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Showing content with the highest reputation on 08/27/2023 in all areas
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If I may be so bold. In my experience, a lot of universities running 3D courses seem quite myopically blind what the real world demands are of 3D artists. They look at what the most exciting things are for students, predominantly working in the movie industry and seem to blindly target that as if it will be getting their students a job at the end. The reality is that the vast majority of 3D jobs are for generalists, people who can model, clean up cad, texture, light, animate, render, post produce in AE + PS. For every person spending 2 years working on animating Groot's left nut, theres 100 more working at a less prestigious company creating every day artwork. Product renders, adverts, previz, theatre shows, projection shows, town planning, architects, packaging visualisers.... We recently went to some university recruitment days looking for new staff, and honestly the experience was quite miserable. Maybe 30 stands from employers looking for people and perhaps a couple hundred students handing out resumes and virtually everyone who we spoke to was unsuitable. More or less all of them had chosen one single specific niche, looking for a job at a studio. I need someone who can take a client's idea and run with it from start to finish. Instead all we found were 20 people that want to do nothing but rig characters, 20 texture painters, a dozen modellers and a random scattering of uv layout people, simulation engineers and TDs / scripters. Not one of those people could produce anything from start to finish.5 points
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At first I thought C4D had something to do with the 4th dimension and got interested in it. This developer blogs his advancement through his journey to release a 4D Golf game from scratch. There have been others who made 4D games before him but he records how he does it.3 points
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Dop= director of photography it’s not uncommon to have lots of people or different studios working on one 30” commercial, though. *edit: i think creative directors are ‘higher in rank’ to art directors, and those are ‘higher in rank’ to designers. Art directors are responsible for all creative things: if a designer has to design something, it’s mostly the idea of the art director, or the art director gives advice / tips / recommendations to the designer to make the design better. Art directors are also in closer contact with the client, as designers communicate more with the art directors. And yes, they are paid more because they have more responsibilities (or the end responsibility for the final design)1 point
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Got a request from a client, and they sent me a moodboard with some examples of things they like. There was one image in there I liked, but thought to myself: 'this could be funnier..' So I made a whole set:1 point
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You just wrote down exactly why I made my reply. Uni's train people up for specific niches "because thats what the big studios ask us to do" But why? The big studios represent (pulling a number out my arse here) lets say 10% of the 3d employment options. What are 90% of the 3D employers supposed to do with a legion of riggers and substance painters? they're being trained up for jobs they're not going to get. Imagine if the colleges were pumping out thousands of mechanics who specialised in nothing but wankel engine design. Theres a few dozen jobs for these people and all the other employers are normal garages trying to hire mechanics to fix your uncle's 10 year old honda civic. But all the wankel engineers have never lifted a spanner or changed an air filter in their life.1 point
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My comment was a minor reply to another user saying that Blender will replace C4D and Maya. You guys distorted it and amplified it for no reason. I had nothing to do with your overreaction. Before that I was talking about C4D and how it seems it took a back seat to the more recent Maxon acquisitions. Lets get back to C4D, sure. By the way, when will the next C4D be released?1 point
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Honestly, I don't know where you guys got that from what I wrote...lol I said that Maya will not be replaced by BLENDER. And that my school and all the big 3D Animation schools in the US still train the students with Maya because that's what the big studios ASK US to do. I never talked about C4D being replaced by Maya. Maya and C4D are both industry standard in different industries (Maya = Character Animation for Film and TV, C4D = Mograph). I'm a 3D generalist, originally from a developing country where I had to do everything, form concept to final render, and I started in 3ds Max. When I immigrated to the US, I started using Maya in graduate school in California and I taught myself C4D on the side to start doing mograph freelance jobs. Cinema 4D is by far my favorite 3D software but I'm pretty software agnostic in general (which makes me a good professor).1 point
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Thanks. It's quite a tricky problem to 'solve well'. I'll continue to give it some thought.1 point
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I love this topo work. If you fracture it to more rectangular shapes it would definitely work as a field biome.1 point
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The task in this thread relates to some some work I do myself, so I had a couple of hours free this morning and I thought I'd see if I could come up with a basic multi-level patchwork generator in Houdini. It could certainly have a more efficient network and could certainly have lots of refinements, but for a first prototype I thought it was a promising result! There's easy interactive control of the proportions of large, medium and small areas, their relative sizes and random seeds.1 point
