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  3. Can you give me some of these, but formatted for someone that hasn't done MUCH in Houdini? I've dabbled in it for a bunch of weeks a couple of years ago and I ultimately concluded that the tool is just not for the kind of artwork I want to do and also not for what I do as a job. I just hate waiting for simulations, even particle sims. But I felt like most of the issues weren't really a design issue but more of a "that's just how Houdini works" thing. Not in a negative sense. The only thing I found baffling was their naming conventions for some of the nodes and the way viewport settings / controls / modes are handled, which is stupid confusing as a beginner. Oh and the UI looks antiquated, that could use a light refresh. Gradients in 2025 is kinda... eh. EDIT: I just noticed that my avatar is something I made in Houdini and one of my favorite artworks I've ever done. Oh the irony.
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  12. kkamin

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