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GazzaMataz

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Everything posted by GazzaMataz

  1. Thanks for that Everfresh I will download and give that a look 🙂 My method was key the object in place, then constrain it to the hand and move the hand. Place the object in hand in a different location and key it's position then set the constraint to 0%. Usually I used to get jumps. Anyway enough of that since I am now hogging this thread 😛
  2. This was shown to me five years ago so my memory was vague when writing this post and I thought it was a new tool 🙂 I don't think I ever tried Orestis workflow it was a bit fiddly…
  3. Here is the parent thing I was talking about, it appeared in R18:
  4. Well they did bring out that parent constraint tool which I have never used cos I cannot find it, but I still find the parent constraint problematic. Try getting a character to pick an item up and then put it down somewhere else... It will jump all over the place. I tend to go back to the old fashioned method of just parenting two separate items and just turning the visibility on and off.
  5. I would like them to overhaul the Xrefs and Parent Constraints since they never work properly. Been waiting for them to fix this for years and I know I am not the only one wanting this 🙂
  6. Thought I would pass this little discovery I made on to everyone in case you hadn't already discovered it. I was rendering a light character whose mesh was parented to an Sub Division Surface and I had to add a light to the bulb mesh for the character. Now when I rendered this in Redshift without SDS on it worked fine but as soon as I turned the SDS on for rendering it went off… Not sure if this is a bug or not and don't quite understand why it didn't work. So a tip if you have to add lights under SDS is don't, instead move them out of the hierarchy and use a parent constraint instead. But you might find that you light doesn't keep up with the movement of your object but that's all to do with priorities and you will have to experiment with that. HTH 🙂
  7. Does anyone know why when you create a scene with a character or two which have constraints (parent/aim at) you preview the animation and it all works fine but when you render it (Redshift) the eye constraints, parent constraints and things like fingers all go jumbled up? Do I have to keep pressing the A key to resolve these issues or keep scrubbing the timeline before rendering to fix this? I am using S24 since I was getting this problem really bad in R23 to the point of nervous breakdown… I suspect that it is because I use X-Refs which can be problematic and I don't think they have ever been updated since inception.
  8. Thanks for the reply Cerbera. I currently use two RTX 2800ti GPUs with game drivers. I think I will continue with what I have for a while and if I get more problems I will try the studio drivers. I think some of the issues I am still experiencing are down to using older model and scenes… Everything went bonkers with R23.
  9. In a nutshell what are people's experiences and which driver would they recommend the studio or games drivers for nVidia cards? I am using S24 with the latest games drivers and still getting a few glitches…
  10. Well I have started to use S24 on a major four month project and so far so good. There are still a few little things going on but that might just be me not used to all the new nuances of the newer software… Let's so how it goes when I am two weeks or so in 🙂
  11. I have a character created in C4D which I have applied the Mixamo control rig to. I have also added the 'MocapRig_Target' to the setup from the character provided in the content library. I have clicked on the re-target and weights transfer. So the control rig works but then when I try and use a motion clip from the content library using the Character Definition Character Solver tags nothing happens… What am I doing wrong or do I have to import my character into the Mixamo website and then export it back again? I have looked at web tuts but none of the answer my questions not even Cineversity…
  12. Hi Peeps I use Xrefs a lot in my projects especially for character work. So when the Pose Library came along in R23 I was quite excited and it seemed to work… with characters in your existing scene. However if I created an Xref character then the Pose Library doesn't work… I have found that if you remove the namespace for the Xref it does work but sometimes you need a namespace if you are using two versions of the same character (changing hairstyles and such in the scene). Does anyone know of a work around to this?
  13. Another thing I have noticed in the tut you specify using the object mode when and if you need to scale the eye, I have found that if you scale the eye then the eye aim goes wonky but if you then position the eye_CON+ over the pupil which should re-align the eye it don't quite work… I have found that the best way to scale the eyes and keep the aim it to select both the eye_setup and the eye_CON+ and scale/move them both together with in object mode. Haven't checked this in S24 for some reason I am still playing with R23 since everything has moved around in S24 and I can only do one thing at a time LOL!
  14. Another little fix for you is the ear controllers. The root controller needs the coordinates frozen otherwise when you hit PSR they fold to the side of the head 🙂
  15. I found that when creating the arms I must not move the elbow or wrist in component mode the y-axis since that seems to make all the controllers go wonky. As for deleting the arms and then re-adding them it works only if you haven't moved the chest component originally. If you move the chest component then delete the arms and go back to add the arms later they are added in a messed up way...
