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Showing content with the highest reputation on 03/03/2021 in all areas

  1. Thanks for bringing this up. Bug fixed in version 0.6 Note: you can select as many edges as you want, and as many objects as you want.
    1 point
  2. Yeah that short video reminded me that I had the plan to rewatch SG-1 and Atlantis at some point. Guess it's time now 😄
    1 point
  3. True. The good news is that an asset manager is worked on and assumed to become part of v2.93. If you are missing the parametric objects from C4D in Blender: a free plugin adds most of these to Blender. https://github.com/WiresoulStudio/W_Mesh_28x/releases Would be nice if that were to be a default option with all objects. Luckily the devs seem to be tackling more and more paper cuts, and the outliner is steadily improving. It's taken a while, but better late than never, as the saying goes. You only need to delete the cube once, and save the default file. (File-->Defaults-->Save Startup File Gone forever! 🙂 Competition is good - it keeps the other 3d packages on their toes.
    1 point
  4. I need all the capabilities of the C4D object manager, material manager and texture manager (now the Project Asset Inspector --- not a fan of that name) and the ability to make changes to a parametric primitive after it has been added to a scene (loosing that capability in Blender's as soon as you drop the tool really irritates me). Having the same intelligence that C4D has in accessing and changing everything in the scene would remove a lot of the inherent "clunkiness" of Blender. But I am beginning to feel that Blender experts embrace its quirks. Having to delete the cube with each new scene irritates but seems to be a big part of the Blender culture....kind of like the Suzanne primitive. Since when does clunky and/or odd become a selling point? But I will admit that I do envy those who have mastered the program such that is navigation is now second nature. They are getting a really capable package that maintains a frenetic development pace such that its toolset in some ways beats their competition in terms of features and stability ---all for free! Dave
    1 point
  5. Wow. Apart from it being just gorgeous on every frame, it is also a shining example of humility...… Why you ask? Well, amongst all the credits being shown, they never snuck in one for themselves! Not sure I could ever be that humble after creating something that good. Dave
    1 point
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