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danijelk

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Everything posted by danijelk

  1. Hi, I'm rendering with Redshift, but hardware wise, same goes for Octane. Go with 2-3 RTX 2070 Super or RTX 2080 Super cards (or one RTX 2080 Titan, and add second one later), high IPC cpu, no need for bunch of cores, speed per core is more important, and 32-64Gb of ram. Of course, if you have higher budget, you can add more cards or more ram, but this is good for start. Dane
  2. Hi, I have opportunity to work long term on PBR modeling tasks/projects for one famous website platform, but I already have regular clients and projects, so want to pass this to someone who might be interested. Anyone interested feel free to send me PM and I will explain all details. Cheers, Danijel
  3. danijelk

    Bedroom scene

    Hi, Not bad, but couple things to mention: - First, camera focus, or point of view/interest, is not defined clearly, you should zoom out a little bit and bring focus to some object, for example bed. - There are overexposed/burn out places, use tone mapping - Add AO, to bring contact shadows in life, looks to clean - Add some vignette Cheers,
  4. Frame from upcoming truck 3D animation project, work in progress. C4D, Redshift, AE.
  5. Thanks, 3d model was provided from client, base mesh from Modo, all rest is done in C4D and rendered with RS, with some post work in AE :). Cheers,
  6. Custom H125 Airbus visualization for client. C4D, Redshift, AE.
  7. Thanks, rose gold finish ;). Available also in chrome color and standard gold, with different strap options. Will post link to animation video soon. Cheers, Danijel
  8. Latest wristwatch visualization for client. Software: Cinema4D, Redshift, AE
  9. I looked at your website, and couple friendly suggestions: - Let your focus be on quality, not quantity. You have 60 render images in 3D Modeling section, but many of them are not on professional level, or some level which might get potential clients interested. It's better to have 15-20 high quality render images then bunch of low-med quality ones. For example, noise on some images is very visible, backplate images are very low resolution and quality, and overall look of most render images is more plastic fake look, simply not good enough to be considered for some professional paid work. In interior shots, you have overexposed lights/burnouts on walls and surfaces, here you should use color/tone mapping. Overall, materials/textures are not quite correct (interior wooden floor is to reflective, looks more like water, and on some places bump is to aggressive). That grass bellow ball looks very fake, here you can use some grass photo and do compositing work, for example. Be careful with object proportions, always try to make things/objects in their real life dimensions, and proportional to each other. Color correction, post work, this is also very important for final look. Don't know how many years of experience in 3D you have, seems that your 3d modeling skills are quite good, but texturing,lighting/shading,rendering,animation, are areas where you need improvements. Learn about materials and their characteristics, shaders, light behaviour and shadows, how camera works (depth of field, motion blur, ISO, white balance, F-stop, vignette, and other things)... - About your website, looks quite outdated and strange, try to find someone who can make your website more modern and attractive look. Or use some online free template services like wix, sitebuilder, weebly, and similar. Your work is important, but also the way how it's presented. Cheers, Danijel http://www.uniart3d.com/
  10. Hi, Forget to mention about bucket size, seems that rendering time is lowest when using bucket size of 256.
  11. No need to use brute force method for GI, use Iradiance Cache as Primary, and Photon Map as secondary, with Iradiance Caching at Medium preset, which will give you clean/no noise look. Also, you can remove glass from window, no need for it. Cheers
  12. Animation is done in Cinema4D, using HOT4D plugin, and rendered with Redshift.
  13. Thanks all for nice comments. About this idea of cleaning oceans, my job was just to present their idea with this 3d animation, following their storyboard and instructions, I was not involved in creating/changing idea, just making 3d stuff. Btw, more about 4ocean and this campaing you can see bellow:
  14. 3D animation done for 4ocean LLC. Software: Cinema4D, Redshift3D, AE, PS.
  15. Hi, I used this for one of my projects, check it Cheers, Danijel
  16. danijelk

    CHESS TABLE

    Thanks, btw it's very old work from 2012-2013 :). My current work you can see here http://www.uniart3d.com/, 3d modeling&rendering, and 3d animation pages. Cheers,
  17. Hi, is there remote posibility for 3D Generalist, or just in-house?
  18. I like render quality of ProRender, but it's much slower then Redshift, Octane and others, think it will need couple more releases to be more comparable with them, speed wise, and features.
  19. danijelk

    Technical Model

    Hi, PM sent. Cheers
  20. Hi, mail sent :). Cheers, Danijel
  21. Uniart3D Studio Showreel 2017., updated version Cheers, Danijel
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