  16. Just discovered a flaw! If you switch the legs to FK mode and rotate the ankle or the hip controller and then use PSR to reset them they will not reset to the correct rotations. This is because the rotation co-ordinates have not been frozen. So anyone using this rig make sure you freeze these rotational values or your character will do a Ministry Of Silly Walks if you hit the Reset PSR button 🙂
  17. OK so I have been rig-bashing the Cartoon Rig and I seem to get strange things happen in R23. In one instance when I go from Bind Mode to Animate Mode the character suddenly jumps to twice it's size and adopt a strange shape… But it seems that if I create a character and then bind it and go to animation all is well but if I need to re-adjust the arms afterwards or even delete the ones that where there (after deleting the skin and weight tags) and create them from scratch things go wonky… The golden rule appear to be that if the rig needs adjusting by removing arms/legs and re-adding them - DON'T! Create the rig from scratch again.
  18. Hi Everfresh! Thanks for taking a look at my rigged model, it sounds like I will have to start from scratch since I have buggered up a few things... I don't remember scaling any of the joints when I was setting up the rig in adjustment mode since I never do this when using the advanced biped rig which I have been using for years. But I do use the scaling tool on the controllers when in controller adjustment mode. What I think might have gone wrong is me not being familiar with the rig and moving things into the wrong places before actually watching your tutorials. I also used the reset button on the rig quite a few times which after watching your tuts was the wrong thing to do! To be honest I was kinda winging it applying this rig anyway. Anyway I will redo this since I am now familiar with all the new bits and bobs and the face rig items so I am hoping the weights I have painted will work once I have re-rigged the character. many thanks again for taking a look - much appreciated!
  19. Hi Everfresh! Well I was just about to say that I was following Sebastian Pfieffer's tutorial when I realised that is you. What is great to know is that you have been using the rig on daily basis and had no problems. I have just finished a big job using R23 and it felt like the worst version of C4D I have ever used with crashing happening 4-5 times a day for no reason even after updating drivers/render engines. Anyway, I have been using the regular advanced/basic rig for years and I have never had problems with that and I feel I know it back to front so I want to get to know the pitfalls of this Cartoon rig on that level too. Have a look at the attached model the part that seems to move when going from character properties (Build-Adjust-Binding-Animate) are the eyebrows and the eyelids. Also the arms seem to have got corrupted and when moving the elbow controller they warp badly (the pivot points on the joints are all misaligned). I have tried to rebuild the arms by removing and starting from scratch but no luck. I have even tried to copy and paste from a new rig to this one and that didn't seem to work either. Bit annoying since I think I am going to have to start from scratch but at least I can paste the weights back in. 267713349_AlfTheGoblinv04.zip
  20. Well looking at your specs if you want to use something like Redshift or Octane (you'll probably be better off with Red since it can be subscribed to with C4D) you will need either one very expensive GPU like the RTX 3000 series (if you can get one) or two cheaper RTX 2000 series ones, but on your budget that like like a no. You can always buy a couple of used GPUs like I did on eBay, or maybe you could always get a new system and pay for it in installments? Failing that just use what you have to learn what you can and when in a better position get a better system, it will be a fun journey for you 🙂
  21. Oh what fun and games I am having with the Cartoon Rig in R23. I have found that when I have spend DAYS painting all the weights and testing everything if I flick from Animate mode in the Attributes Manager to Adjust mode to tweak either controllers or components and then go back to Animate mode things on the mesh move around… I tried S24 and it does exactly the same thing. Has anyone else had the same or similar problems? I think I am off to report this to Maxon HQ
  22. I have been looking at and learning the reasonably new Cartoon Rig. One thing that I have already noticed is that you cannot change the number of fingers. Now most cartoon characters have three fingers like Mickey mise for instance so does anyone know a way of deleting or creating a three finger rig rather than just not using the fourth finger? Seems like a bit of an oversight to me…
  23. Tell us the specs for you current workstation and I am sure we will help you upgrade your current system to make it more productive. I always find reading CG Director helps a lot for this sort of stuff: https://www.cgdirector.com/ BTW making a feature length film will take you a long time on your own. I made a four minute short about then years ago and it took me months...
  24. I used PageMaker first - didn't like that much then switched to Quark which was way better. The InDesign came along and I switched to that although I very much preferred the keyboard shortcuts in Quark. Then I dropped working in print since I went multimedia and then 3D and I have tried all the main 3D apps and still prefer C4D. Saying that I haven't tried Blender yet and after all the crashing I encountered in R23 I am tempted but I will give S24 a try first! Don't think I will ever use an iMac or a MacPro as my main workstation anymore though until GPU rendering doesn't require bloody great GPUs 🙂
  25. I don't think humans will really take any notice of what they are doing until they are so upto their eyeballs in shit that they cannot find anywhere else to go since there too much shit everywhere 🙂 There's making a living and making a fortune and would you really want to be worth billions? Mind you if I had billions I would start cleaning up the oceans 🙂 Anyway this might be going a little off track…
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