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Showing content with the highest reputation on 05/06/2023 in all areas

  1. Hello all. Been a while but Im back with a free tutorial for beginners to intermediate. I made a tutorial on how to model a simplified Bumble bee using primitives and basic tools. I will continue with this project in a second video on how to rig it and pose it. Full Video. Teaser Video
    3 points
  2. There was more information packed into that 9 minutes than I have seen in full hour tutorials. These need to become a permanent part of Core4D. Can they be added to the Videos section please? Thanks, Dave
    2 points
  3. And here's part 3, in which we conclude today's lecture (lols) with a little discussion about the complexity of poles, and what we a) can and b) should do about them, or not ! CBR
    2 points
  4. That's a very nice lookin' little critter you built there ! And of course I am appreciating the quadly goodness 🙂 Glad to see you back ! CBR
    1 point
  5. I'm waiting for Princess Peach Minion How do you direct artistic shadows in big mouths when there is plenty of light in the scene ?
    1 point
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  7. In answer to getting the diamond flow in the first place... and then carrying on from there... (will take while to finish upload) I'll answer the complex poles thing in the next post 🙂 CBR
    1 point
  8. Imagine again my friend ! 🙂 Indeed I did cut every single one of those 3 way junctions myself (I was having issues with radial symmetry at the time, which would have saved me loads of it ideally) but I am an extraordinarily patient little modeller, so went to the zen zone and got it done in 10 mins. Thereafter I could use Loop Cut (re-use cuts, 50%) to bridge each diagonal flow from top to bottom (leaving each end unconnected), and then remove ngons command to connect those to the custom topology in one hit. Whole thing took 15 mins, which I consider... worth it ! With the joy of hindsight what I should have done there was earlier in the modelling process, when I subdivided just the non-diamond form topology. Had I done it all at the same time, I could have avoided doing it manually later, but I didn't, at the time, because even non smoothed L1 subdivision was disrupting the straightness of my topology. Sometimes, 'manual' is the only way to go ! CBR
    1 point
  9. Very nice. Thank you. Please note that this generator is also good for making cheese!!!! Dave
    1 point
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