For those of you who haven't yet heard, and miss the old Ask GSG sessions, they are back, tomorrow, under Chris Schmidt's latest Project, Rocket Lasso.
Bring your questions, and show him we appreciate his efforts by turning up to the first one. Kicking off 2 pm CST / 7 pm GMT this Wed on Twitch.
CBR
Once again you are a completely spot on rockstar. I ticked the 'Single Object', button when merging all the individual primitive objects together, and that produced a much better result. Not perfect by any stretch, but usable for my project. Here's the loop result:
I wish I could have figured this out with Explosia from X-Particles, but after trying to wrestle with that for 2 months, within 1 week I was able to attain this in TFD. I'd be willing to go back to Explosia + Octane if anyone out there in the world would be willing to have a hard sit down with me out one-on-one in an afternoon using Skype or something but until then, this will have to do.
This might be linked to the boole (don't they always cause the problems ? ;) not having 'Single Object' Ticked when you made it. That was the case in someone else's question yesterday, although that referred to dynamics collisions rather than TFD. I don't have TFD or have any experience of what it requires in a collider, but I would still make an educated guess that the boole is the issue.
You could test this by trying to confine TFD to just a simple isolated primitive (or any polygon object not made by booles). If it works with those, then I'd say the boole remains chief suspect.
If that is the case I can certainly model the part you need without booles, but obviously not having TFD myself, cannot guarantee it will work !!
CBR