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Cerbera

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Everything posted by Cerbera

  1. Lols :) Ditto over here. I used to spend every Saturday in the local music shop when that first came out. If you are a synth man you might enjoy what I'm doing next - the new and properly space-age successor to this one, the JD-XA ! CBR
  2. Not really - the panel-based construction meant I could run edge loops pretty much wherever I wanted, so was never struggling to terminate them. The only challenging bit was keeping the angled panels fully planar at those angles when these are so densely packed with control loops. Oh, and making that dot matrix LCD display, which I did one dot at a time in PS, having decided that 40 odd shader effectors and cloners (1 per unique character) wasn't worth the effort... CBR
  3. Cerbera

    Roland JD-800.jpg

    From the album: Current Stuff

    © Luminetrics

  4. Hey Cafe Having enjoyed modelling the last synth so much, I thought I'd do a bigger one for my own amusement. The Sh-09 was an analogue micro Monosynth released in 1980. By 10 years later the digital age had arrived, screaming synth leads got displaced by twinkly dreamy electric pianos, and everything went FM and later PWM synthesis. In 1990 Roland were answering the call for a return to the searing analogue leads and basslines, so released this, the JD-800, a veritable juggernaut of a synthstation, utilising hybrid synthesis so we had the best of both worlds - all the analogue goodness, but combined with digital clarity, and DSP. 24 note polyphony and 16 part multitimbrality made this a powerful pads machine with unprecedented levels of practical slider control over virtually every parameter. To put you in the mood, here's the top patches from that... Rendering-wise, there's been some challenges to this one - getting the anisotropy right took a while, and I had to make all the panel graphics, which took rather longer :) But whereas my little monosynth had been sitting in a studio gathering dust, or getting bashed about on the road, this one is new out of the box and on display in a synth museum... Physical, Adaptive, Automatic, 5%, 3, 3.5, 3, AO. No GI. 21 mins (wide shot), 32 mins (close shot). SDS throughout, 100% quads CBR
  5. That is really a question for the makers of that plugin... do you know for sure it works with your version ? I mean I know it says R17, but maybe needs studio version or something ? CBR
  6. Cerbera

    Honda NR750 WIP

    Thanks dude. Very enjoyable indeed. Superb cornering, in both senses ;) CBR
  7. Cerbera

    Honda NR750 WIP

    That looks very nice indeed, but I can't bask in the glory of that wireframe until I can see it a bit bigger :) CBR
  8. You are not wrong ;) CBR
  9. Got the Logo and 'synthesizer' text direct from hi-res photos, but ended up doing all the other panel graphics line by line in PS because the sliders and knobs and whatnot in the way stopped me getting that from reference pics. Took a little while... :) CBR
  10. Thanks Dave :) Here's a closer view of the sliders and knobs and whatnot... CBR
  11. You must have looked at the very same time I reuploaded most recent renders. Refresh the page and try again... CBR
  12. Hey cafe This is part of an ongoing client project, but I am lucky enough to get to do some very interesting modelling work for it, and this bit was no exception. Many thanks to @spiralstair for letting me post a render or 2 here... It's an aging Roland Monosynth from the 80's, and it has seen better days, but the lights are still on and that filter can still buzz like 1000 angry bees :) Physical Render / Adaptive / Auto, 5%, 3, 3, 3, 0, AO, no GI. 32 minutes. 100% quads. CBR
  13. Moved to correct section (Plugins, making / finding / using etc). CBR
  14. Cerbera

    Antman

    Well you look like you're off to a pretty decent start ! :) I see you've been at the sculpting ! We do need to know what is the final format for this, and other things like is it animated or still, and where will it end up ? If we have that sort of info we are in a much better position to advise... CBR
  15. Cerbera

    Big Baby

    I like the bendy arms :) CBR
  16. Vecs is keeping this thread alive at the moment, while I'm busy modelling a Roland SH09 at the moment so no Star Wars action from me just now. But here's an exciting Star Wars Tech Demo of the impending real-time raytracing in Unreal 4 to keep us all amused... Shiny shiny reflections, much like we have in our R19 viewport :) CBR
  17. 1. Yes. 2. No, not if you are intending to use the helix in a live sweep object. But yes if you are prepared to make a more complicated setup involving cloning instances of profile splines along the path spline to use in a loft. 3. Yes. If you know how to use Xpresso it's a very simple thing to connect PoseMorph to any other parameter, usually via a Range Mapper, or even as basically as just using set driver / set driven. There are lots of beginner Xpresso tuts on Youtube. The key here is dragging the Pose 0 strength slider from the animation tab of PM into the Xpresso window, as opposed to any of its other parameters... CBR
  18. Properly awesome :) CBR
  19. Oh - late to the party - don't know how I missed this :) Congrats, Dan - you already had all my gold stars for this, but good to see you're getting them from everyone else too :) J
  20. Check out this Lichen Katydid, which renders with its own isoparms ! :) CBR
  21. Awesome. So sorry it made the plugin redundant, although I'm not sure it did - there will be a lot of people who want it on all the time and you could easily pop both options in the zip ;) But I for one am exceptionally grateful for that bit of scriptings so cheers ! :) CBR
  22. Oh, please call it 'Kill the Orphans' ;) lols. Maybe 'Points be Gone!' is less controversial... In some ways I quite like that it just runs in the background, doing it, and that should certainly remain one 'mode' of it. But I think I would appreciate some alternative functionality where it was turned off all the time, but when I make a poly selection and hit say, shift + delete that could remove the polys AND points, whereas delete alone wouldn't, thereby preserving the choice to kill the points or not on an action-by-action basis, without having to dive into project settings first... it's a small point, but thought I'd suggest it anyway... although I am one of the few people on earth who sometimes uses remaining points to plot different topology, even I have to admit I want the points gone about 90% of the time... Lastly, thanks for continuing to make and share these sorts of plugins - very helpful stuff. CBR
  23. Very nice. I never liked BF anyway :) CBR
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