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Showing content with the highest reputation on 11/30/2017 in all areas

  1. Hey Cafe I guess there'll be a few trek-heads here, and I'm definitely one of them. Whilst I'm not a great fan of what they're doing in Star Trek Discovery at the moment, I am enjoying Seth Macfarlane's rival space saga 'The Orville' on Fox considerably more. It was only a matter of time before I felt the need to model that ship, but apparently I am one of the first to do so, because there is real lack of decent reference images and blueprints, so I have been furiously screencapping the episodes until I had enough to work with. So here we are, near the end of stage one, when I am less fussed about immaculate topology than I am finding the basic shape, although I am at least all-quads. There's still a lot of tweaking to be done to get even the main shape perfect, but I thought I'd post a fairly early stage so I can share how it changes as it develops. There's some pretty challenging panelling to be cut in everywhere, so that'll be next, after I've built the main center section and major armour plating panels. I'm trying to do alot of it with OpenSubDiv, but it remains disappointing that I still have to limit this to sections I can texture with standard projection, because it still doesn't work with UV's in R19. Hopefully I'll be taking this all the way to photo-real render, but as I'm fitting it in around other work it may take a little while... CBR
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  2. Not sure if it has been said, but the most important feature for me I just found out by accident. It's quite simple but the Create Point Tool now does not destroy the UV on a Polygon! So you can Add points on textured models. This was a feature request of mine. Also with the R18 knife tool this works great. It is great for working with Textured models or using a Texture to mesh modelling technique, which would have been possible only with frontal or projection mapping before.
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  3. yea looking pretty sweet, can we have some wireframes?
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