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Showing content with the highest reputation on 08/05/2023 in all areas

  1. https://youtu.be/5O8_NI11IjE I have been unable to get too much done, I have yet to get the narration recorded for this but I finally made some progress this week. I hope it continues!
    1 point
  2. This has echoes of Kodak at the dawn of the digital photography era, and so many other cases. An inability to see and embrace the new business the disruptive change opens up - because they were trying to protect their 'old' business. I think a chunk of that 'old' software business is going away... whatever they do.
    1 point
  3. ISBN: 0849390508 | 324 Pages Abstract: Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization. The fact that this book showcases things we only got after 2015 (tracer) (voxels ?) or still to see (ok, this exists but in CV tools) I've no idea how this works and I'm too afraid to know
    1 point
  4. Here is some quasi unfolding with MoGraph 🙂 175_Poly_Folding(MG+XP).c4d
    1 point
  5. PM request, folding but on spline path 🙂 158_Curved_folding(MG XP).c4d
    1 point
  6. Here is an asset version For asset, it is important to create new input port to grab children of the asset. This includes right clicking and creating nested ports from bundle. Additionally, you have to instruct the system in resource editor if the port is in object or link mode. In this case object. Outline_Asset.c4d
    1 point
  7. I know what you are after, here is a quick and dirty version. More elaborate setup would have to detect overlaps but it is quite late here and it is not easy 🙂 107_Spline_Outline.c4d
    1 point
  8. @HappyPolygon Check the attached scene, that one splits the spline by control points Split_Control_Points.c4d
    1 point
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