Hi everyone. I have two questions:
1. In X-Particles (XP), can I slow down a cached version of a particle simulation?
2. In TurbulanceFD (TFD), can I slow down a cached version of a particle simulation?
Here's a video version of my question with context:
I have a mechanical animation that currently works perfectly with the XP and TFD simulations in place, but I need to slow down the mechanical animation by approximately 100x, but I really would like to not have to rebuild the XP and TFD simulations from the ground up because it was so difficult to get them to where they are now I'm afraid I forgot how I did it. If anyone can help with ether the TFD/XP side, is willing to reply here on this thread, Discord, Skype, Google Hangouts, etc., I would really appreciate it. If you charge by the hour DM me your price and I'll see if I can make that work. I will make a short recap-video explaining the solution when we're done so others can learn from it. Thanks.