Jump to content

Leaderboard

  1. bentraje

    bentraje

    Registered Member


    • Points

      2

    • Posts

      1,592


  2. Adrien

    Adrien

    Limited Member


    • Points

      2

    • Posts

      224


  3. Vozzz

    Vozzz

    Registered Member


    • Points

      2

    • Posts

      3,069


  4. dast

    dast

    Registered Member


    • Points

      1

    • Posts

      1,276


Popular Content

Showing content with the highest reputation on 08/11/2020 in all areas

  1. This officially took too long, but it's done now: https://ace5studios.com/mia Rigged stylized character for Cinema 4D Let me know if there is any weirdness with the page. my brain is dead from putting this all together..
    2 points
  2. -create a C4D indie license. All functionalities of a full license for 250€/year, targeting freelancers and hobbyists. -Make redshift the default renderer once the program is ported to metal, free of charge -overhaul of the modeling toolkit -Fluid/particle sim tool -Faster viewport -New UV tool -Harmonisation of the material system (the reflectance channel is highly confusing)
    2 points
  3. Daesu, a Korean historical headress reserved for queens and crown princesses and worn at wedding ceremony. Inspired from @netflixph Kingdom series Rendered in Cycles4D. Interestingly, I have grown fond with the renderer
    1 point
  4. @VECTOR Thanks! I was certainly inspired, one way or another, from your frequent character post. @lgor Sorry about that. Will upload in the gallery in the future wip/final images.
    1 point
  5. Welcome to the Cafe! You will find this to be a friendly community of extremely knowledgeable and talented people with the same creative desires and goals as yourself. As an aside, I spent a good portion of my early career (almost 30 years ago) in The Netherlands and absolutely loved it. Just a great country, great food, great people, beautiful countryside. The summers were outstanding (the winters....not so much). So the Cafe is like the Netherlands....in the summer!!! 🙂 Now I am a hobbyist so I have never worked in the industry so I have no first hand knowledge of what life is like in the industry. What I do know is only through what I have read. With that said, if you have any desire to work in the film industry then I would strongly recommend you read "Inside VFX: An Insider's View into the Visual Effects and Film Business" by Pierre Grage. In short, not a pretty picture....it's a tough business. With that said, I have NOT heard as many horror stories about life in the games industry (IMHO: the work being done at Epic is driving the industry forward). If you have not already done so, make the same post at the C4D forum at the CG Society (found here) as that site is more frequented by CG professionals working at the larger studios than you would find here. Now, not to discourage you, but every industry has good and bad. So listen to what people say but don't take it that everything you hear will apply to you. It won't. Your path will be unique. But you know that otherwise you would not be asking for insight...and that is a very good first step!!! Good luck and welcome! Dave BTW: Not sure if you ever heard of Gimpville (a really outstanding VFX company in Oslo, Norway). I have kept in touch with the founder ever since he was 18 years old (yes...I met him in a forum). He took a chance and started out on his own at a young age. Now this guy had talent....you could just see it in his early work. We all hated him because he was so young with so much talent! 😀 So talent will always get you where you want to go!
    1 point
  6. Nice, I get it. This is one I will go back to, thanks for the help!
    1 point
  7. I guess you mean this one: https://www.c4dcafe.com/ipb/files/file/42-uvisland-outliner/
    1 point
  8. Nice one bro, characters have really come along over the years 😄
    1 point
  9. Guide selection works as expected for me... CBR
    1 point
  10. direct copy and paste I think is posible (Ctrl+C/Ctrl+V), but create new guide directly at place of old one and the same shape which make almost imposible to select just one/newly created. In this case need to switch to root mode and with move hair tool adjust position. But in this case root is not restricted to surface and can "fly" over/thru surface... ...but you can clone selected guide with mirror tool and delete source guide. This way guide keep all setings from "mirrored" guide and can be adjusted with M/S/R hair tools... or you can simply add new guide... https://www.dropbox.com/s/4frqum35ty62wjh/AG.mp4?dl=0
    1 point
