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Mash

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Everything posted by Mash

  1. run DDU https://www.guru3d.com/download/display-driver-uninstaller-download/ install latest studio driver https://www.nvidia.com/en-gb/geforce/drivers/results/232943/
  2. Mash

    Mash 2024 work

    Grab a used Aeron from a company liquidation, theres always loads of them around.
  3. You need to keep some things in mind when working with metals. The light you shine on them wont broadly be seen from the side you shine it on. What I mean is, metals are mirrors, they bounce light. If you have a flat metal surface, dont place the light near the camera light a flashlight because it will hit the metal and bounce away into space. Instead place the lights behind the object so when they bounce off the metal, the bounced light hits the camera. Dont put the lights where the blue light is because you think it will light up the side you are looking at. All the blue light will ricochet off the metal and fly away. Place the light where the red light is so that the light bounces off the metal and reaches the camera.
  4. Mash

    Mash 2024 work

    Figured I haven't posted any recent work here for a while so here's a few of my better recent videos. The ones at the top are more fun as we've been given more freedom creatively to do what we think is best rather than taking orders from the suits with excel spreadsheets. All productions are 4-7 days of work. c4d 2024, octane 2023, rendering on 10x geforce 4090 cards. Not much in terms of post work, we tend to get it 95% there in-render, mostly just brightness, contrast and saturation changes. Plus a few lens flares on the top video.
  5. The dome light projects a panoramic image down onto your scene, you MUST add an hdr image into the dome light or it will do nothing. Attached rslight.zip
  6. This is the exact same problem as from your other thread a few weeks ago. Stop using portal lights, they are only for using outdoor sunlight passing through glass windows, don't use them for anything else. You have a giant light which is set 10 EV stops higher than default. This makes it 1000x brighter than normal. Even a dark metal will look bright grey if flooded with a 1000x strength light. You need a simple starting point. Delete your lights and the sky. Add a Redshift dome light. Then in the settings load in any hdr panorama. This will give you a decent starting point for lighting the scene.
  7. Theres either a bug or a cap somewhere. I got 150gb into the full 3tb library but all downloads now just fail. IF anyone else manages to get the whole thing... do let me know.
  8. Ironically I once went to advertise 3D Fluff tutorials in the magazine but had the advert rejected because the advert was deemed too likely to make the reader think there was a printing problem with the magazine. It was a completely blank white space with "3dfluff.com" in the middle in a size 11 font. That was the £900 which would have saved the magazine, you fools!
  9. Agreed. Either keep using the older version you still have or time to pick a new render engine. Standard is being wound down and no new updates or likely plugins will be made for it now that redshift is the new default engine.
  10. Rendering 3D room interiors where most of the light comes through a glass window is difficult for most render engines. For technical reasons I won't bore you with, they tend to make very noisy grainy images which take ages to render properly. Portal lights are a special type of light designed to solve this slow rendering problem. If you want a simple explanation; the more of the lighting which happens on the first bounce, the easier it is to render. So If a light directly hits an object, it will render cleanly and quickly. The more the light bounces and bends before it reaches its destination, the slower the rendering will be. So for sunlight coming in through a window, the light bends once when it enters the glass, again when it leaves the glass, and so its only the third bounce of light which actually reaches the room. For the light which hits the ceiling, thats another bounce as it reflects off the floor, so the ceiling in the room will be very grainy. To be honest, you probably won't need to worry about them until much later on, for now just stick with the simpler lights at the top of the light menu
  11. Mash

