
BoganTW
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Everything posted by BoganTW
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Yeah the promise of the new core bringing significant performance increases has been dangling for a long while, and I do occasionally wonder when they'll stick the landing. Shrug, can't be too many more years left to go.
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I'm also enjoying the current UI. I have all Hrvoe's scene nodes training, have barely had a chance to dive in, but I shall.
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Just tried it out on my iMac, (which I know will be suboptimal but which can apparently chug along enough to learn things). Upon opening it spent a looooooooooooooooong time compiling shaders, then after something like half an hour, gave me a menu to create a new scene. I created one and it started the compiling shaders marathon again, which Google tells me is a thing with Unreal. There are accompanying plug-ins to dramatically speed the time of those up, but they're Windows / Linux only. So possibly some day I'll have a spare couple of hours to do the one-two dance of compiling shaders for a full two hours before I even get to look at a new scene but for the time being it's back to C4D I go. Will try again at Christmas, and maybe again on whatever the next (end of 2023) Mac Studio will be, no rush.
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An Unreal Engine section of the forum sounds like a great idea Igor.
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Which bit am I revealing, the Fritz the Cat part?
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Maybe Maxon will introduce a new smoke and particle sim with Fritz the Cat walking down 42nd street past pimps and working girls while the Grateful Dead fuzzes and boinks away on the soundtrack.
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Maybe the 3D Arts College has a C4D course. Nothing wrong with that There's a couple of Chinese guys doing C4D tutorials in their native language on Youtube. Their stuff is amazing. All those Asian C4D folk you mentioned would be great to see on the 3DMotionShow, and since a lot of that show is prerecorded, they could prerecord a segment and a Q&A. The show is already diverse, and this would make it a bit extra. (Just noting the folks noted here could shine on their own merit and diverse choices wouldn't be the only reason to pick them). Maybe MAXON only sells those things in China. Or maybe the local office was given permission to do their own thing. They don't look like objects designed to make a big profit, more stuff to encourage enthusiasm and enjoyment among users. I'm guessing the Volumes enhancement is volumetric stuff like fog, smoke and the like, could be wrong obviously.
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That mug and USB stick are really something. In the linked video it even flashes and you can watch it doing so with cool zappy music. The Maxon merch store needs to lift its game. I'm gradually filling my t-shirt drawer with shirts from the Ask the Trainer guys but I'd pay serious coin to get a mug, USB, and ideally at some point a 3D printed version of the logo with translucent clear blue inner embedded sphere. Even a Noseman bobble head on a spring would be good, so I could poke him with my pencil while my crushing day job unfolds. And I disagree with the value of the screenshot, we will know everything in a few weeks, but we will still be waiting for some new cool merch. Even a cheerful Elly poster would be good, or maybe one of Noseman riding a Harley. On the linked page whoever posted it also has some certification certificates showing that they've demonstrated cool C4D skills. So maybe the top swag is a gift to those who have ascended the certification mountain.
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Maxon have responded to my ticket. They were able to reproduce it, and have confirmed it happens on M1 systems with macOS 12. They're looking to fix it as quick as they can, so I'm guessing a future bug patch will tidy this up. This is fine as I can work around it till then. Maybe it will be fixed in S26, or in the first S26 patch a bit later.
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My iMac is a recent one (16GB, M1 chip) and I've never updated the OS so it's fresh across the board. It has two pieces of software on it - C4D and Davinci Resolve. I can dig further if anyone wants deeper system specs. Is it reproducable? After I posted my comment, it kept on happening, again in the front view with just a joint onscreen. If I moved to other views it would disappear, and in front view it was consistent. To be clear, if the glitching wasn't there in that screenshot you'd be seeing the joint I created dead center of the screen. The glitching eliminated everything onscreen and made the viewport and C4D unusable until I jumped out of the front view. I haven't sent anything to Maxon. If I see it happen again I'll save the file and send it off. I'm assuming some of them read this forum though, feel free to link them this thread if they haven't seen it already.
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I saw this for the first time this evening, a weird intermittent glitching across the entire viewport when I was using Front view, which completely hid the onscreen elements (just a couple of joints filling the screen) whenever I moved the mouse. It eventually disappeared when I moved in and out of views but seemed like it would have hung around if I hadn't. Yuck. M1 24-inch iMac. OSX Monterey 12.1 R25.117.
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April 20th is the S26 release date, apparently.
