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3dkobi

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Everything posted by 3dkobi

  1. I'm trying to render an animation and when I enable the "Frame Match" (In order to get rid of bouncing lines when the camera moves), the first frame renders fine and the second frame takes forever and I have to force stop it...Instead of 10 seconds I force stop the renderer after 10 minuets. And it doesn't matter If I start the render at frame 1 or frame 50 or frame 274 - Always the first frame renders very fast and than the second frame takes forever. I get on S24 & R23
  2. I tried that but nothing helped. But in the end I changed the camera movement a bit so it fixed the problem
  3. Hi guys, I'm having an issue when trying to render some pipes - In the render they don't appear parallelas they should, as if there's a distortion... Is there a way to fix this without rendering the whole scene in double rez and than reduce ? Peace, Kobi
  4. I can always do it manually 😜 I wander if another software has such feature....
  5. Btw, I'm looking for a method to do this not only on this model but something more universal that I could use for most models
  6. I think I didn't explain myself good enough (sorry, English is not my first language)... In the example above some UV polygons are very small and some UV polygons are much bigger, I want to know what's the best way to scale up the smaller ones (Or scale down the big UV polygons), I don't want so much difference between the big and the small UV polygons - And I want to do it without the UV peeler
  7. But is there a way to make those UV's less dense if I'm not using the UV peeler ? I have other objects with too dense UV's and the UV peeler isn't doing a good job unwrapping them
  8. Profile updated. Actually I don't need this UV map for textures, but for moving the objects to unreal engine 4 and use the UV map for the baking of the lightmaps. For this, it's better to have not too dense UV map. So you say there is no tool to do what I want ? Btw, the UV peeler did a great job on that certain object.
  9. Ok, so it works great. but Is there a way to spread the UV's after I've wrapped it the way I want ?
  10. Hi guys, I have an object with dense UV's. What's the best\quickest way to spread it a bit ? Peace, Kobi
  11. Hi guys, I want to start and learn unreal 4, and for that I need to first learn how to unwrap my models (it is necessary for the workflow of unreal to have proper unwrapped models). I understood from a colleague of mine that unwrapping in cinema4d is a real pain - Is there a software out there that can do it easily and doesn't cost hundreds of dollars ? And if not - can you please point me to a decent tutorial about this subject ? YouTube is full of those tutorials but picking the right one is not so easy.... Peace, Kobi
  12. How did I missed that ?!?!? Thanks CBR
  13. I imported a dwg file and I need to redraw some of the lines. When I use the Spline pen and click on the spline I need to redraw, instead of creating a new spline that I can control, C4d connect the new spline to the old imported object. I remember this issue since R17.... Any way to solve this ? Kobi
  14. I can live with the subscription licences even though it's not perfect - many softwares are moving in that direction in the last years, but I also think that putting the help system only online is a very very bad decision. The offline help system was so powerful - I feel like I was a superhero and somebody stole my super-powers from me 😞
  15. Yep, it seems like there more render engines than 3d artists
  16. Well, It's a spectral render engine (like maxwell), so caustics should look excellent, the problem with spectral render engines is long render time
  17. It doesn't matter where the texture is - put the texture inside a layer shader, and than inside the layer shader put transform above it and than you can scale\rotate your texture as you wish
  18. Oops...you're right :) I'm using C4d for about 10 years now, but it was always for arch-viz. Since I upgraded from prime to broadcast, in the last weeks I've started to dig into mograph...I feel like a total newbie again with silly questions that has so simple answers :) EDIT: I think I didn't explain myself good enough...I'm looking for a way that the shape of the cubes will also change in the animation as they move around . Now all I get is that the objects are moving and scaling
  19. that's not the blending I mean - I want a smooth transition between the 2 objects
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