    import ai file

    Seems the new AI importer is choking on the file. Open the file in Illustrator, save it with a new name and in the save window, set the file format to illustrator 8. Now in C4D, use the main File > Open command to load the file and it will use the older code, this appears to work fine.
  12. You have no light in your project, you have nothing but darkness. "Portal lights" are designed for creating light through glass windows, dont use them to light your scene. Either use an area light, or a point light, or spot light, or dome light. Anything except a portal light.
  13. you have 50 objects surrounded by darkness, what are you hoping to see? "Redshift > Objects > sun and sky rig" to get started.
  14. ps. make the liquid larger, not smaller, otherwise it wont interact correctly.
  15. I've used c4d as my main tool for 25 years now and have been using octane as my primary engine for the last 6 years. I can tell you that I've had more crashes because of octane in my first year of use than I'd had from c4d (including betas, alphas and other plugins) for the first 20 years. But we've stuck with it because the productivity gain, render speed gain and image quality gain over standard render was exceptional. There are certain actions and areas you learn to save before doing because you know they have a high chance of a crash (delete unused materials whilst the asset manager is open, pressing undo before the last undo has finished when live view is enabled), But Smolak is right, it can and absolutely will shit in your bowl of cornflakes whenever it feels like it. You can change the diffuse colour a thousand times, but the next colour change will crash it. You can kill it applying materials, navigating, animating. Heck Ive had octane crash whilst my computer sat idle and I went for a piss. The wrong drivers will crash octane The wrong windows update The wrong pcie slot the wrong pcie riser cable The wrong gpu clock speed (we had a 1080 that when the OC edition cards added that extra 50mhz, they would all die) Now for redshift, I honestly haven't put enough hours into it, but even if its way more stable than octane, that still leaves it as potentially causing loads of crashes.
  16. I do wonder how many of these crashes people complain about are just the current realities of gpu based render engines all being less stable than their cpu counterparts due to endlessly changing gpu drivers. How much is c4d itself being unstable vs redshift being the new standard render engine. 99% of my crashes are octane. Even if redshift is a fraction of that, it could still be the main reason,
  17. Ok, as a general critique. The first thing that hits me is how cold, bland and uninviting the 3d render is. Theres no use of colour to make it pretty, its grey on grey on grey on grey. There's nothing to stop you introducing some simple colour grading via lights or post production. Cool down the background with blues, warm the foreground with oranges. Ceilings at almost every exhibition are darkness. You can draw peoples attention to the stand and make it look brighter by darkening the top background of the environment The lady on the left has the thinnest ankles in the universe
  18. Depending if you need them for print or just general 3d material colour picking. I find this is enough for me: https://icolorpalette.com/ Just type in the pantone code and it spits out all the rgb, hex, cmyk, lab, hsl etc codes.
  19. You're 100% over-thinking this. Just press the volumetric button. laser.c4d
  20. Two things I do to save my sanity 1) Add "fold all" as a button to the UI right next to the object manager. I am forever delving thousands of objects deep into the object list after a while of unfolding stuff it gets longer and longer. Fold all keeps me sane. 2) Lazy nulls. So your issue is that youve selected a bunch of stuff in the scene. Maybe its 500 objects down, maybe its 20 folders deep. Who knows. What I do is I add a null. Name it something unique and easy to spot, "xxx" usually works. Now copy and paste it 10 times. What you can now do is go off and select all the stuff you want to organise, in the object manager or 3d view. Then when you're done and want to drag them all to the top, or into a folder, is click your "fold all" button to clean up the object manager. Now CTRL click one of your XXX nulls so it is selected. What you will find you have is all your selected objects and a nicely positioned XXX null at the top of your list. Just drag the XXX null where you want it and all your selected objects will come along for the ride..
  21. If it isnt being referenced by another instance, a quick and dirty way is to just press cut, then paste. Pasted objects go to the top of the OM by default.
  22. Mash

    Furiosa W.I.P

    I think you might need some better reference to get the proportions and shaping correct. Currently Im getting far more Luisa from Encanto than I am Anya Taylor Joy. Critical for this lady are the eye shape and the uncommon position. Your eyes here have a simple large curve for the bottom of the eyelid, whilst hers have a very distinct sideways teardrop shape to them, they're also quite famously far apart compared to most people. In fact, the top lid arches up more than the bottom, you currently have the opposite; a large bottom arch and a flatter top. In fact if youre going for a cartoon version of her character, then these are probably the aspects you need to exaggerate and almost make a caricature of them. Whats also throwing me off is the jawline, you character has a sort of square to pointy look going from back to front. Its quite manly, marine tough guy. Hers is actually just plain old disney princess in shape.
  23. Have you tried the compatibility options? Right click the app or shortcut, select properties, then under the compatibility tab set it to windows 8, or try running it as admin
  24. Maybe try installing Apple bonjour. https://support.apple.com/en-us/106380 Its a really old app, but older versions of c4d would use it to bypass certain network routines when communicating with other c4d render machines on the network
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