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GazzaMataz

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Everything posted by GazzaMataz

  1. Hi Joao I know that you posted this link just over a year ago but I just wondered if you would still be interested or use freelance C4D artist who have a speciality in character rigging and animation? I started out after training at Animation Mentor using Maya but also used C4D which I found easier. I found more and more work using C4D so ended up using that for most of my character work so Have become something somewhat unique. If you want to see some examples of the work that I have produced which has included non character work please take a look at my website: www.gazzamataz.com. It has my main showreel and others including my character animation showreel. I hope you get the time to look at my work and look forwards to hearing from you. Gazza
  2. Thanks for all the replies peeps and the workarounds. Seems I am not the only one getting these problems 🙂 Here are a couple of snaps to show the sort of scenario I was describing. As you can see I have an nGon connecting two point and when I try and use the knife tool to cut between them it either doesn't work or it creates a cut and an nGon line. So I have to select the two points on top of each other and weld them. Mind you that doesn't always work either. Another annoying thing is that even though I set the knife tool to only cut visible it still sometimes seems to cut polys that are not visible. See the third image…
  3. Is it me or or does the knife tool in C4D have a mind of it's own? I have been working on a model which does have a reasonably high poly count and I have found that when I using either the knife loop tool or cut tool that it just doesn't seem to want to cut or doesn't cut as you expect… Especially when I am trying to cut an nGon line (I know that you can convert nGon lines anyway). I am wondering if this is a GPU driver issue or just a bit of a bug? I am using the latest version of C4D and running two nVidia RTX 2800tis driver version 531.79.
  4. Hi Peeps Thanks for the replies and sorry for the long reply! I did start a conversation with Maxon Support which dragged on since I couldn't seem to pinpoint the cause… Until now! What was causing the issue was having the Redshift RenderView open whilst rendering through PictureViewer. It would render 100 frames or so then hang. If I closed Redshift RenderView it would render fine every time. Maxon Support said it was to do with memory management since all the GUI in C4D 2023 is now done on the GPU. So problem fixed (hopefully).
  5. Hi All I am using C4D 2023 under Windows 10 with nVidia driver version 517. I have a 1920 Threadripper cpu, 32gb ram and two RTX 2800ti gpus. Now when I start rendering scenes I find that C4D 2023 is quicker than previous versions but when a scene is half to two thirds done it stalls… This doesn’t happen to one particular scene but a variety. I can save the scene when the render stalls but when I close picture viewer C4D hangs and I have to false quit. My scene files are usually 250-400 frames long. Anyone else having these problems?
  6. Hi Martin Thanks for the reply. I think what one of my problems is that Maxon keep changing things and when I open an old project made in S24 or earlier in 2023 it can lead to errors. I think a lot of this has to do with Redshift too. That always seems to cause peculiarities usually textures - blame the nVidia drivers eh? As for Xrefs I cannot really do without them and they are essential to the work that I do which is mostly character based. I know a lot of the pitfuls in them so can do workarounds and fixes but generally they are OK but as you say SLOW! If I have a scene with several Xrefs characters in it and generated using the Character Object the whole project starts to crawl. So if Maxon are reading this can we have an update to Xrefs please?
  7. Hi Peeps This is strange. I am using the latest version of C4D and rendering using Redshift. There are nine Xref characters in my scene. When I render to RS RenderView it takes just 10 seconds per frame. When I render a sequence of say ten frames to Picture Viewer it takes 5 minutes preparing and then 27-40 seconds per frame. I don't get it? And then if I take the whole scene and paste it into new C4D file it speeds up to 28 seconds per frame??
  8. What drivers are you using CBR? I am still using game versions since I do play the odd bit of Skyrim 😀
  9. Anyone else getting flickering and qwerkiness whilst trying to move UVs around in UV edit mode in C4D 2023? I am wondering whether it is a driver issue…
  10. Thanks for the replies chaps - much appreciated 🙂
  11. Aggh! Never thought of that… Keep forgeting that you need to be on the internet to do anything nowadays 🤪
  12. This is a bit strange but I fired up C4D 2023 this morning and was met by a blank quickstart dialogue box with the message that it couldn't find it… Never seen anything like this before and it's not like I have reinstalled it or done any changes other than installing the Insydium Suite - could that be responsible? I know I can turn this off but I am wondering if something might be going wrong under the hood…
  13. I am bit confused… I have installed C4D 2023 knowing that it has CPU Redshift rendering but I was under the assumption that I would also need to purchase the Redshift module as well to make it render. However, it appears that Redshift seems to be built into C4D 2023 without having to have the Redshift module. Is the RS that is built-in just a cut down version? I am a bit confused.
  14. Thanks for your input Vizn. What I should have added is that it doesn't just happen when there are Xrefs in the project. It's real weird since you can save a file and it takes ages, then save it later and it saves in an instant. But as you say it's saving the changes and there are not many it's quicker? I have yet to try R25 and R26 so maybe it has been sorted sped up but I am loath to do that at the moment in the middle of a massive project.
  15. I think that this might be linked to the fact that I am using Xrefs but I am mystified why when opening a file containing Xrefs it can take ages and saving it it can take ages and that's saving/opening the file to a dedicated SSD drive. The mystifying bit is that this doesn't always happen sometimes it will open in an instant and save in an instant. I have 32gb RAM on my system and don't usually have any other apps running other than AE. I also find that a file slow to open and save can be sped up by copying all the project files content and saving it to a new file, so I am thinking there is some sort of under the cover caching going on? Hope this makes sense and that someone can shed some light on this conundrum :-)
  16. Thanks for all the replies peeps interesting stuff. But I am still not sure why playback in Picture Viewer is so much slower than in AE even if you set the memory higher in Picture Viewer it still seems to struggle keeping to 25fps even at 1280p…
  17. Don't suppose you do much character work in S26 Cerbera? That's what I do most and have loads of rigs that I think might break in the newer version of C4D… Mind you most of them use the built in rig.
  18. OK having spoken to Maxon Support a while back it seems that when I render something to Picture Viewer and have the Memory set to anything but the default render times can increase quite a lot. Case in point I started a render yesterday (I had rendered other scenes out before hand) and it was taking nearly two minutes per frame with the Memory for Picture Viewer set to 4096mb. So I restarted C4D (which clears Picture Viewer cache anyway) and was then rendering the same scene at eleven seconds per frame, I also reset the Memory to 2048 for Picture Viewer. Now I don't understand that when you playback a relatively short sequence of say 100 frames in Picture Viewer it takes a while to cache the frame and then it doesn't always play back smoothly. Now if I load the same sequence in AE it always plays back smoothly. So it looks like Picture Viewer sucks. This is all using C4D S24 BTW. I was tempted by R26 but colleagues of mine where all reporting bugs and I am fed up with those…
  19. GazzaMataz

