I just print screen the viewport when I'm doing wireframes ! And have my Open GL AA set high on 16 for ultra silky smooth lines.
Now we can see the wires, it's not a bad job, and leagues above what you did the first time, so full marks for doing it again, but there is still room for improvement. For example it is possible to build this entirely from quads, and as it's being used with subdivision there is a reasonable argument that you should. However, this is a good example of just how forgiving of triangles the SDS algorithm in Cinema is on flat surfaces; as long as you are aware that this is not the case on curved surfaces, that's the main thing :)
CBR