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  1. Today
  2. Hi, Just wondering if the new particles are compatible with nodes? The demos I keep seeing is still the object manager based. Regards, Ben
  3. Hey guys, I'm trying to render a drone with Redshift and have motion blur on the animated blades. Problem I'm running into is Redshift only has 31 max steps, which aren't enough to properly smooth out the blades because of how fast they're going. I've linked an example image below Just wondering how I should approach rendering helicopter/drone blades and if there's any way to smooth out the blur. Thanks everyone!
  4. Hi all, I'm currently working through Toby Pitman's Hard Surface Modelling course on GSG+, which I can highly recommend! In it he uses the polygon pen a lot to draw out the mesh for flat surfaces before extruding them. One thing that is driving me crazy though, is that I can't find a way to draw a straight line with the polygon pen (i.e. fixed to 90 degree angles), like how you would in Photoshop or Illustrator with the pen tool by holding Shift. Everytime I have to select all the points and do the old scale down on one axis trick. Does anyone know a quick way to solve this? Am I missing something in the tool or is there a plugin that can do this more easily? It seems crazy there isn't a simple way to do this. Thanks!
  5. Yeah, PV = Picture Viewer. You shouldn't actually even NEED an RS tag on the particle group - they should appear in render right out of the box (preusming they have appeared in the scene, lols). Tag only needed if you want additional options there, without it, it defaults to mode 'optimised spheres' I am told... CBR
  6. Yesterday
  7. @Bezo It rendered beautifully. I just didn't wait long enough for frame 20 when the particles actually enter view. It was me rushing and not using my noddle 🤣
  8. Did you add RS object tag on particle group and enable in Particles tab some other mode than Disabled? (and sure cache particles too as Jay mentioned) I think PV is meant as Picture Viewer
  9. Hi Cebera I did cache the particles but now I am looking at the project (Surface Flow) with more time on my hands I realised I was being a complete doughnut! When I was rendering the first few frames I saw no particles in the scene so thought something was wrong (why do I always suspect bugs?). Now I realised that's because the particles didn't enter the scene until about frame 20 and I was preview rendering frame 76 where the particles are half way down the blob object! I gotta learn to slow down a bit… I feel a complete particle now… BTW what do you mean by PV - Preview?
  10. If you need an approximation of boat wake (not a fluid sim) then fields work too 146_Boat_wake(MG).c4d
  11. This new Surface Attract is good for Ivy things too SurfaceAttract.avi
  12. Last week
  13. You gotta cache those puppies to get them out to PV full render... Do this in the Particle Group Cache tab. Or here's Chris, showing the other methods. CBR
  14. Finally got aroud to taking a lok at the new particle system in the latest update to C4D and it was looking good once I also update to the latest version Redshift. Now when I render to the Redshift RenderView it look lovely but when I want to render out an image sequence NO PARTICLES... What am I doing wrong? I have watch a few tuts but none of them show rendering out an image sequence. I am hoping that this feature is not restricted to a Maxon One subscription? I don't think so... Any quick tips appreciated :0)
  15. That looks like an Object node referencing an object that is named "Connector Spline". I can only assume it is a simple linear spline with two points, the first of which is referenced in the upper Point node and set to a constant value, while the scond point of the spline is set ito the neares point on the Spline that is connected to the Spline Object input of the Get Nearest Point on Spline node.
  16. Can someone tell me what is the "Connector Spline" node ? Is it a editable spline or some other kind of referenced object ? Examples that require extra setup of parameters that do not show up in the image should be provided with a project file..
  17. does it work on 2024? Need to know before I pull the trigger P
  18. Hmmm... I was thinking something more like this Can you get a consistent "frozen look" of the displacement if you rotate the cloud ?
  19. Regarding Consistency in animation: Here's a test animation using Redshift's new Volume Displacement to add fine detail to a procedural cloud made with C4D's Volume Builder. I'm quite pleased with the outcome! I uploaded the project file here, so you can play around with different noises, etc: 1309818867_ProzeduraleVolume-Builder-WolkemitRS-Volume-Displacement_LY01.mp4
  20. 3 downloads

    Here's a C4D-project featuring Redshift's new Volume Displacement-tech. Several Objects and Noises and can be combined in the procedural Volume Builder for the Base Cloud. In the Cloud's shader additional fine detail can be added on top using Redshift's Volume Displacement. Have fun 612397332_ProzeduraleVolume-Builder-WolkemitRS-Volume-Displacement_LY01.mp4
    Free
  21. You can add a Vertex Color tag to the connect and drag in the Cloner as a MoGraph Field Layer. It's not the most efficient way and it only works if the matrix of each clone also happens to be the the closest clone matrix for each mesh point. But if your clones are not overlapping and a bit separated, then this can work without baking.
  22. Hi Bentraje, I use very sporadically (once a year or less) Cinema 4D R20 (exporting DXF from MicroStation) for additional mesh modelling and basic architectural rendering in Maxwell Render or Octane. Subscription would be waste of money for me. I just need to upgrade to R21 (or higher) for 4K resolution on my monitor (R20 has blurry interface on 4K PC). I thought that I can do it anytime but I found out there is no more perpetual license from this year so I am trying to catch one before is to late.
  23. They are being worked on as we speak. We hope to make our yt channel a goto source of nodes knowledge along with the forum. Thank you!
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