Late to the party on this one ! It's easy to underestimate how difficult this sort of foil top bottle is to get looking truly realistic. Not only are some creases there to accommodate the taper, but rather bigger ones are needed to portray the wire cage that the foil normally sits over and that is very hard to get right if the pattern used with it mustn't visibly distort. And for true realism there should be some effort to remove / fade / smooth out the pattern wherever it has been touched or pulled taut near the top - so there are lots and lots of disparate problems to solve for here.
I've made a few of these in my time and all of them have taken far longer than initially thought ! As I recall I made simple base geometry just outside the surface of the bottle, modelled the wire cage underneath it, then subdivided the base geo for the foil to a huge degree and shrink-wrapped it over the top, followed by sculpting in the remaining wrinkles. In my cases I didn't have to maintain an even bump texture, but had I done, then tri-planar mapping is what I would have tried first, which RS can do fortunately.
CBR