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EAlexander

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Everything posted by EAlexander

  1. Not exactly what you are looking for, but you can select the the polygon that you want to add the primitive to and go to CREATE>WORKPLANES>ALIGN WORKPLANE TO SELCTION and then make your primitive. You'll still have to adjust, but placement tool would fix it.
  2. How weird! And annoying. What happens if you use Find and replace at the bottom if that window instead of relink? Copy the breadcrumb trail from the bad link up to the folder with the textures and paste that into find and put your good breadcrumb link into replace. If it works on one, then you can select the whole list and do it in one go. Can't see why that would make a difference, but try it out. 🤔
  3. It can be frustrating to set up, but Realtime makes working in offline renderers feel really slow 😂 First pass at some auto animations. Car needs work, but this was focused on cameras.....which need work as well 🙂
  4. Still plugging away at learning this workflow around client work. First attempt at Particles and they need work, but vdbs working nicely.
  5. Looks like a Phong Shading error. Check the phong tag - try an angle limit of 40 and see if that improves it.
  6. Never tried, would require some research. https://docs.unrealengine.com/5.0/en-US/hair-rendering-in-unreal-engine/ Looks like people are using baked hair via alembic mostly.
  7. Thank you! Yes, it is a bit clunky, and I find things that you can do in Cinema without thought take a lot of set up in unreal. But I'm addicted to that speed!
  8. Playing around with the DMX lighting setup. This is a pretty basic animation, but since my main work is concert production design, this workflow could potentially be very exciting.
  9. These from Stuz0r (Stuart) got me started: I also like Thaddeus : https://youtube.com/@azielarts?si=GgFDgeHBoi3JeNXp Josh is good too: https://youtube.com/@JoshToonen?si=YPei9zJoppzdZWDV
  10. I'm learning it now (started a sketchbook in the Unreal section here on the forum) and it's a different mindset than Cinema4d for sure, but working in real time is addictive, especially for animation. Building in Redshift or Corona in cinema feel slow to me now. There is a quality loss, but I've found it to be minor so far and I'm rendering 1200 HD frames in about 3 minutes on a single 4090 with volumetrics. So I can rerender or even add another sequence or camera angle and have the clip in a few minutes. It's the most fun I've had in years on a computer.
  11. Here is Procedural Content Generation used to make a forest. Similar to the Matrix object in Cinema, but you can see it all in real-time using high res scanned assets. Could use more work on the undergrowth layers, but I'm moving on to the next experiment.
  12. Anyone catch this one? Merk using cinema to drive an AI render. His Instagram says coming soon.
  13. Hi! Been a while since I've posted here. I did a big upgrade to my system, so I'm finally doing a deeper dive into Unreal and my mind is blown. Endless creativity once you get your head wrapped around the philosophies. Building in real time and rendering 1200 frames in 3 minutes is, well, unreal. Doing lots of short animations to learn the tools and create a consistent workflow. I've also never edited anything before, so cutting, editing and audio are all new areas for me to learn as well. I haven't had this much fun with 3d in years.
  14. Are the objects colored because they have a basic C4D material on them in that color or are they colored because the DISPLAY COLOR in the BASIC tab of each object is set to Custom or Layer? If display colors are set then take a look at this: If basic materials are already there, make your octane materials and holding ALT, drag your new material on top of the old material in the Material manager and it will replace the material globally.
  15. Anybody catch this - Turbosquid (owned by Shutterstock) is working on this tech: https://www.turbosquid.com/ai-3d-generator Its all marketing right now for the public, but I bet there is some money behind this.
  16. What if you link the Camera to the Sphere and move them suddenly to the side?
  17. Here's what I do: Make the disc under your geometry. Add a Cinema Sky - not a Corona sky, a Cinema sky. Add the shadow catcher material to the Disc In the Shadow catcher material, change the MODE from Backplate to Environment Drag and Drop the Cinema Sky into the Environment Field in the Shadow catcher material Make a Physical material in Corona and apply this to the sky - this drives the color of your background Add a Corona sky and set it HDRI and add your hdri image to that. Uncheck VISIBLE DIRECTLY in the corona sky (I also hide it from viewport to make things clearer. I actually have a tutorial on this HERE
  18. You'll never get it to pure white in render, when I need that, I just add it in photoshop by adding a vignette, but going white instead of black, so the image gets pure white around the edges in a subtle fade. Not in front of a computer, so guessing on the bottle issue: can you add a Corona compositing tag to the Shadow catcher geometry and hide it from Refraction? Can't remember if that's an option in that tag. Or, render with the shadow catcher geo turned off, then render with it in and composite them together in photoshop. e.
  19. Yes - I know them well. Most of my figure collection is from them - I think they have the best scans. I've tried render people and a few others, but I like these the best. I haven't used Anima as I can do most of what I want with Cloners, but I do like having systems and user data control for some of these repetitive tasks.
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