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Cerbera

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Everything posted by Cerbera

  1. As nice as that lightsaber is @cavolfiore, I'm afraid this isn't your thread ! Clue's in the name ! ;) However it is so nice, Vecs and I have decided to let it pass on this occasion :) CBR
  2. Excellent :) Go to your profile, and just at the bottom of the title bar there is a little button 'Edit Profile'. CBR
  3. Cerbera

    Molding Preset v2.5

    Looks like a neat time saver if you do a lot of interiors, and has good applications elsewhere too - thanks for making this. If I did have one suggestion it would be to rename the 'Shape' section of your UI to 'Path' so it followed standard naming conventions, although it's hardly a biggie ! CBR
  4. No, a kite shaped poly is totally fine - it's still convex, by which I mean not concave, coplanar, it is not degenerated, and none of its internal angles exceed 180 degrees, so nothing wrong there. CBR
  5. Yes. Just not a regular quad, which is square. You solve them to quads. I can't possibly teach that skill in a forum post I'm afraid but I can show you how to subdivide a triangle into 3 equal quads. That's done like this. The difficulty of course is preserving the surrounding topology if it doesn't allow you to cut the triangle like this. then you need to solve it a different way, but unfortunately, it's this sort of skill that takes years of doing it every day to develop. CBR
  6. There are good quads and bad quads - unfortunately it is not true that any quad will do ;) You should also seek to avoid concave, coplanar, and degenerated quads. Good quads are convex at every corner, that is to say no internal angle is greater than 180 degrees. Here's a file I use with my modelling students to explain what these things are. Only the green one below is any good - all the others have problems. Polygon Errors.c4d CBR
  7. I just print screen the viewport when I'm doing wireframes ! And have my Open GL AA set high on 16 for ultra silky smooth lines. Now we can see the wires, it's not a bad job, and leagues above what you did the first time, so full marks for doing it again, but there is still room for improvement. For example it is possible to build this entirely from quads, and as it's being used with subdivision there is a reasonable argument that you should. However, this is a good example of just how forgiving of triangles the SDS algorithm in Cinema is on flat surfaces; as long as you are aware that this is not the case on curved surfaces, that's the main thing :) CBR
  8. I shouldn't whinge - there's a lot of good fixes in that, but of course every time there is an update I search the Details PDF for the phrase 'OpenSubdiv', which has not worked with UV mapped objects since its inception in R18, making it effectively useless in a professional workflow. Still no mention of that here. Are they EVER going to fix it ?! :) But on the plus side, after some initial tests, I can cautiously say that Cinema no longer crashes for me using Rectangle Selection, so I am certainly grateful for that if it remains the case ! And wow - the whole content library again !!! I wonder what prompted that !? CBR
  9. Cerbera

    Floating Island

    Well, those are pretty bloody top notch, my friend :) 3rd shot particularly is exceptional. Initially I was going to say that I didn't think the far shot rock was looking correctly scaled and was very bright, but by god how things improve when we move in !!! Lovely work. You almost had me thinking that was a photo for a second there ! Can I see a seam in the sky in that last one though ? :) CBR
  10. Oh dear ! That sounds very frustrating :/ Is there a floor object in your scene by any chance, and does the camera dip below it at any point ? If it's not that totally random guess, then we are going to need more information to be able to diagnose this. At the very minimum we need a screen grab showing the object manager and the scene. Preferably we need the whole c4d file and all the textures, or at least a simplified version of it that demonstrates the problem. you can upload that to dropbox or similar if it's too big to upload directly. CBR
  11. This is a perfect example of cognitive dissonance. I'm suitably repulsed by the form, but the topology is sooo attractive it doesn't matter :) CBR
  12. Hello, and welcome to the cafe He may not actually need a tutor - fortunately there are literally thousands of tutorial videos online for all aspects of the program, and if he's only 12 he's got time to work his way through them for the 3-5 years it will take to learn the software to a professional level. Unfortunately the demo will run out after 42 days, so you should contact MAXON directly about getting him the proper student version. But if you really think tuition is the way to go you should say if this is a paid position to avoid any confusion when people are replying. Typical tuition rates are around $70 per hour. If it is a paid position, I'll move this post to 'The Job Line' for you. I'm in the UK, but do 1 on 1 C4D workflow training via remote screen sharing anywhere in the world for a £50 (UK) per hour if you would consider that. If interested feel free to PM me to discuss further. CBR
  13. No, I think you get an account created automatically when you buy the software. Details should be in the email you got with your serial numbers at time of purchase. CBR
  14. There aren't many people here who have realflow - you'll get a faster answer if you ask this on the realflow forums. CBR
  15. I have no great thoughts on doing that procedurally (though why does the word Houdini keep popping into my head ;) but just wanted to commend you for the effort involved in animating that many wasps by hand ! CBR
  16. I'll do Yoda if he's wearing Kylo Ren's helmet :) CBR
  17. Lookin' good :) Can we see the wires? CBR
  18. Ah man, that raspberry sauce stuff looks like it tastes amazing - I'm hungry now :) Is the raspberry itself maybe a little too matte though ? CBR
  19. You're welcome. Of course there are manual ways as well, using rails, but the plugin is a lot less hassle :) CBR
  20. Good news. There's plugin for that. http://tcastudios.com/?p=17 Check the Steadybank tag. CBR
  21. Is there any reason you couldn't do this with standard emitters, which would just let you set when particles start and stop ? Failing that, have a look at the manual for PStorm, which tells you about the boolean input port allowing you to turn it on and off. As for changing the rate you can make a User Data float slider linked directly to the rate input. CBR
  22. Because the spline wrap can't repeat its offset, the unsolvable problem @bezo mentioned applies, so perhaps this way might not be suitable. You didn't show us your setup, so I don't know how suitable this is, but if you were doing this by cloning onto splines you could use Xpresso to calculate a Cloner Rate multiplier based on the spline length in relation to the longest spline in the scene. This could, in theory at least, get all your arrows moving endlessly at the same speed and without any stopping half way along them. But I am as bad at maths as I am at Xpresso, so we need someone like @jed to just quickly tell you how to do that :) CBR
  23. Oh is it my turn already ? OK, here's my half way stage on full-body DV. No arms yet ! :) CBR
  24. Weh hey :) OK then - I'll start off with some embarrassingly lo-res renders of my Tie Fighter from the original trilogy. Not a patch on @VECTOR's impending Tie Interceptor, but we all had to start somewhere :) Here's bit of wing detail on those.. CBR
  25. Cerbera

    Crypto donations

    Or fixing the 'submit' button so it can't be pressed more than once ! ;) CBR
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