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Cerbera

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Everything posted by Cerbera

  1. It's a preposterous film, but you gotta admire their shark rig. Not C4D, but thought you might enjoy this interesting little featurette on how they did that... CBR
  2. You can do anything in ZBrush if you have the skills, but those skills take quite some time to acquire if you don't already have them ! Lettering is far easier and much more flexible in Cinema I'd say... Ok, if you are using Studio please change your profile to reflect that. CBR
  3. You are going to find all this very difficult if you only have Prime like your profile says. That doesn't even have dynamics, for example... CBR
  4. Very nice. But I'll move it to WIPs section for you... CBR
  5. Cerbera

    Tennis nonsense

    Fascinating stuff. Thanks for sharing :) CBR
  6. The image above doesn't look very realistic because there doesn't seem to be any reflective or specular component to the surfaces. It's very unlikely that any card surface would be this matte or this utterly flat and even. The cards might even have a subtle curve to them, or slight deviations at the corners, as they don't stay flat for long after new, which would be useful in that it would very much help get some spec / ref highlights into the shot, even a straight top-down one like this. First thing to do is get a sky with an hdri in the scene (hidden from camera). That will at least give your surfaces interesting things to reflect, which will seriously up the realism once you dial in the right reflection settings in the materials. It is quite tricky to get the sort of soft silk matte finish you need without a reflectance channel, but it should be possible with a bit more work... CBR
  7. Cerbera

    Reeper Plugin

    I don't have that plugin, but if you don't mind making it editable, you could just do that, then bridge the gap ? Or do you need it parametric ? CBR
  8. Cheers. I have the HB modelling bundle, which is massively useful for its quad-cap and points-to-circle tools, which got a lot of use in this, but I don't have any plugin that specifically cuts holes. Interesting you mention bevelling points to get those - I almost never do that, and I should - it's quicker than inner extrude / Points to circle ! CBR
  9. :) Yep that's one of 3 'ridiculous money' cards they do. There is a limit of 5 per customer as well ! I also use a GTX 750 Ti, but feel I shouldn't admit that in the presence of these monsters... On the plus side, looks like quite a good thing to model, which is about as close as I'll ever get to one ! CBR
  10. Cerbera

    ROLAND JD-XA

    From the album: Current Stuff

    © ©copyright Luminetrics

  11. Cerbera

    Roland JD-XA

    From the album: Current Stuff

    © ©copyright Luminetrics

  12. Hey Cafe I've been continuing my recent synth modelling odyssey... Having just modelled Roland's 1991 hybrid synth release, the JD-800, thought I'd have a go at its hyper-modern equivalent. It's direct successor is the rather space-age JD-XA, which packs a fairly solid sonic punch for your 1.5K... I was mainly in this for the modelling, and am pretty much happy with that bit, being as it is 100% quads, and reasonably sensible edge flows. Texturing has gone less well, and I really struggled trying to get nice underlit clear / frosty plastic in the sliders and illuminated rotaries, and still don't think I've come close to nailing that. Other bits, like the anisotropic materials, reflective components and some really quite subtle wear and tear went rather better. Here's a wire... And here's the controls that were instanced throughout the model... note the luminant bits of the slider assembly were hidden from render, but visible to the refraction on the plastic loop above it. It didn't really work, all being told :) Next up from me - either the classic TB-303, or some ancient towering modular monstrosity, probably by Schmidt Synth Co. If it's the latter, that'll be the challenge I have been working up to ;) CBR
  13. The Lounge is not the section for this. Moved to Plugins etc... Voronoi Fracture makes Nitroblast pretty much irrelevant and is vastly superior to it in almost every way. The only thing it can do that VF doesn't is dust, which I never thought looked great anyway... CBR
  14. Lovely job again of course. How did you get those 6K images up ? Everytime I try that they get resized ! CBR
  15. I very much DO want to know :) CBR
  16. This gets asked quite a lot on Ask GSG and sometimes here too. It's pretty much art-directed viscous goo dripping over hidden geo. There is 1 tutorial as far as I know. It is in French but you should be able to see what is going on... CBR
  17. Cerbera

    Python Doc info

    Indeed not your screenshot :) The person we'll be ejecting certainly isn't you, my friend :) CBR
  18. Cerbera

    Python Doc info

    I just looked at the screenshot which said 16.11. Nobody spends £4K on software and doesn't update it to the latest version of that, unless they can't ! Yes, that's why stealing Cinema is so out of order - there are perfectly fine free alternatives available ! CBR
  19. Cerbera

    Python Doc info

    You seem to be running a crack yourself ! Can't help people who are doing that. CBR
  20. Don't know about that. But you can hide them on a hidden (from OM only) layer, right ? CBR
  21. Almost. Luminance + channel glow, and fresnel shader in luminance fading between white and (in this case) orange. Channel glow set to 250% inner glow, 0% outer glow, very low radius, and most importantly use material turned off and replaced with a slightly dark orange. I still don't like those glows vs post equivalents, but on projects like this we can pretty much get away with it, and it is less hassle than doing it in post :) CBR
  22. Ah, the good old 909. A friend found one recently in a car boot sale run by someone's gran and paid £5 for it before selling on ebay for £800, but that was before Roland did the modern versions so he timed it just right :) Admirable that you are going for all quads, but topology masters would build it like it is in real life, with the top and back panels being one piece ;) In fact for me that would be the main enjoyable challenge of this piece - reusing and adapting the topology from the top into that useful for the back, and the skillful termination of extraneous loops from either side. Still I suppose if you did the split after the corner rounding the surface is flat after that then you might not see the seam in the render, in which case perhaps only the hardcore modelling purist might care about doing it as one piece... The texturing is actually quite hard to get right - dull flat white surfaces are hardly ideal for refining a finish. If it was me I would use the likely age of such a device to my advantage, and spend a lot of texture time on realistic damage and wear. I did that on my SH-09 a while back, whereas on this JD I wanted it looking factory fresh, and its surfaces were interesting enough on their own. Good luck, and do show us your finals ! CBR
  23. Glen is certainly a formidable composer / musician, with a very good ear for melody. Nice to hear him teaming up with other MAXON musos for something like this :) CBR
  24. Yeah it sounds SO deep and clear and ultra-hifi. Adagio Espressivo all the way :) CBR
  25. 3D has pretty much taken over all my production focus these days, but I too went all softsynths before it took over :) Omnisphere will always have a special place in my heart. But I still do my other job, musical functioneering, where I get to play my Yamaha S90 XS and Nord Electro... CBR
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