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Snahbah

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Everything posted by Snahbah

  1. Awesome - I'll give it a try 👍 Thanks for your input 🙂 EDIT: I tried your solution. It's very elegant, thank you again for sharing your skill!!
  2. FIXED I think I may have found the issue. Tell me if this is the best way thought 🙂 I set the animation mode to loop in the transform in the cloner. Then I set the deformer animation to loop back on itself - so the start and end points were the same. And it's kinda working. I hope this can be of some use to you guys as I looked everywhere for a solution. Looping FLowers Fixed.c4d
  3. Hello, For the life of me, I can't seem to loop an animation I'm noodling with. I have a flower, using an animated deformer to bend the petals. I want several flowers animating at varying speeds. So I'm using a shader effector on the cloner. But I can't get it to loop. I tried Oscillating the animation and have played with the time offset for the shader and obviously the noise loop period but I'm stuck! I think this could be really powerful which is why I was noodling. Any ideas? Thank you 🙂 Looping FLowers.c4d
  4. As always, I'm late. But for those who land here, this is a way to do it (Cerebra was on the right path) https://www.youtube.com/watch?v=xLOLlY8aptI
  5. Hi everyone, There are very few resources out there for people running Octane on Macs. I have a MBP 16" 64GB 2.4 GHz 8-Core I9, Octane PR13, Monterey. I also have a cMP 5,1 running as a node. I stopped at 2 x eGPUs (Razer Core X) as the MBP only has two busses. My test scene was more complex and larger than the Chess scene but I've added those results where I tested it. 5500M = from memory just under an hour (Chess scene 46s) 5500M + 5700XT = 12m 12s (Chess scene 15s) 5500M + 6900XT = 8m 1s (Chess scene 10s) 5500M + 5700XT + 6900XT = 6m 8s (Chess scene 7s) 5500M + 2 x 6900XT = 3m 45s (Chess scene didn't test) 5500M + 2 x 6900XT + 5700XT (node) = 2m 21s (Chess scene 4s). 5500M + 2 x 6900XT + 2 x 5700XT (node) = 1m 49s (Chess scene 3s) Hopefully you found this useful? I'm happy to answer any questions, or run a test for anyone 🙂
  6. I'm sure the OP has moved on, but some people may be looking for the answer to this. You can retime the cache in XP. Here's how to do it – however, you don't have to use Xpresso, you can use a Time Track, it's easier if you're used to After Effects time remapping. Hope that helps someone coming here looking for an answer 🙂
  7. I know this is very old, but to others finding this - here is the answer:
  8. Thank you for your help. Yes, I think you're right. It's a problem with the sun at this time of year too; it's low but powerful. It leads to lots of stark contrast. It tends to be very clear when the sun is shining and that makes the light is very sharp - if that makes sense. I might try some nighttime shots - there doesn't seem to be many of those available (perhaps for good reason!). Please have a think if there's anything specific that you'd like to see, or for me to try for you. I'm happy to try.
  9. Firstly, thanks for having a play. So thank you for taking the time to look, that’s kind of you. It really helps, doesn’t it, to see the HDRi used? I can see the problem with it. The light has become dominant and distracting from what should be the focal point. This is just what I was hoping for - some guidance. It’s all very well me looking at a scene and feeling it would work and then in practice it doesn’t quite make it. So what I need to do is imagine a subject being framed and highlighted but light and the surroundings. More things to try. Do you have any specific HDRis that perhaps you need or can’t find, I could try and see what I could do? (No promises, as I’ve got a fractured leg at the mo!! 🤣🤣🤣)
  10. Hello again lovely people. It was a gorgeous day today, so I thought I'd try another HDRI. It's a 14K HDRI (273mb). It stitched together quite well. There are seven exposure levels, I forgot to bracket to nine. There's a backplate too - it's shot at about 24mm lens equivalent, if you want to comp into it. (PNG 141mb) All shot RAW on a 24meg sensor, I've processed this lightly so it's pretty neutral. But I brought up that shadows of the HDRI as it was very dark. I think I'll try a higher F stop, see if I can get it sharper across the image. This link will stop working from about Wednesday (zip is 368mb): https://www.transfernow.net/ddl/c4dcafe2 Please, I'd love to know your thoughts: good and bad, as I try to improve (can't do interiors at the moment, sadly). Cheers, S
  11. Wow! That works well doesn't it? I wonder if it's because there's a band of light that arcs over the HDRI? I appreciate you having a play with it and thanks for the interest too. I imagined that back plates would be helpful as I was trying to play with that HDRI but the background but it wasn't holding up, as you punch in quite far. And I've found manipulating 15K spherical images in Photoshop is beyond it. It's horrible weather here and the light's terrible - perhaps tomorrow I'll get something? PS Love the attention in the 911 model - especially in the tyre decals, they always give CG away IMHO. Thanks again.
