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Showing content with the highest reputation on 01/26/2024 in Posts

  1. Ever since I tripped across the wParallax site, I have been intrigued by window box shaders and waited for Redshift to get this capability natively. At that time, only Octane could support OSL shaders but not Redshift. But about 3 years ago, OSL shader capability started to appear in Redshift. So, I ran off to GitHub and waited for something to appear. Unfortunately, it took another year or so for jiWindowBox.osl to be listed at the Redshift GitHub site. Using the free parallax maps at wParallax, I gave it a test --- no go. So I stopped looking. But then I tripped over the ShadersBox website. Their prices are higher than wParallax but they say that their OSL shader is supported by Redshift (as well as Octane). Is it the same as the one found at GitHub? I have no idea. Now, I would have stopped there, but ShadersBox sells a sample pack of their rooms plus their own OSL shader. But I decided to give it a try as I was interested in seeing if their OSL shader worked (whereas the GitHub one did not) and the cost was only $5. And hooray! It works in C4D!!! The pack also includes 6 rooms (or sets of parallax maps in exr format) in day and night configurations and in 1K, 3K and 4K resolutions. Two rooms from each of their commerce, office, and personal living collections are in the sample pack. Definitely worth checking out for those into modeling 3D buildings. Dave
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  2. You won't, you will just pay more. Quadros only make sense for some scientific and engineering work where you need to avoid any stability issue. Speed-wise they are the same as the gaming RTX (and they used to be slower) but more expensive. No reason to buy a Quadro for 3D Animation, no matter what the computer companies tell you. For 3D, it's always better to buy a gaming computer than a "Workstation" with a Quadro.
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  3. My understanding is that fundamentally the new c4d core has been in c4d for about a decade now, however nothing particularly changed after it was added because of how it was done and the amount of time to truly convert everything over. When the new core was added, c4d was converted to run as a plugin for the new core, so the c4d you see is actually a subset of the new c4d app. As new features were created, they were made to run under the new core. So for example the material node system runs natively in the 'real' c4d whilst xpresso nodes are legacy and thus run in the plugin sandboxed c4d. Off the top of my head, physics, poly modelling, effectors, volumes, the viewport, timeline, mograph, rendering have all been moved over. With R2024 they sort of moved the main object handling system over which is why some stuff is many times faster. However, some parts are still legacy and hold stuff back. In particular sketch, hair, motion tracking, TP and a few other bits. As these legacy parts continue to be shed, more speedups are likely,
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  4. no, the process is still going. a new core entails alot of things. and it is not easy to execute while also having the same software being used in production. basically, as the article said, it is multithreading alot of processes. multithreading, especially with old code, which almost every 3d program is old code from the 90s, is not easy to add. many things break and everything gets messed up. typically, when adding multithreading, most devs would do a completely new package, but maxon cant do this with cinema4d, they have to implement it to the same program. (see grasshopper 2 by the mcneel guys. they implemented multithreading but it is a completely new grasshoppper, seperate from the old one) just read these articles on the diffculties of implementing something like this: https://discourse.mcneel.com/t/lets-talk-about-grasshopper-2-0/140402 https://www.yumpu.com/en/document/read/51561134/multithreading-houdini-multithreading-and-vfx also, maxon moved from opengl viewport to a directx12 viewport for windows. this is a brand new and completely different viewport API which is much more performant and closer to the metal than opengl. however, this also comes at the cost of more instability as usually lower level code is very sensitive. but dx12 is extremely fast and comes with a solid feature set. this complexity is further amplified by a brand new simulation system theyre trying to add. these things aren't easy to do, and you cant just throw money at the problem. it requires the right team with the right knowledge and skills. right now, cinema4d is the only program that has managed to implement a brand new viewport API. none of the other 3d packages have fully implemented either Directx12 or Vulkan yet. Blender have only just started working on Vulkan viewport and probably some other core things. --------------------------------------------------------------------------------------------------------------------------------------------------------------- be patient, good things come to those who wait. at the end of the day, this only gives you plenty of time to get good at the tools already given to you, before new ones come along.
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  5. Better around the joints, but still lacking a bit in the way of mouth or eye detail. I know you are going low poly approach here, but you could still use a few more loops in the face to add subtle expression detail... here's an example of a low / mid poly human mesh that has about the right density in these areas... CBR
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  6. Nemetschek is the parent company of Maxon. Nemetschek's main businesses are in Architecture, Engineering and Construction software programs which makes up about 87% of the annual revenue ($800 M Euro). But Nemetschek does reference a "media" group in their financial statements. When you look at how Nemetschek lists their brands, you find that Maxon is the ONLY brand in that group: So, it is really easy to follow how Maxon is doing in Nemetschek's annual financial statements because all you have to do is search on "media". Now remember that Maxon is more than just C4D. So you while you can figure out how well Maxon is doing in Nemetschek, you can't determine how well C4D is doing in Maxon. But a rising tide lifts all boats, and Maxon's tide is rising. So I am not worried about the future of C4D. Solid program with a smart architecture in a strong company. You can learn more here Dave P.S. One thing you do hear in Nemetschek annual report is the move to "cloud" based computing. They are not saying that specifically about any of their brands other than the opportunity it represents. Something to keep your eye on going forward.
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  7. Honestly folks....Maxon is doing EXTREMELY WELL! This is not based on speculation but rather an analysis of Nemetschek's 2022 annual report (released in March 23, 2023). I have posted these numbers before, but the updated 2022 numbers for their "Media" segment (of which Maxon is the only member) are pretty impressive: This may explain the brand new 2024 BMW 8 Series that Srek is driving around in!!!! The man is just rolling in cash!!!😊 Plus when you read the various sections of the financial report, the outlook for their "Media" segment is nothing but roses and raindrops in comparison to their core business (AEC/O or Architecture, Engineering and Construction). A few choice excerpts are below:
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