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Icecaveman

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Everything posted by Icecaveman

  1. I will continue fire and fluids explorations, if corporatist elites and their puppets don't silence me, or endlessly assault me. And I most definitely will be back to my insanely wicked tech spider and other Sci-Fi explorations over on my other +9,000 view Sci-Fi thread. Life is unpredictable. Hope so.
  2. I'll leave it for now with this re-post from Mash, one of our most respected posters.
  3. I've suspected for some time you were a Maxon schill, wearing thin disguises. Now you are naked. We see what you are. Right on time you came to protect your leader. What a coincidence.
  4. And right on queue, five minutes after my post, JeffH1 and Fritz issue down-votes on my post. Who could have guessed? McGavran was running down the hall for something.
  5. The dev is: Jascha Wetzel, longtime developer at Jawset. TurbulenceFD for those with history here. And in my world...a hero. (Entrepreneurial, insanely bright with a good human heart) admin edit: folks let's keep it civil..
  6. That makes it worse for you. You knew the software engineer, yet refused him central credit. You refused him any credit at all.
  7. I feel pretty good about this one. And I'm also going to guess that you are now running down the hall to find someone who can inform you what simulation software was responsible for that super work. But that's just a guess.
  8. Very nice work by someone. Super work! If I was to guess...the actual simulation technology is Jawset related. TurbulenceFD or it's newer incarnation. I was just on Jascha's website earlier tonight. He's a gem of a human...though perhaps too generous. Interesting, but not surprising that your tweet refuses to credit the real techs that made this possible, only crediting the host app (Maxon) and the renderer (Maxon). Every time you post...you erode my hope for humanity.
  9. Always good to look at oneself self-critically sometimes. So I did, again. I attack corporatism, greed and schilling. Won't stop. I also post here about art and technical exploration--as much or more than anyone. Won't stop. When I can I answer software or business questions to the best of my ability. Won't stop. Not perfect by any means, but generally proud of my efforts here. What I don't do is take constant pot shots at users trying to explore art/tech...out of motive X. Like someone here. Still waiting to see your art. Still hoping you choose to contribute to the community.
  10. It's always a question of value. I automated virtually every organizational process for multiple non-profits. (Work wasn't 3d, or motion graphics). Also helped the execs win government funding through reporting functions. Etc. That's vital bottom-line stuff. I just wanted to emphasize that some non-profits have surprising funding. You have to ask what is the value of such a video to one of these academies? Can they turn it around somehow and make money with it or significantly upgrade their service? Can they protect themselves from legal action? Can they better market themselves with it? How does it uniquely add value? While I agree w/Mike that you don't want to under-rate yourself or your services...at the end of the day the consumer determines the ultimate commercial value of a product. If you get repeatedly ghosted at $200 than that tells you something. Save those contacts for a "Black Friday" sale and recalibrate.
  11. It's a mistake to think "non-profit" organizations don't have money, and won't spend it. Some of them have plenty. Over the past ten years I made about $300,000 from a single non-profit organization...at a nice fixed hourly rate. When I think about it, 2/3 of my income over the past decade is from "non-profit" entities.
  12. -Have you done any market research to see what similar training videos sell for? -Is this a small niche training video, or something with wide audience? -Is this a single entity Academy or a chain of many academies? -Just my opinion, but no way I involve a lawyer until I knew there was significant profit potential. -In business you gotta keep things simple, especially if you don't have much experience on your own. Keep things simple for you and absolutely you gotta keep things simple for your potential buyer. You will quickly scare people away with complicated contracts, discussion of lawyers, etc. Put yourself in the shoes of the buyer. -If you have a decent product it might be better to find a distributor/reseller. It would take a huge amount of time to develop a list of potential buyers and get any traction in winning them over. Either that and jump in with the mindset of learning a lot and profiting (initially) only a little.
  13. The only time BoganTW posts here is to defend Maxon interests. We've all come to see it. His posts are a giggle at this point. Memo to friends: If you swim in the sewer.... might just swallow a turd. Stay above ground, clean.
  14. It would make an interesting poll. Who here read five words of this? People know Mash is highly credible and extremely generous with the Mother Ship. 5,000 word rebuttals trying to trash Mash's post? Most everyone sees through this PR silliness.