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In lots of cases the new icons convey their function way more than the old ones. I don't get the UI hate. Maxon reign as the UI champs here. I had a Blender thread pop up on Twitter with a long list of people whining about wrongheaded Blender development. I don't even follow Blender trends there but the Twitter algorithm thought I'd be keen to read it. No need but the grass is greener thing seems to go in a lot of directions. IceCaveMan can tout how the excellence of Blender will lead it to be a massively powerful industry leader all he wants - I'll gladly pay a thousand bucks a year to keep a mile from the aggravating shit listed in that detailed thread that I hadn't even gone out of my way to read. I don't care if the software is free if the dev cycle seems to be a weird dumpster fire in some areas with 500 people arguing in public and star coders quitting because angry crowd members want to critique their work. The periodic whining that Maxon devs are off on a multi-year holiday around the Bahamas with Paul Babb drag-racing Dave McGavran on duelling customised mega yachts while Srek and the guys paint sunscreen across the chests of hot local babes seems much calmer in comparison. How many people complained about the new C4D UI? 5000, 1000, 500, 100 or just 20 or 30 people on forums? I'm guessing it's near the latter end of that sentence. Possibly everyone who wasn't complaining just got on with things and used it, maybe excluding the teacher elsewhere on this forum whose students came up to him and said there was no possible way they could figure out what went where, despite contextual help, guidance when you roll your mouse over an icon and numerous lengthy Youtube tutorials for free telling people what was what.
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Don't be daft. The new UI is miles better in dozens of areas. Not interested in looking at the old one ever again.
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All fair points. If S26 is heavy on the new features, the traditional bug patch a month or more afterwards will be a big one. I'll watch all the new feature videos as they land but might wait for that first tidy up before diving in.
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In Melbourne the animation / film students I see at various lectures and catch ups are all Maya people. Not much else is considered. And with the Mograph students and young professionals doing it, it's all largely C4D, but they are also keeping an eye on (if not using) Blender and Houdini. But the Meet Ups and the local Node(?) festival is pretty much a C4D thing entirely. They've also had guys like EJ from Eyedesyn and Tim Clapham (who is local) turn up to give presentations with the software.
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I just understood - and correct me if I'm wrong - that anyone with a brain realised years ago feature development for Maxon became lopsided because they decided to do the big core rewrite - which is still only now building up and entering final stages - and they decided to shift the redo off a heap of features to after this had been done. And lo and behold, finally as the core is starting to take place, there's a reportedly big release imminent that at lasts shows attention paid to various outdated areas. Given that the timeframe to do all that is evidently a long one - glacial, probably, but now hopefully entering latter stages - I don't know why people are still stamping their feet. There's always this assumption that stuff they haven't touched in years will never be touched again, and simultaneously an awareness they've been working on the core, but knowledge of the latter never affects the thinking of people about the former. The new core will be different, it doesn't take Einstein to figure out that once it's in place, other things might be different as well.
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No, that's not my only statement. They can obviously post here, and obviously still will years from now. Let's check what Cutman is saying about C4D over at CGTalk in 2025, or what IceCaveMan will have to say a few releases from now when Maxon slip back to a couple of lacklustre releases. There will be a 'dern, der DERN dern' noise on the soundtrack and a big fat thread will ensue for the 50th time bashing Maxon. If you don't like reading VERY occasional posts like the one I made, maybe take your own advice? There are plenty of regular whiners, and maybe less frequent posters with positive comments about C4D. I'm not particularly triggered by this, but I notice the occasional dissenting opinion drops jaws and starts the 'how dare you sir' stance. Again, shrug. I'm simply suggesting if people are reeeeeally unhappy with Maxon, and sooooo unhappy with the super slow updates, maybe they could do themselves and us a favour rather than whining about it in every single what's up with C4D thread that has ever appeared in this forum. A novel idea, I know.
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In 2032 there will still be C4D users jumping into every second thread determined to let the world know which features haven’t been updated, how they hate what Maxon has become, and how Blender gives them choices. Shrug. Maybe use some different software instead? You’ve had ten years to observe this state of affairs. If a better software option is out there for you, what are you waiting for?
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VF upgrades wouldn't hurt. Even some presets if they could make things more realistic for different materials.
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NAB is next month. I'm guessing it will be there and the Motion Show will come right after.
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Well the Discovery in 2001: A SPACE ODYSSEY was kind of phallic shaped (quite long, single ball-shape at front, double boosters at back), then it went through a big vertical tunnel and finally climaxed the film with the birth of a baby. So a new vulva shaped ship will really keep things moving up among the stars.
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I think more than 7 million people so far have seen Maxon's appearance in the Apple Event this week, so while they're not doing things the Blender way, they're maybe doing okay here and there.
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The Maxon Training Team channel has just started a six week (12hrs?) series on rigging which appears to cover a lot of character stuff. But I agree, character animation is maybe the least covered C4D topic in the various tutorials out there, so I would not be surprised to hear that Blender (among other apps) has it better.