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3dkobi

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Everything posted by 3dkobi

  1. First - Thanks for all the info - I'll download the apprentice version, hook up to the houdini forum, and watch the course about the boat/ocean... Second - I didn't explain myself correctly - I have 44 threads in total on my 2 machines (after hyper-thread) - An old i7 (6 cores, 12 threads) and a new amd threadtripper (16 cores, 32 threads). But even if I run the simulation on the 32 threads machine I think it will be enough for 150 frames - It can work for many hours without compromising with my daily work... I hope I'll be able to extract the displacement map from houdini to vray for the ocean water - I think it will be much easier and better to render everything in vray I'll update here about my progress Peace, Kobi
  2. Thanks, I'll look into it tomorrow
  3. First I have to say - I had the same problem with stefan when testing MP and velocity pass - he told me wrong things over and over and it cost me many hours of testing. http://forum.vrayforc4d.com/index.php?threads/20214/page-2#post-150084 Btw, I too haven't told vray yet - but I'm thinking about corona more and more... Now, for the main event.... 1. I uploaded some references for what I need - pretty calm sea, and not much foam (even less than what in the reference images - about 20% less), I also won't be needing wetmaps or spray... 2. I'm using fusion for comp, so RSMB won't be a problem. 3. I'm on a pc - so maybe .vdb is supported ? If so, how easier it will be to import the simulation back to c4d ? 4. This project will be rendered in 1920*1080, and I'll probably have about 600 frames to render in vray in total - but it can be the same simulation over and over again (from different angles it will look different) - So basically I need a simulation of about 150 frames max. I have 2 machines - 44 cores total via DR, and only 1 GPU nvidia 1070. 5. I really won't have time to learn to texture & render with redshift inside houdini, so I hope other options will be availble... 6. You wrote: "Now it gets more complicated. The flip tank and it's resulting mesh can be exported; first cached as particles, then mesh then finally assembled as alembic. However C4d (to my knowledge) doesn't support the kinds of displacement, at play in the ocean surface (the dark blue area). One option here would be to render ocean surface in mantra (houdini native renderer) and then comp the two afterwards. ". I don't think I fully understand what you mean...After I make the ocean surface, and the simulation of the particles of the foam in houdini, and export it - c4d can't read those files ?
  4. Wow, thanks for your detailed answer...this is exactly what I need (just much more calm water), The deadline for those shots are for the end of July so I think it's enough time to do the simulation by than (I already have the model of the ship) How does Houdini Indie integrates with c4d ? I have a model of a ship in c4d - so I export it to houdini for the simulation and than export the water mesh back to c4d ? Do you know if I can than render everything in vray ? (materials for water and foam) Thanks for your help spiralstair - much appreciated...
  5. Thanks, but Hot4d can't interact with objects
  6. Hi guys, I need to produce some animation shots of a ship at sea - The simulation of the waves\foam\particles must be pretty good (I'm rendering in Vray) I saw the realflow plugin - obviously it can do the job. it's pretty expensive, but If I can learn it fast maybe it's a good solution ? Anyone knows what's the learning curve with this plugin just for my needs of this animation ? Another option I saw is the NAVIÉ Effex plugin, which should be free, but I can't find it anywhere to download (free or not). Anyone knows what's going on with this plugin ? Any other options for this kind of simulation that I'm not aware of ? (I'm on c4d r17 prime) Peace, Kobi
  7. Thanks, but it's not what I looked for. I found out that I can do this by using Vray-Clipper (an object that boole out whatever I want only during render)
  8. I think I did - I'm making patches of grass and than scatter them on a surface. It has this option... I think You guys didn't understand me... I know how to scatter grass, but I'm looking for a plugin that after the scattering can automatically boolean out the parts that are not on the main plane and hiding the pavement... Here is a forest pack for 3ds max video - look from 1:30 - it shows exactly what i want https://www.itoosoft.com/tutorials/edge-mode?back=page%3D5
  9. Hi guys, I'm using the c4d r17 prime, so no Mograph. I also own a copy of SurfaceSpread for scattering objects - but it has 1 major flew - It can't Boolean out the scattered objects from the area around it... I attached a simple drawing of what I mean - If I scatter patches of grass I want to be able to boolean out the parts that are on the pavement...(to get a clear pavment with no grass on it) hope I'm clear about it... I know that 3ds max has a plugin that can do that for a long time (I think it's carbon scatter or iToo) Anyone know of such plugin for Cinema ? Peace, Kobi
  10. Thanks guys, I'll try some methods today - hope it will work... Peace, Kobi
  11. Well, rocket science is also not that hard (for those who know it)...What I mean to say is that what looks simple to one person can be very hard for another. I'll try again tomorrow morning - maybe it will be easier after a good sleep :) Peace, Kobi
  12. I'm familiar with Subdivision Surface Poly modelling, just didn't know it was called SDS... I'm very good at modelling from cad plans, and other hard surface objects (And also texturing and lightning - some examples of my works are attached). Those shapes like in the sketches - That's my weakest side... Sure it's a paid job, but I can't subcontract it for various reasons...I'ts not an urgent thing, so I'm sure I'll find a solution :) Peace, Kobi
  13. Well, modeling isn't my strong side... And what is SDS polymodeling ?
  14. hi guys, I'm having a bit of a problem here...I got those 2 sketches from a client - It's suppose to be a model for a new entrance to their facilities (the old entrance looks something like the color image I uploaded). Anyway, I have no idea how to start model those 2 sketches...I'm on C4D R17 Prime. Any help is much appreciated... Peace, Kobi
  15. actually, since the 17.048 update I don't have any problems with this tool
  16. Thanks Damon - But it didn't help...c4d behaves the same... Peace, Kobi
  17. Hi guys, I got a dwg file from autocad and I need to draw over it the lines of the building in order to model it. In my old cinema4d (r13) I just used "draw linear spline" and used "snap to spline". Now on r17 I'm using the spline pen tool and use spline snap - but when I try to draw a spline, cinema4d thinks that I try to edit the imported spline of the dwg Instead of drawing a new one (although the "create new spline" is ticked on). What's the solution for this ? Peace, Kobi
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