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Popular Content

Showing content with the highest reputation on 09/11/2019 in all areas

  1. Dave I know the main point is keep us happy while this marketing plan goes through. Offer beers, friendly responses, etc. I’ve been in the meetings before where suckering the user base is a typical strategy, so nothing new to see here. It may not be obvious to some people, but this is the friendly face of corporate, while they herd you into a little box, and pick your pockets. The truth is, unless MAXON/Nemechek (sp?) get hurt on the balance sheets, there will be no good path for longtime Studio owners. But, I think you do have a way to hedge your bets to quiet the backlash and grumbling. Just offer the studio users who paid full price a yearly perpetual on every version going forward (we paid at least 3,500 to get in that club). You can even offer it to those who are willing pay the entry cost of 3,500 going forward - hell, raise it to 4,000 as an entry fee to this special club. This is actually a win-win for you. Anyone doing subscription will balk at the 4k - and those of us who have done it, well, you will buy a ton good will - not a cheap commodity nowadays- and it give you 2 streams of constant cashflow. Also you barely need to do much coding in the database, just one additional entry to cover this - a few days work at best. Then you'll have some good will back. That’s just good management. And a good contingency. Anyway, a ‘beer’ ain’t gonna buy most of us pros off, it’s good PR ploy for the hobbyists, but not for anyone in actual business. It reminds me of Lawyers being nice to their clients while they drain them of cash. Hilarious manipulation tactics. I knew a lawyer who bought a client and Hermes scarf (after they billed them over 400k) - she literally thought they were her friends (not the cutthroat sharks that they are). Hilarious. To cut right to it, we have a bottom line too, as well as planning for the future. Just was looking at Maya Bifrost (quite amazing - and actually useful!) You are going to have to put super serious effort into features really fast - need to see this by December 2019, make some that are actually useful in the ‘real world.’ For what we do, we make blood and tissue, and real mechanical objects. We need smoke and jet exhausts. We need water, and lighting effects - (sidenote: an oddball case, but the lens effects can be very useful (we're doing a job showing fiber optics)). Don’t want to have to do that in AE when you actually have lens effects built into C4D -but it’s just a million years old now. And we need better meshes throughout - we need them now - I know it’s possible because almost ever other pro 3D app makes better meshes. And features like dancing ‘gloop’ and stupid fractal patterns may intrigue the hobbyist - but no one will pay money for that garbage. Not in the real world. Final note: If you really wanted to sucker us, r21 should have had a bunch of killer features. It was a bad strategic move to throw this subscription initiative at us with a ‘meh’ release. Not smart at all. And Bifrost looks really good - and useful! Anyway, good luck, you know the deal I am sure. Make your users happy with good product, killer features this year, and the money will follow. Years of experience show that flash in the pan nonsense may work for a while, but it always fails in the end. And Adobe had a stranglehold on the various industries - with no competition - that's why they were able to pull it off. Not the same paradigm here. I may be a bit rough, but I’m telling you the truth.
    3 points
  2. Back up now. Clear caches if it doesn't work. Thanks for alerting us. Cheers Dave
    3 points
  3. I just want you to know that I've been contacted by the heir prince of Nigeria Serif and I will soon collect on such a huge inheritance that I'll be able to start my own software company. I've already allocated $1000 to Serif to cover the cost of the administrative paperwork and expect to receive my portion within the next 30 days. Soon, MAXON will not only have to worry about Blender, but the new kid on the block, Serifware 3d. If this is an inappropriate post, please feel free to delete.
    1 point
  4. I tried time and time again to get this to work. I watched plenty of tutorials but nothing was working. After working through this with a friend it was a simple name change. This may already be a known issue, but my file name had too many "0"s in it (pic 3) and C4D was not reading the PNG sequence I was using as animation. As soon as I loaded the texture and went to the animation tab and clicked calculate, the texture went yellow every time. See the second picture below. I tried moving the file location, copying files to the C4D structure and changing file names. The thing that worked is taking out almost all the "0"s (pic 4). This was a pain in the butt to figure out, so hopefully it helps others.