  15. This was interesting. Haven't really jumped into any heavy sims yet (just using Dynamic Paint). But working on a plan... Test 1 105 seconds AMD 5950x 48 seconds Mac Studio Test 2 234 seconds AMD 5950x 230 seconds Mac Studio Test 3 1107 seconds AMD 5950x 927 seconds Mac Studio These numbers from my performance comparison (CPU only) of Blender Addon Flip Fluids simulation. Will be running Mantra and FF CPU based simulations on the Mac Studio. Maybe some Houdini CPU sims as well. It's quiet, very energy efficient, and I can keep working on the PC. ( I'll certainly use GPU sims when possible) M1 Macs have very weak GPUs, but have super per-watt CPU performance.
  16. It does take some time and effort to switch to a new 3d program. It is most definitely not like starting over. -Polys, Vertices and Edges are still polys, vertices and edges -Beveling, extruding...same concepts, very little difference -Keyframes in one program just like another A vast number of general concepts and tools are mostly the same. Much of what you learned will transfer over. My opinion: we stay young at heart and nimble in mind by learning new things...taking on fun new challenges. Best wishes.
  17. So far...all achieved with the childishly easy-Dynamic Paint feature in Blender (no addons). Incredibly art-direction friendly. All near-real-time sims. For the vital water spray I now must do some particle work, which I'm pretty unfamiliar with in Blender. (I know the feature set is far closer to the limited native c4d particles than to XP). Was getting late and didn't have time to render full sequence. Zzzzz.....
  18. Yes it will. I should clarify: The 2-year Houdini Indie sub is hitting me $200 per year. Everyday feels like 3d Christmas here, without the credit card hangover.
  19. I was able to buy a Substance Painter perpetual license through Steam. Very reasonable price too. I've got more goodies than I can handle here, without sicko subscriptions. Blender plus ecosystem addons and GeoNode rigs.... Houdini, S-Painter, Resolve.... Life is good. 😋
  20. Jeff, 1. You already said you weren't interested in anything non-Houdini, and opted out of the discussion. Interesting you jump in with critique on something that isn't even 10% finished. 2. As I said 10x my only work so far **doesn't yet include foam or splash**. That's yet to come. I don't know how that wasn't clear. 3. I know a full-blown fluid sim will look better. I'm aiming in this example to learn a process for something that can be done *q u i c k l y* and be highly art-directable. I have no illusion of creating anything stunning. Not even trying to do so in this first piece. I aim to create *dozens* of example scenese in this thread, using different apps. This is for exploring.
  21. Another viewport render. This is my final version for the wake in my small lake scene exploration. It will look a bit different with water that has some normals bump. Spray and foam will be critical and I have no idea how that will turn out. Again I'm starting with the lowest, quickest tech. No feast here yet! We'll see how it goes.
  22. I apologize Dave for my comments/posts over the weekend, if I misunderstand your statements. With a handful of exceptions I will not and do not accept SAAS as my own business reality, but I guess that's beyond obvious at this point, 🤣. I still do have a few subs but will continue to look towards eliminating them. Very interesting posts, Dan, Matthew.
  23. It's easy to find bad Blender art or tutorials. -Sheer volume of hobbyist Blender folks -The historic lack of acceptance of Blender in studios -The historic limits of the tools, which has dramatically been upgraded with releases since 2.8 Things are changing quickly. Universities are teaching. Studios are adopting. Blender code is evolving like crazy. It's not without quirks and limitations, but it's a great tool set. In the past year Blender Envy has become a real deal on the interwebs...
  24. Aside from Adobe and 3d Apps, I got torpedoed by the SAAS model in my database work. After my dev software of choice went to subs...My number #1 client said, F-that, I'm not proceeding if the platform is subscription. I was both crestfallen at the loss of the gig, but proud of him for having good sense and I told him so. Regretfully I needed to move on there as well, and am re-training. I can't honestly market subs nonsense to my clients. SAAS is a hostage-ransom business model, completely divorced from value-capitalism. If we had more people of conviction like my ex-client...we wouldn't be headed towards mass enslavement, as we are.
  25. Waiting on Maxon changing course = Waiting on Godot (i.e. the fictional novel) Helpless and pathetic. It only causes people to delay needful action and create self-imposed tragedy. (Not for Dave. He has surplus. But for some he is trying to advise)
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