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Showing content with the highest reputation on 01/27/2019 in Posts

  1. Hi folks :) Here are some important news from us. From this point onward, all trainings from C4DCafe, both existing and future ones are free. Yes, you read that right! Given that we are now fully committed to make Cafe even greater place and universal Cinema user hub, we felt that this is necessary step. Free access to knowledge will have positive effect on the community and whole C4D eco system. All training content is being uploaded to our youtube channel as this post is made. Here is a list of trainings that will be available: 1. Introduction to R18 and modelling (currently on youtube already) 2. Introduction to R19 Fracturing 3. Xpresso volume 1 and volume 2 4. Introduction to R20 MoGraph fields 5. Introduction to R20 Nodes We would like to thank all our former customers and hopefully they won't resent this move, because, after all, this benefits them too for future content we make :) We expect to finish with upload in a week since shear amount of videos will take long time. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Additionally, we also started providing very valuable scene file repositories like this: https://www.c4dcafe.com/ipb/forums/topic/91711-c4d-cafe-lost-and-new-filesfree-to-use/ https://www.c4dcafe.com/ipb/forums/topic/104415-node-based-materials-repository/ https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/ Last but certainly not the least, is our new community based project https://www.c4dcafe.com/ipb/forums/topic/105210-c4d-cafe-steam-punk-project/ We hope that with these moves Cafe will grow to be even better, help you even more to promote your work and skills, assist you in finding gigs or full time positions, or simply be a happy place for you to hang out. As a part of the staff here I try to help as much as possible and I can see incredible effort from many members to share their time and energy to help out others, which is truly fantastic :) Cafe has grown so much that we have members from all kinds. From students, hobby users, 2d artists, VFX guys, hardcore coders, to talent scouts, managers, CEO's of large companies and various other industry professionals. Have fun and for being a member!
    6 points
  2. I've noticed we can't just import R19 layouts into R20 without problems, so I've been making a brand new one for the version. Early on my list of changes is to bin the deformers palette, and replace it with one where they are all in alphabetic order, making finding the right one a lot faster... To save you the hassle of making your own, thought I'd share the l4d palette file. To use it... 1. Place attached .l4d file file to xxxx/appData/roaming/MAXON/R20xxx/library/layouts 2. Window menu / customize commands / tick Edit Palettes. 3. From the Window menu, choose Load Palette, and navigate to the folder above to load it, which will make it appear in the general layout ready for placement. 4. R-click in the palette, pick your options from the list that calls, then finally choose Fold Palette. 5. Drag the icon where you want it in one of the toolbars... 6. Once placed, ctrl-double click the original deformers icon to remove it. 7. Save your layout, then save as startup layout. Deformers alphabetical palette.l4d CBR
    1 point
  3. Great to see my baby still going strong. All the best for the future :) Nigel / 3DKiwi
    1 point
  4. EasyUV is ready and finalized. Available for Cinema 4D R16 upto R20, Windows and macOS. Available at Tools & Pixels For a limited period of time: introductory price of 15 euros.
    1 point
  5. With all my other plugins converted to R20, and temporarily out of the way before I start adding new features, I wanted to spent some time on finalizing EasyUV. As a first step I wanted to get the plugin working for R16-R19. Step 2 would be to port it to macOS. And final two steps would be to port it to R20 on Windows, then to R20 on macOS. Quite some work ahead. For Seamilar I had created all icons in a drawing application. But this time around I wanted to model them, as I figured it would be faster to adjust. As well as reuse and interchange parts between icons. And it allowed my to finally learn how to use the Takes system inside Cinema 4D. As each icon is a different Take I could "simply" set up all the Takes and then perform a single "Render Takes". And all would be output as 32x32 bitmaps at the press of a single button, for perspective or top-view cameras. The scattering of the icons is maybe not that artistic, but I found it nice looking ... and it helped to take my mind of from all the coding I had been doing all day long. With step 1 completed it's time to take the next one.
    1 point
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