    XREFS

    I am still using C4D r24 since I am nervous about upgrading to the latest version for fear of bugs and all my rigs breaking. One thing that plagues me with C4D is Xrefs. Whilst they work they seem to take ages to load files containing them, saving files containing them and when changing the modify option they really drag… Is this any faster in newer versions of C4D (I doubt) or does anyone know if and when Maxon will overhaul Xrefs any time soon?
  20. After a lot of tinkering around I think I might have solved this. If I download a character with motion on it and several other clips using the same character I can either copy and paste the key frames from the joints hierarchy in the Dope Sheet from one to the other. Or I can use the character definition tag and the character solver WITHOUT using Set Reference Pose. This seems to work. I cannot get a Mixamo rig to work with the one that come with C4D though, even when tinkering with the retargeting of joints. I still get ministry of silly walks… 🙂 I have looked at quite a few tuts online but none of them seem to show what I am trying to achieve.
  21. Hi all I have watched several tuts on YouTube and elsewhere on how to apply Mixamo motion data to a Mixamo character and it never seems to work. It works if you use the use the motion clip method but using the character definition tag and character solver tag even between clips that are both Mixamo generated causes problems. I can upload my character to Mixamo and download a character with a rig and motion on it but as soon as I try to apply any other clip computer says no… Anyone got any ideas or fixes or can point me in the right direction?
  22. OK, I don't think the lag is due Windows. I have been rendering a very large scene of 3,000 frames in Redshift and in preview quality (no GI and low samples) each frame is taking about 7 secs to render. As the render drags on the render time creeps up to 30 secs per frame. So I quit C4D and relaunch it and start the render again. It then goes back to rendering each frame at 7 secs again. Anyone got any ideas why it does this? It never used to with Advanced Renderer.
  23. I am very tempted to sign up for the three months just to watch this myself 🙂
  24. That's a Scottish Diplodocus playing the Bag Pipes 🙂 Seriously though I know what you mean they really are making estimated guesses on some of the things they are animating and creating but it is food for thought. I mean have a look at the replica Victorian dinosaurs in Crystal Palace they are their interpretations...
  25. Saw this yesterday and thought 'WOW!'. Prehistoric Planet I love anything to do with history and remember watching 'Walking with Dinosaurs' 20 odd years ago, which blew me away - but this look in another league. Not so sure about how much of it is conjecture though, a swimming T-Rex with babies following? I am wondering if this can be done with C4D and all it's toolset - probably 🙂
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