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The issue is that your cloned object has its axis in center. Convert the cylinder to polygon object and move the axis at base. This will prevent them "exploding" since the will not intersect at start of simulation.
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Isca started following Rigid Body Cloner with intersections 'Collapse' effect
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zeden started following Houdini spreads eye-gasms again with Release 21
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VECTOR started following Cinema 4D & AI
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hyyde started following Non-planar quad polygons of leaves don't look the same as in 3ds max.
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Frogger started following 2D image on a hdri background, how?
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dasfrodo started following Houdini spreads eye-gasms again with Release 21
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HappyPolygon started following Houdini spreads eye-gasms again with Release 21
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vrexplorer started following Maintaining perspective camera FOV
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Smear effect with Scene nodes or XPresso
mahmoud morsy replied to mahmoud morsy's topic in Cinema 4D
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