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Showing content with the highest reputation on 08/20/2023 in all areas

  1. Looking at the satellite image Cerbera posted you'll notice that you could visually break the pattern down into a number of layers of shapes: perhaps 3 or 4 large areas of woodland / greenery, quite a few middle sized areas that fit alongside those, and a lot of fields filling the other spaces. This multi-level type of patterning is quite common in the real world, and to get anywhere close with your project I think you'll need to find a way to simulate it.
    2 points
  2. There is also osm for blender. You could pick a farm land area, capture it down to blender then export to c4d . They way you can get the relief info and possibly textures too
    1 point
  3. You could probably look at OSM maps of farm lands and export as a vector based image (probably eps) then import that in. Or bring in the raster map into illustrator (or c4d) and go from there
    1 point
  4. The C4D peeps are having a bunch of fun with this, so why not join the party? (Well, looking in from the outside, I guess . . .) If you Google "chladni pattern formula", you can pick up the formula from the first result, and just directly plonk it down into a Point Wrangle. Generate a couple of sliders, and Bob's your uncle. I also added a locator to alter the center point, for more variety. Scene file attached below. houdini_VkTEEjYWSH.mp4 Chladni Patterns.hiplc
    1 point
  5. filter > animated only Otherwise your timeline will be filled with empty and duplicated tracks
    1 point
  6. Oh wow, layer colors in the dope-sheet! I didn't know that, thanks a lot, @Mash! One thing that always bothers me in C4D: Parents always show the accumulated keys of their children, which makes the dopesheet super-busy. Example: "Null" - has zero keyframes "Kugel" - 2 Keyframes "Würfel" - 2 Keyframes I'd like to see only the 4 "real" keyframes, not 8. It's a small problem in this example, but in a complex scene I just go blind 😵
    1 point
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