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MJohnny

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  • First Name
    John
  • Last Name
    Malak
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    Slovakia

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  1. AXYs Anima is my first thought. Then the software called Massive (works with fuzzy logic), but the price is too steep for single project. I used anima animated people for some archviz projects and they worked fine. BTW - you can search for some info on bohemian raphsody how they did the stadium full of CG people, but i suspect Massive, Anywaay, let me know how you figured it out.
  2. Hair method seconded. Note that with megascans, as far as I know, you will be adding only moss texture or image with alpha, not the actual 3d moss. Unless you can find a piece of rock in their library that is very close to your needs, try hair first.
  3. Nope. Started with lowest polygon object possible which is easy to adjust. Move points where the opening should be, extrude and smooth out. Couple supporting loops added. I'm afraid what you suggest would give you very jagged outside edge around the hole. Try and see. Best way to learn from own mistakes.
  4. Bool is not well suited for curved sufaces. See my attempt. Modelled from 1 piece of geometry. You have to finisish top and bottom by yourself. attempt.c4d
  5. Is this still or animation? If the first, easier to find grunge /scratch texture and apply to your render in PS in blending mode screen/soft light. I can always recommend matte painting tutorials of "getting things look older" https://www.fxphd.com/details/422/ https://www.fxphd.com/details/552/
  6. Believe me, once you find regular clientele, you don 't have to worry about your website so much. They will contact you with new projects, old site or not...
  7. Looking at your website, you have renders which seems like your personal projects you did out of interest, not for client Some characters.. do you know how to rig them and animated them? Your archviz renders are not what majority studios would be ok with. If I were an employer looking at your portfolio, I would have doubts... can this person do the job I request in given timeframe? Personally I take archviz jobs and product visualization and I never had a day off.
  8. We discussed this topic with felow colleagues in an older thread, and in my opinion, it is better to use non-destructive modelling. What I mean by that, use linear mograph cloner, draw/import path spline and use spline wrap deformer. All parameters are easy to adjust and result looks good. Imagine you have not only a flat road, but a road junction ( with bridge, guard rails, etc....) doing each curved piece manually would be quite a time killer. I attached a quick example of what I mean inluding c4d file. road.rar
  9. Depends on how close up your camera will be. My initial thought will be hair, but you probably don't have that in prime. So another choice is to use splines and sweep them. You can use use magnet tool in point mode to mess up ends of bristles so they are not so uniform. See sscreen. Or use deformer.
  10. I would choose the classic modelling approach - not hard at all, simple mesh to keep it under control. (scene attached). Build only half of it as maliohammad pointed out. triangles.c4d
  11. Adding another possible way: 1, watch YT tutorials on modelling a high quality chesterfield (not like my mockup) 2, model a flat sheet of chesterfield in c4d 3, create you base objects - letters G, O 4, use surface deformer to stick the chesterfield onto a letter Notice the issue with pattern facing towards the middle of letter, instead of vertical alignment. Someone knows how to solve this?
  12. I found 2 tutorials that may be helpful in case you are using spline + extrude nurbs. Both tutorials are about Motext, but I tested it on simple spline text + extrude. Works just fine.
  13. Certainly possible with SDS modelling, but involves lots of cutting, moving points around, sliding edges, adding supporting loops, solving triangles and n-gons... such as in CBR's example, which, once you get a grasp of it, can be very enjoyable. However, bear in mind that: 1. Instead of simple perforations (circular and rectangular holes in TV screen), you may need to carv a 3d shapes into a surface. 2. Your schedule is busy and the client couldn't care less about the mesh, since he gets an image/animation, not a 3d model. It is OK to use booleans if you know how to use them so it won't hurt the final render and it will make your work more efficient. Don't think MAXON would include garbage models in the preset library, only because they were rushing with models.
  14. Using booleans on flat surfaces gives me pretty much no hassle. Especially when you need to carv in complex shapes into a flat surface (such as back of TV screen or even more complex). You have to use "break phong shading" in order not to get ugly artifacts on your mesh and/or hide new edges. So when is it acceptable? For efficient complex modeling in my case.
  15. I think he is making his own internal database. The above website hasn't been updated for a long time, many website links are dead.
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