in 12 years and let the people decide if they want to use 12 year old tools.
  14. Dropbox is not so bad because it downloads all the files to the local pc. If you want to have a bunch of PCs render the same file at the same time then it might be impossible. You need a lan connection for a main computer to send all the data to all the nodes.
  15. Please talk about how details like, how long it took to render this, how many computers were needed to render, the hardware in each computer, if you exported the character to alembic before rendering, a picture of the xpresso nodes would be great, how many hours you took to do one second of animation, how many different cuts this was rendered in because C4D bones start taking forever a long time to update the longer the animation goes on, how many years you spent learning how to make that rig in the first place, what version of C4D was used, what render engine was used, etc. Amazing work, but I think you did it in spite of C4D. Where there is a will there is a way kind of thing. Even you have to admit there are other programs better for character animation. I am curious if you tried character animation in Blender, Auto Rig Pro, and what you thought of them? The way re-targeting is done in Auto Rig Pro is enough to make me switch to Blender. Not having a ton of additional stuff with xpresso like in the C4D auto rig is also really nice. Being able to scale the character with the joints and not have it freak out is great. Being able to render without a node doing preparation to render as it chugs through xpresso for 24 hours is great. Not having to use a farm at all because Eevee is so good is great. Having the 3Dcoat plugin actually work is great. 12 years ago C4D character animation was great. Problem is they haven't done much to improve character animation for 12 years when R11 brought NLA. Exporting to an animation FBX was only possible for a long time thanks to the late great Cactus Dan. There is too much to mention. If you haven't tried Blender I see how you could be so upset. If you have tried Blender you only get upset with yourself for staying with C4D for so long. Look at the video for Auto Rig Pro. It makes it so easy it's a 5 min. video on how to make a full rig including one for the face. If you have problems after that I'd say go to the Blender forums where I'll answer your questions if your questions have not already been answered first by someone else in the huge blender community. The Skin Selection plugin is also pretty straight forward to use. Assign the controller or bone to the mesh selection you want it to be associated with.
  16. There is no love for C4D because MAXON does not put any love into their character animation. This makes it a horrible pain to make character animation happen. As was stated there is probably a lot of xpresso to get it to happen. That xpresso then makes it almost impossible to render on a farm because of the way xpresso is handled. The problems compile into a mess that no one can navigate to make a decent end product. To make a long story short use Blender. Get the Skin Selection plugin. Enjoy making some great facial animations because you don't have to struggling to get the tool working the way it should. If you like character animation then Auto-Rig Pro will save your life. It does way more then auto rigging. It also has a built in retargeter that works, built in export to fbx, it's basically a must have for any character animator in Blender.
  17. I used to come to this site all the time back in the day. The people here helped me a lot and I have in turn hoped to have helped lots of people. I guess it is that, plus nostalgia that brings me back, and hope that the next version of C4D will finally be the big one. With every release though still no big one. The reason I'm pushing it here is to help others find the wealth down a different path. One day they will realize they were starving for scraps when they could have been feasting like kings. All the road blocks that C4D put up for me are gone with Blender. I'm having more fun with 3D now than I've probably ever had in my life. I wish others can also find their 3D joy no matter what programs they use. ✌️
  18. Unlimited geometry and global illumination in real time. This is so impressive I had to check to make sure it wasn't April 1st. Unreal Engine 5 is a game changer. Link to full article Cheers John
  19. Blender 2.82 got the fluid simulator Mantaflow built into Blender. Not sure it's as good as Flip Fluids, but it might be better than C4Ds built in fluid sim. It's crazy the amount of new features they put in 2.82. This video is showing all the new features from only 3 months of development. Compare that to the features of S22 which is 6 months of development.
  20. I'd suggest someone start with C4D with a free educational version, so it doesn't cost them anything, then switch to Blender when that runs out, so they don't have to pay anything. For selecting things easier you could use the Picker Panel in Auto Rig Pro or Skin Selection. Whichever you like better. If you are in the graph editor in Blender objects can be selected, then select all the keys in the graph, now go to Key > Add F-Curve Modifier > Cycles or whatever you like, make sure Only Active is unchecked to apply to all. I personally don't really like that it is applied to each X, Y individually. Something like Automatic Walk Cycles is more my game. Shift+D can also be used to quickly duplicate frames. Combined Automatic Walk Cycles with Walker and it's basically C-Motion. Blender also has the NLA where it's easy to say repeat forever. I personally never used the C4D "repeat forever/oscilate" in keyframes. I did think C-motion and the Vibrate tag was pretty cool. Motiontrail3D looks really nice. It's like the motion trails in C4D except way more easily changeable.
  21. My card is still compatible with windows 10. I actually have much older cards still compatible. I do find the AMD drivers are less reliable than the Nvidia drivers. Nvidia makes a good product. With the Tensor cores there is not reason to go AMD as a CG artist. If you are hobby or not why would you want to pay more to go slower and have more depreciation on top of that?
  22. Maybe don't buy the most expensive fastest card. For instance now you can get the RTX 2070 super for $500 which has the same speed as the RTX 2080. To go about 30% faster when rendering with Optix in Cycles with the RTX 2080 ti you have to pay $1200. 2.4x more $ for 30% faster seems much less worth it when we factor in depreciation. The higher the starting price the more it can fall. 2x RTX 2070 super would cost only $1000 and render about 50% faster than a single RTX 2080 and keep their value better.
  23. Blender beats Cinema so much so it's hard to pick top 5, but here it is: - Cycles/Eevee - All files import and export waaaaaaay better. My jaw dropped the first time I imported a fbx in Blender and it had all the materials and quads. I didn't think that was possible working with the fbx importer of C4D. - Snapping tool functions right - Everything character animation. From the NLA, rigging, to the speed it's all better. - The community. There are so many in the community because it's free. If it's not built in someone made a low cost or free plugin. People are super willing to help. Cinema beats Blender - Mograph - Xparticles - Easier to find tools if you are a noob. If I didn't start with C4D I would never be able to know what to search for in Blender. Blender has a lot of hidden functions that I would never know to search for if I didn't know it should exist. After learning how to access the tool I learn not only does Blender have it, but it's better in Blender. - Nicer looking interface - My years of experience already using C4D. This makes me very good with C4D. It made the choice of switching hard. Now I'm using Blender it seems like someone turned on easy mode.
  24. Back in March of 2016 the Titan X Maxwell was released. At the time it cost $1000 +tax US making it $1092.50. I though this would last me for a long time as it's the best card out. Now the Titan X will only sell for $300. It occurred to me that the $1092.50 - $300 = $792.50 is the price I payed to used the card for those 4 years. If I then take the cash and divide it by the time I get an amount I've payed to use this card for that time. $792.5/(4 years x 365 days/year) = $0.54 per day $792.5/(4 years x 12 months/year) = $16.51 per month $792.5/(4 years) = $198.13 per year I was unknowingly paying more than the price of an HD Netflix subscription per month to use my video card. This is almost the price of a Indie license with Houdini to have a fast video card. It's kind of amazing the hidden cost of depreciation can be so much on something that works just as well now as it did back 4 years ago. Hope this helps people decide on that next video card. Talking about video cards the RTX 30 series is supposed to be coming out in September and is supposed to be somewhere between 40% to 2x faster than the 20 series. Cheers, John
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