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Showing content with the highest reputation on 09/19/2018 in all areas

  1. Out of curiosity this morning, and still learning all the little features of the Corona for C4D Beta, I wondered if Corona could render out C4D Hair. I was dubious, since C4D's Standard Renderer has, for a good while, always produced the best-looking Hair... ie., that looked silky and natural, like real hair. But to my great surprise and pleasure, I see that Corona can indeed render out C4D Hair... and it looks very good indeed! There is a bit of a workaround in setting it up, though: Your C4D Hair object needs to be set to Generate, and then you have to choose one of its Generate styles. I chose the Circle Type, which causes each strand to be rendered out in what I take to be basically a circle spline swept over the individual "virtual" hair splines. In the OM, your Hair object has to include both a C4D Hair Material... and also a Corona Material, side-by-side. In the Corona Material's Diffuse Channel, I entered the C4D Polygon Hair Shader, then set that shader to Illumination--->From Hair Materials. The Corona Material will take all its features from the C4D Hair Material, like Color, Specular, Thickness, Scale, Curl, and all the other options. But then, with the Corona Material, you can add further channels: Corona's native Reflection, Translucency, and Diffuse colors. My biggest worry was that Corona Render would not give the C4D Hair all the lavish AA that it needed to make the hair look silky, shiny, and not like straw, noodles, tentacles or needles. That was always the Standard Render's strength. But hey, I was pleasantly surprised: Corona antialiased the Polygon Hair strands beautifully, as you see here. Cool. ras
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  2. It only took about 20--30min to do 64 passes, which is what they consider to be a full, thorough render... even though things already look very good by the time you reach 34 passes. I like the look of Corona... the light falloff looks real to me, subtle where it needs to be, and the AA always makes everything look buttery-smooth. I have to say, I like the way Corona is very straightforward to use... it's kind of foolproof, in fact. Not a surfeit of knobs to twiddle to make things happen. You just set up your scene, light it, and go. It's never given me an ugly or wrong render, never adds artifacts or weirdness. Never looks toon-y, 2-dimensional. Corona also does a beautiful DOF, I find. It can use all your native C4D shaders, and 3rd-party shaders, too, which is cool. Supports Layers and vertex maps en all. Corona's SSS looks very good... more organic and subtle, I think, than C4D's.
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  3. Which OS and machine you have? Can you reproduce from scratch? Also, can you please be more specific on what is "buggy"? - thanks :)
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  4. re: instance nodes: you can make assets which you can use not only across the your file, but across multiple files. which means you can also update them across your entire project, which is handy dandy :)
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  5. Hi - looking very nice! Two things stand out to me: 1. The floor looks very waxy - almost chocolate like. I wonder if your reflection map needs to be inverted or if the roughness is too high. 2. I don't get sense of the light actually coming from the window/exterior. The shafts of bright light indicate it, but the rest of the room feels a bit flat and low contrast. For example, the door wall and the ceiling look almost identical. See the attached example (just an image I found on Google) as examples of what I'm talking about. I feel like your weights and the Hamper side of the nightstand should be darker and more contrasty. Hope that helps some - keep going! e.
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