First I have to say - I had the same problem with stefan when testing MP and velocity pass - he told me wrong things over and over and it cost me many hours of testing. http://forum.vrayforc4d.com/index.php?threads/20214/page-2#post-150084 Btw, I too haven't told vray yet - but I'm thinking about corona more and more...
Now, for the main event....
1. I uploaded some references for what I need - pretty calm sea, and not much foam (even less than what in the reference images - about 20% less), I also won't be needing wetmaps or spray...
2. I'm using fusion for comp, so RSMB won't be a problem.
3. I'm on a pc - so maybe .vdb is supported ? If so, how easier it will be to import the simulation back to c4d ?
4. This project will be rendered in 1920*1080, and I'll probably have about 600 frames to render in vray in total - but it can be the same simulation over and over again (from different angles it will look different) - So basically I need a simulation of about 150 frames max. I have 2 machines - 44 cores total via DR, and only 1 GPU nvidia 1070.
5. I really won't have time to learn to texture & render with redshift inside houdini, so I hope other options will be availble...
6. You wrote: "Now it gets more complicated. The flip tank and it's resulting mesh can be exported; first cached as particles, then mesh then finally assembled as alembic. However C4d (to my knowledge) doesn't support the kinds of displacement, at play in the ocean surface (the dark blue area). One option here would be to render ocean surface in mantra (houdini native renderer) and then comp the two afterwards. ". I don't think I fully understand what you mean...After I make the ocean surface, and the simulation of the particles of the foam in houdini, and export it - c4d can't read those files ?