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3dkobi

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Everything posted by 3dkobi

  1. Hi guys, I'm having another mograph problem... Super simple scene - A cloner clones 2 objects on a distorted sphere. I also have a shader effector with the same noise as in the displaced sphere. The 2 objects under the cloner are 2 cubes - one regular and the other with full fillet, so it is actually a sphere. When I set the cloner mode to "iterate" I can see the 2 different objects (a cube and a sphere). When I set the cloner mode to "blend" I can see only the cubes. How can I make the objects to blend in the animation ? Scene file is attached Peace, Kobi Abstract 5.zip
  2. Hi guys, I have a simple scene - tall cubes are cloned on a surface. I also have a plain effector with "-1" on the Y scale, and a shader field with noise to make the height of the cubes change according to the noise. The problem is that I get different results in the viewport when changing the multi instances mode from "object" to "bounding box". Is that normal ? Is there a way to prevent this from happening ? Peace, Kobi
  3. I don't think I can use the correction deformer in my case... I have a logo which get disorted and change it's color, while blue spheres coming from the top, and the whole thing is animated of course
  4. Thanks CBR, I can't make the object editable and It's an animation...so I guess the answer is no...:)
  5. Hi guys, Is there a way to use the volume mesher & builder and still maintain the textures of the original objects ? Peace, Kobi
  6. Thanks CBR for your detailed answer...In the past 8 years I did only arch-viz so I really didn't count polygons...Now, after upgrading to c4d broadcast, I'm starting to experiment with mograph and I feel like a beginner again
  7. Hi guys, I have a simple scene - Some screws are cloned over a cube with some simple animation. If I use the original objects as clones (as the attached image shows) with a stick texture tags on them, it renders ok, but the whole animation\moving around in viewport is very slow. If I duplicate the objects as instances and use them in the cloner everything is faster but the texture on the clones is not sticking anymore. I can't use the "multi instance" mode because than the dynamic body tag on the cloner doesn't work. So, how can I make the textures stick to the instances ? Peace, Kobi
  8. Hi guys, I have a simple animation scene using mograph & fields: A plane is getting displaced with a vertex map growing. on top of that plane, as it get displaced, I have some cloners that clone cubes in the non displaced area, and crystals in the displaced area. When rendering the animation with the hardware renderer (in order to check animation speed ect.) everything loos ok. When rendering with corona or vray I get some clones deforming and vanish at a certain point. What am I doing wrong here ? Peace, Kobi T1.mp4 T2.mp4
  9. I'm wondering how much particles can c4d handle on a 64gigs machine ? I really don't need to see the particles, just render them...
  10. Since I don't need any data for the particles I cached only the position. File size is about 1.1 Giga per frames for 45-50 million particles
  11. I've read about krakatoa, but I would really love to render everything with my own renderers (Vray\Corona) instead of buying and learning another one
  12. I know that RAM is the issue because I'm monitoring the performance of my computer via the task manager. The ram fills very quickly...
  13. Hi guys, I'm doing a simulation in realflow and have about 45,000,000 particles of foam. I'm importing the rpc cache via the RF bridge and connect it to thinking particles. The problem is When "level of detail" is at 100% all my ram (64giga) is filling up fast and C4d crash. Actually it crashes when level of detail is at 12%....But if I want to render all of the particles it need to be on 100%. Any solution for this (Just don't tell me to upgrade my RAM - that's not an option - and I doubt that 128giga will be enough ) ? Peace, Kobi
  14. I can't see how learning another 3d software is going to help me in the current project...
  15. Thanks for your answer ZChristian, When I try to use the rf plugin inside C4D and press "Realflow Particle Importer" - C4D crash and I get an error message that say "RF Particle importer can not be used because Thinking particles is missing" I've downloaded a demo version of X-Particles, but have no idea how to use it. I also know that Corona render doesn't support X-Particles, and so is VRay. Kobi
  16. Hi, I'm doing a Hybrido simulation in Realflow - Ship sail in an ocean - And I just can't figure how to render the splash&foam particles inside Cinema4D...I searched the internet but didn't find any complete explanation for this... I cached the splash&foam sim inside realflow as alembic, so now I have a sequence of 330 frames, but now what do I do ? I'm on C4D R20 Broadcast - Can I use Mograph for this ? Should I use Xparticles ? Regarding render engines I own Vray & Corona Thanks in advanced for any help :) Peace, Kobi
  17. Yep, I thought it would be difficult without Mograph.... Thanks for the info Peace, Kobi
  18. Hi guys, I need to make a floor from hexagons tiles. I made 8 versions of the same tile (different texture on each of the 8 tiles) and now I need to duplicate it on the floor - hundreds of those tiles... Is there a way not to do it manually and still make the tiles randomly spread and randomly rotated ? I'm on C4D R17 Prime, so no mograph... Peace, Kobi
  19. Cheers... My skatepark is much more complex than this simple shape - But I already modeled it :)
  20. Cheers CBR, I'll try this method...
  21. Hi guys, I need to model a skate-park, something similar to the attached reference. I tried using the sweepnurbs on 2 splines, but It seems the sweep nurbs object doesn't know how to do this...or am I doing something wrong ?? what would be your approach for modelling this ?
  22. Hi spiralstair - do you have a facebook account ? There is a group for houdini users and you can get answers much much faster than in the houdini forum: https://www.facebook.com/groups/HoudiniArtists/permalink/1629066037209194/?comment_id=1629315667184231&notif_id=1525286331293786&notif_t=group_comment&ref=notif
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