Jump to content

digitvisions

Limited Member
  • Posts

    1,573
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by digitvisions

  1. HI, i have a solution for you; delete the keyframes on the master and animate the controllers null forward. Here is the link to your file: https://we.tl/t-IGBIZkgAuY
  2. Hi, you need to parent the glass to the head bone not the neck bone.
  3. Hi, you don't constrain to the tip you constrain to the wrist/ankle bone in rotation only.
  4. https://blenderartists.org/tags/featured
  5. Your best solution will be to delete all the small unseen items/parts reduce the un necessary geometry of one set of machines and multiply by fourteen.
  6. Hi, this is a closeup of one object that is times 14 in this "small object".🙂
  7. It's not time to make a change,Just relax, take it easy................
  8. Hi, everyone i am still here.😆 I have spent the last four month learning blender, so far i am very impressed with the new UI layout and Eevee's interactiv render.
  9. Hi, you need to select the uv polygon selection in order to see the uv map. please see attached for other items to check.
  10. Hi, You need to add a pole to the leg ik and move it in front of the character, that should fix it, if not then just re do the ik chain and make sure first that the knee is slightly bent the right direction.
  11. What! I thought you couldn't fit a square peg in a round hole.
  12. Thanks for the explanation Dan. i never used this kind of combined animation yet.
  13. HI, just wanted to point out to anyone trying to learn the new blender 2.8+ modelling tools, this short and to the point tutorials by this guy; https://www.youtube.com/user/BlenderDiplom/videos
  14. Yes deferentially a scam, i have just received an email from so called Alan McKay offering advise on how to get working visa to us and uk. i didn't click the link market it as scam and deleted it. be aware you could be next if you entered this vote.😡
  15. Hi, I am not sure if this is the smartest solution, but what i did is ; i have selected the lower pipes of the top section and applied one gradient and then selected the higher section and applied gradient to that. there is still on pipe in between that needs to be selected and textured. here is the file: Color change in circuit3.c4d
  16. Hi, if you are using TP then you could use a smaller object as attracter or use a cone shape object as a collider. CBR got there first.
  17. Hi, the character object all ready have controllers for the elbows, so the answer to your question is no.
  18. We all learn from mistakes. This is where i have started learning to animate this book : https://www.youtube.com/watch?v=gmOiTG8CUe0
  19. Hi, i don't know about the fps, but your walk cycle animation is wrong. The left arm should move forward following the right leg moves forward and not the other way round.
  20. Hi, i don't think anyone will be laughing. The sad reality is that no matter how much you originally have paid for your licence, the value of the licence is now compered with the yearly subscription charges.
  21. Ok, i found this old tutorial that deals with this problem: https://www.youtube.com/watch?v=0pFYmW4USHE
  22. HI, Yes you discovered a conman problem across many of the 3D applications. If you look at your own wrist you will discover that the lower arm twist with the wrist. In Maya and Max there is a setup of three extra twist bones within the lower arm, There could be away to replicate it in c4d, but i haven't come across it yet. If i need extreme pose i usually incorporate the elbow's poll animation to get the hand in the right pose. I would like to hear from anyone that have a wrist twist bones solution. https://area.autodesk.com/tutorials/3ds-max-rigging-a-character-roll-bones-part-14/#
×
×
  • Create New...

Copyright Core 4D © 2024 Powered by Invision Community