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Thanks for this. I understand the principle but unfortunately I need the clones to intersect initially so they form the surface of the sphere. I then need them to collapse without exploding outwards so they form a non-intersecting pile on the floor. (Appreciate this might not be possible using rigid bodies as it's going against the laws of physics!)
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HappyPolygon started following Update on various DCCs and CG Technologies - (August 2025)
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Isca started following Rigid Body Cloner with intersections 'Collapse' effect
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zeden started following Houdini spreads eye-gasms again with Release 21
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hyyde started following Non-planar quad polygons of leaves don't look the same as in 3ds max.
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