    1 point
  5. Please update your profile to the correct version. Thank you, yes that is a known / reported bug in R21. CBR
    1 point
  6. Hi guys & girls, I want to share my latest animation, INFINITE PATTERNS: Watch in Vimeo · Watch in YouTube And here is the “Behind the Scenes” video with lot of screencaptures from Cinema 4D and Modo INFINITE PATTERNS - BEHIND THE SCENES I hope you enjoy it. Full screen and audio up, please 😉 And if you want to take a look to the CONCEPTS BEHIND INFINITE PATTERNS, it’s also available on my website I want to take this opportunity to show my gratitude to many of the regular users of these forums that have helped me solve issues & problems that have appeared here and there: Voytech, Cerbera, Jed, Bezo, Deck, 3DKiwi, Esmall, Hermenator, Hrvoje, Kalugin, C4DS… and many others. BIG THANKS, GUYS! 🙂
    1 point
  7. I can only respond again 🙂 The pricing is announced. We offer a side grade price of 850 Euros to go from C4D Studio/Prime/etc r20 -> to Cinema 4D Perpetual r21. This will look different in different countries and currencies based on tax inclusive/exclusive norms. This is generally the price you can expect when we release additional perpetual releases. The webstore currently says: For floating licenses or volume license purchases please contact your local MAXON representative. We will change this to: For upgrades, floating licenses or volume license purchases please contact your local MAXON representative. To try and make this clearer. We don't plan on selling upgrades on our online store because it requires us to do serial number checking etc and that we do that on the phone or with our sales partners. Hope this clarifies things. Cheers Dave
    1 point
  8. @Muybridge RE: Checking every object in the scene for a specific tag seems like the complicated way to do it but maybe you're right 😉 Yes, that logic is right. Here's a sample code that stores all phong tags of a scene in a list. Not necessarily select. Selecting is not necessary to modify the objects and it is just unnecessary overhead import c4d from c4d import gui # Get all tag phong tags and store it in a list def recurse_hierarchy(op): filter_tags = [] while op: print op.GetName() recurse_hierarchy(op.GetDown()) tag_list = op.GetTags() for tag in tag_list: if tag.GetType() == 5612: # Change this to your tag type filter_tags.append(tag) op = op.GetNext() return filter_tags # Execute main() if __name__=='__main__': phong_tags = recurse_hierarchy(doc.GetFirstObject())
    1 point
  9. RE: Is anyone aware of a way to animate the frame rate in Cinema 4D? Its not possible. Even if it is, you do not EVER animate the frame rate. It's one of those project wide settings that should be set in stone through-out the animation. RE: I'd like to fluctuate between animating on 1s, 2s, and 3s without having to render all 24 fps. Yea, that's easy. You use a step keys. I use a mix of 1s, 2s and 4s whenever I am blocking my shot.
    1 point
  10. BTW Affinity designer is terrific for making decals / stickers for your 3D models regardless of what your 3D app is. Here's an example where I made the Harley Davidson logo for the tank. The Lego stickers won't scan as their metallic. I was pretty much able to replicate the Lego stickers such that you can't tell the difference.
    1 point
  11. Just another 9 days and your R21 won't work at home! 😬 /s
    1 point
  12. It's OK, Admin knows 🙂 He's working on that.... CBR
    1 point
  13. I thought it was a reference to this: https://en.wikipedia.org/wiki/San_Serriffe
    1 point
  14. Well I can download my perpetual r21 - but not that excited. Especially with broken plugins. On CGTalk they say the denoiser doesn't work well with animations (they said it causes blotchiness)- that was a feature I thought I might like. I'm trying to be interested but I guess I'm on r20 until they add something better to the mix. Still wish they 'd get better algorithms for creating geometry (like other apps out there). I mean, it's a computer program, it is supposed to do the tedious work making clean meshes - not me. I feel just "meh" about it all. C'mon MAXON, don't make us cheat on you.
    1 point
  15. Is it worth me doing another poll on this? If there are enough C4D users out there that now have a vive/rift I could write a sculpting tool that lets you use the C4D sculpting tools in VR. Could also add volumetric sculpting tools as well. If not this year then perhaps next year will see more adoption and this kind of development might make sense to do as a business. Hard for me to compete with the other free sculpting VR tools though.
    1 point
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