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Showing content with the highest reputation on 08/12/2023 in all areas

  1. AMD announced a CG competition https://amdaward.com/#brief Can't participate myself, good luck to anyone who can
    1 point
  2. Actually i find somehow this new system more benefic. I understand that in the old one, the symmetry actually changes the object topology wich is a problem in a more parametric way of work. If that object has somekind of pose morph target, in the old system, that would be a major issue, because it would change the object topology under the symmetry object. In your first picture the image stays original and the symmetry actually creates a new mesh. I think that is a good idea in order to preserve original topology. Another option is to activate scene symmetryze tool and work from there. Since it is a tool and not a generator, it will change the object topology as you prefer. i have here some examples that might help 1 - mirror or symmetry (option for modelling) 2 - activate scene symmetry 3 - scene symmetry options 4 - symmetryze and options (this one is probably the one you like more) 5 - symmetrize selection options 6 - symmetry generator tool cheers
    1 point
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