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Martijn Korstanje aka Kingcoma is a well known 3D artist from Netherlands and our fellow member.Currently lives in Belgium and is active in industry for 20+ years. He worked at graphics and 3D companies in the past but for last 15 years he has his own company. Apart from addictive 3D passion he enjoys nature, traveling, photography, Lego, how stuff works and loves driving his car. We are very happy to present him and his fabulous work! Describe yourself in a single word: Downtoearth : ) How did you get into C4D and 3D in general? A couple of centuries ago, some new computers arrived at the school I was attending. Instantly loved working on it (I think we used to work with Photoshop 5) and a couple of years later I bought my first Mac. Spent almost every day practicing and discovering new things, for hours and hours. I was a pretty quick learner, so once I got the hang of Illustrator and Photoshop, I came across Swift3D, and started experimenting with that (very basic 3d). Because there were lots of limitations and I really wanted to make my drawings and characters come to life, I searched for other, a bit more advanced software. 3ds max was only available on windows, so that was out of the question, and Maya had a HUGE learning curve. And then I bumped into cinema4d. Love at first sight! I can’t count the evenings / nights / days I spent learning it and trying out new things, but it’s a massive amount of time. Which area interest you the most? Modelling techniques. I’ve always been a fan of nice and clean topology, and I really enjoy figuring out the best and nicest way to model something, whether hard surfaces or organic / characters. Other then that, I love doing animations. How things move, how slow or fast things move, how a character moves when he’s just standing there. What does the left hand do when the right hand’s busy doing something? Whenever I have character animation jobs, I always find myself standing up and acting a bit first, to see what a ‘natural’ movement is and what not. Really silly, but super helpful. What other apps are you using and what for? Mainly Illustrator, Photoshop and aftereffects. Illustrator for vector paths, creating logo’s or creating packaging or visuals that need to be put on 3d models. Photoshop for textures, compositing and retouch. Aftereffects for animations, putting together all different parts (rendersequence, sounds, music, texts, logos, etc) Which learning resources you used and would recommend? In the very beginning, there weren’t that much tutorials online, so you had to figure it out yourself or look for help on different forum (such as core4d, previously c4dcafe). Most tutorials were screenshots and written text. Later, more and more video tutorials came along, which are very easy to follow and you can actually see what’s going on and what you’re missing or doing wrong. Whenever I need to learn or check something nowadays, I usually check Core4D, Cineversity, tutorials from GreyScaleGorilla, or when I can’t find it on there, general google searches. Do you think talent is overrated and can be offset with a lot of hard work? I don’t think talent is overrated. I think when you have talent, it comes a bit more natural and some things are a bit more ‘easy’. The thing with 3d is, it’s not just one thing. It’s a boatload of things. You can be talented in modelling, but really suck at texturing. Or you’re an average rigger, but you master simulations. Your drawing skills aren’t all that, but when that Xpresso or Python script editor open up, you’re on fire. Overall, I think everyone has something they're good at (or better at), and I think in 3d-land, you always have to work hard, talented or less talented. Your character work is stellar, what made you focus on them? Thanks! As a kid, I wanted to be a comicbook-artist, always drawing creatures and characters. Later it shifted to Illustrator, and after that, I really wanted to translate my thoughts and creativity of those characters in 3d, so I could animate them, look at them from all sides (which you can’t with 2d obviously) and put the expressions and humor in them I so clearly see in my head. I also admire Pixar / Dreamworks characters and animation, the details in them, the movements, the humor. When I watch animations, I don’t just watch them, I anaylise them (sometimes frame by frame) to try and learn new things or ways to improve myself. Your best advice for newcomers, tips or tricks to pick up? Have fun, don’t take it too seriously and practice, practice, practice. Give it your own twist, don’t just copy something blindly, and don’t stop learning new ways or techniques! Where do you see yourself in 5 years? I really hope I can continue doing what I’m doing now, making fun and friendly characters to brighten someones day or to put a smile on someones face. Thoughts on AI? It’s a bit frightening, hence the answer above.. I hope I can continue doing my job til I retire. I probably keep doing 3d even when I’m retired though. But yeah, as many other artists, I’m worried about this. AI as a tool to help the artist is great, but AI taking over would be lame. Lately there are more and more examples of AI that I receive in briefings, but they’re only used to show ‘something like this’ or an overall moodboard / look&feel. Fortunately, clients can be very tricky and very unclear as to what they want exactly or it’s the oposite: super-extremely specific and detailed. It’s part of my job to assist them in the whole process of creating the perfect character or visual for them, and advise them where I can. Top 3 wishes for C4d I don’t have any wishes actually, I’m very happy with all the tools available right now and I don’t have any problems making the things I want / have to make. If you could send a message for Maxon, what would you say? A big thanks. It’s a marvelous piece of software which I love to work with and not a week goes by where I find something new which I haven’t seen before (or found out about) after all these years. I think it’s amazing people can create software like this, have all the options you can possibly imagine, making it possible for people like me to create art and have the ability to do what I love to do most. Message for Core4D? Also a HUGE thanks. For all the talks, insights, tips, tricks, questions, answers, tutorials, models, contests. I wouldn’t be the artist I am today without the people, help and knowledge found on Core4D. If people want to contact you? They can, of course! I’m just an email, phonecall or whatsapp away https://www.kingcoma.com phone +32 479 43 61 82 email: info@kingcoma.com Thank you very much for your time and all the best in future endeavours!1 point
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well, that was a lot of comments. I'm glad that I have enough beer Fixed some issues while commenting. Random option was not working in picture viewer. Also fixed some other little bugs. Have fun. If any of the coders have any advice regarding the code - I'd be glad to learn some tips and tricks. Spacer.zip1 point