  11. 1. Viewport improvements. From speed of simulations to having a better sense of how materials will render. 2. An actual monthly subscription rather than an annual subscription, this would be so much easier to sell to management as they love a monthly cost and dread an annual cost. 3. I used to wish for UV tools but I got fed up with waiting and bought Rizom instead, but if they can come up with something of its calibre, so much the better. Frankly, R22 is going to have to be pretty damn dazzling to keep people on board. I love C4D and want it to flourish but... well, we all know.
    1 point
  12. I agree. AutoDesk announced 2 days ago that Max Indie is now available world-wide for $250 (per year rent) for any indie with an income lower than $100.000. Allow me to quote the following opinion from https://blenderartists.org/t/3ds-max-gets-a-slap-in-the-face/1154106/177: For MAXON to survive in the long run, just like AutoDesk, they will have to adjust to the changes ahead. The way I see it, is that C4d is in desperate need of a better built-in render solution. Standard/Physical is terribly outdated, slow, and can't match the quality nor the speed of modern competitors. Redshift should be included by default in C4d. This WILL happen in a few years. As far as I can tell, the only reason MAXON hasn't included it yet is because they a) milking the cash cow, and 2) management might not completely realize what is happening in the 3D DCC market. I just checked: renting C4d with Redshift would cost me ~can$ 1300. PER YEAR. While major parts of C4d lag behind the competition, including the free Blender. And C4d development trundles at a glacial pace compared to Blender - not to mention the ever-increasing ecosystem of plugins and support. Heck, I noticed that *.blend files have become one of the standard offered file formats on many 3d model asset sites in the past two years. MAXON will not be able to maintain their current business model for very long. Not with AutoDesk, Houdini, and Blender offering indies a far more viable cost model. And it's going to get worse for 3D DCC companies. With the economy's down-turn, C4d's yearly rental model has become quite repulsive - insulting even, when compared to its competitors. Anyway, back on topic. To survive, C4d ought to: - include Redshift as a replacement for the decrepit Standard/Physical at no extra cost. It is quite telling that many (if not most) C4d users rely on third-party / Redshift renderers. - improve the overall performance. Viewport, dealing with large number of objects. - reduce the rental price to compete with AutoDesk (at the very least). - vastly improve and modernize components such as BodyPaint, Hair, physics, UV tool set, particle system, ... - Focus on improving tools and performance of MoGraph. Know you niche. - overall less reliance on expensive plugins to patch holes in base feature sets All open doors, of course. Some have been open for years and years.
    1 point
  13. No one wants speed improvements? Part of the reason for the core rewrite was to make C4D handle more complex scenes and be a lot quicker. As far as I know you're all still waiting. So for me, not that it really matters since I no longer use C4D my top 5 would be: Faster / handle more objects Bodypaint / UV tools replaced. Unbelieveable that the UV tools still haven't been replaced Modelling tool enhancements e.g. proper symmetry modelling, Bridge tool enhancements, modelling fall offs. Thinking Particles replaced. Alternatively admit defeat and remove TP and make X-Particles the default particle system. Do some sort of deal where users can buy X-Particles at a reduced price Lower the price of monthly subscriptions. Given the world we currently find ourselves in with Covid-19 things are going to be tough financially for a few years. Unless the price comes down those charging hefty subscriptions could struggle. Blender is starting to look mighty attractive at the moment.
    1 point
  14. 1 - Maintaining Perpetual licensing - Real monthly subscription where pay per month 2 - I'm looking forward to the UV announcement. Well that's me guessing there'll be some announcement about that given Dave's cryptic tweet a while ago. 3 - Some early indications of workflow integration between Red Giant & MAXON 4 - Further integration of RedShift - even though i mainly use team render / octane I'm interested to see how RedShift progresses 5 - Mind meld between user and C4D where if I think it in my brain it will just appear in the viewport... with perfect geometry. If this can't be done then the obvious ones of performance improvements, feature improvements, bodypaint update, etc.
    1 point
×
×
  • Create New...

Copyright Core 4D © 2024 Powered by Invision Community