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Showing content with the highest reputation on 06/01/2023 in Posts

  1. If you hide it using that option it gets queued for deletion, but don't think you can do it directly. CBR
    1 point
  2. Someone will take him home for Christmas : )
    1 point
  3. Screw lunchbreak 🙂 Here is a quick and dirty one for vertical. Relatively simple setup, it will get you going segments.c4d
    1 point
  4. If the Displacer Deformer does not work for you try the SubPolygon Displacement Channel from a Material. The only dissadvantage is that you won't have a viewport preview, but that's also an advantage. You can use a non-rendered proxy of the object using the Displacement Deformer if you need to take close-ups and always have a general awareness of the volume.
    1 point
  5. The relief object is old and limited. You are better off using a Displacer deformer. This deformer can be used with any polygonal geometry, it works with any procedural and bitmap textures and it supports fields. It's quite powerful.
    1 point
  6. I take it you have tried the relief object ? CBR
    1 point
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