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Showing content with the highest reputation on 09/17/2017 in Posts

  1. You are welcome . Btw , don't show your wireframe to @Cerbera
    1 point
  2. There are 3 main reasons to UV things: 1. You are exporting somewhere else that requires UV maps, for example a game engine, or where you need cross platform compatibility, like if you are making a model to sell. 2. You are dealing with a shape that is not adequately textured using the standard projection modes. 3. You are sculpting, and want to bake that down to materials. There are exceptions to these of course - for example where the standard projections don't work, sometimes tri-planar mapping will, and it is usually less effort to set that up than it is to UV the object. CBR
    1 point
  3. that sphere video looks awesome! the whole thing looks great!
    1 point
  4. PolyGnome and PolyGnome Junior are ready and available for R16, R17, R18 and R19, both for Windows and MacOS. Both PolyGnome and its "lite" version comes with a small starter's library, including assets provided by Cafe member @VECTOR (thank you again for those). More libraries might be released in the future, but for now I assume most are interested in creating their own set of assets. Difference between the full and lite version has been explained earlier in this thread. I will let @Igor update the Store for both products. Same concept as with my Seamilar plugin: after purchase via the C4D Cafe Store, please contact me for registration number and plugin file. A few things didn't make it in this release, but will be provided in future updates of the plugin (in no particular order): - customizable thumbnail size - (search) filters in junkyard library - proxy placeholder in asset (a.k.a. disposable polygons) - optimized material management - repetitions - allow edge selection to place assets (in addition to polygon selection) - ...
    1 point
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