HI, Yes you discovered a conman problem across many of the 3D applications. If you look at your own wrist you will discover that the lower arm twist with the wrist. In Maya and Max there is a setup of three extra twist bones within the lower arm, There could be away to replicate it in c4d, but i haven't come across it yet. If i need extreme pose i usually incorporate the elbow's poll
animation to get the hand in the right pose. I would like to hear from anyone that have a wrist twist bones solution.
https://area.autodesk.com/tutorials/3ds-max-rigging-a-character-roll-bones-part-14/#