  12. Thanks CBR, that makes sense. I'll put my thinking hat on - enclosed environments are a bit hard to access at the moment. I'm playing with one that was taken from under a bridge that has huge contrast (obviously). Might give some night time shooting a go (although some of the exposures times will be huge). Anyway, thanks for the guidance - I'll go have a play and get back with something 🙂
  13. Thank you for having a look. Not the most charming of scenes, but there doesn't seem to be many "gritty" hdris out there. Oh that's kind of you. Looks like it works fine!! I can do a couple more things to perhaps improve my HDRis but as it's more work: • I can go up to 15K • I can multiply the EV depth to 9 (so 9 exposures for every photo) • I can also shoot a 24 meg back plate in multiple directions - might be useful to comp into rather than rely on the HDRi (as you really have to punch into the HDRi to place models. But the main question is - if I were to keep shooting HDRis, what are the most useful for this community? Thanks gain for looking. S
  14. Hello lovely people, I bought a fisheye lens and have the correct pano head and am just starting out making my own HDRis. Here's one of the first and I'd love to know your thoughts on how I can improve it for you guys (and girl). 8K, 7 exposure steps, PTGui used and tried removed. Link live until Wed 6th Jan: https://www.transfernow.net/ddl/c4dcafe Oh and free to use it if you find it helps you out!
  15. Welcome. Don't be shy about asking questions if you get stuck. They guys around here are cool (CBR will tell you off a few times if you post in the wrong places and don't give links to files, but he's a knowledge mountain!).
  16. Hello, not sure it's coming across as very clear. You are importing lights with an object and it's materials into your scene and surprised it's having an effect on your scene? Stab in the dark: have you checked the Primary and Visible environments are set correctly? Chuck the file up and if you could describe what outcome you're looking for.
  17. No worries. There's a bit of a hill to climb with this beast eh? Makes Photoshop look like a child's toy!! 🙂 The "protection" can help stop the image move through your object. Octane is a bit funny with front and backs of things (check out the Side node if you have those sorts of problems). Anyway, quick tip: be careful having expanses of geometry with only one polygon and then complex areas. It can mess about with the Hypernurb/Subdivision Surface and any materials you're planning to add. Think of it like stretching the surface. C4D doesn't like it and it can lead to some nasty trouble. Oh, and deformers don't play nicely with uneven geometry either. Can't wait to see where you get stuck next 🙂
  18. Still going at the bottle, eh? You can stack materials in Octane too. So the best way (I've found) is rather than get a huge material going that gets really busy, is to stack materials for jobs like this. So you apply the glass material = tick. Then you create another material, this will have your decal. Add your image (psd logo) and connect it to the Diffuse. Then you need to add an Alpha (a mask - you know PS so this is easy!). So duplicate the Image texture and plug it into the Opacity. Remember to set this one to Type > Alpha. You then need to connect Transform and Protection nodes to control the placing of the UV. And lastly, it's sometimes best to restrain the UV to a Selection tag (I see you added one). You simply drop this into the Material Tag in Selection (do this last so you can manoeuvre the decal into place, otherwise it's hard to track). I've included the file and a screenshot for anyone else interested too. Have a great day. D&G1.c4d
  19. Hmm, not sure a Voronoi needs the On Collision for what you are doing (not that I can see because the link is broken like Cerbera points out). Is this what you want to do, have a object (here it's a sphere) smash against something? If so, it's really very simple, have a look at this file. If it's something else - do what Cerbera told you to do, otherwise it's a bit of a waste of time. Rock.c4d
  20. If you want to learn topology properly may I suggest MILG11. It will train you properly from the ground up. The man is a genius.
  21. It's a great question. One that's really valuable in your learning (it was in mine). There are a few tricks you need to know (YouTube is a brilliant helper). What you need is to form an octagon of points on your surface, with some control cuts. I did it quickly for you, but the steps are simple. Select a square of polygons, extrude inner, make them an octagon, extrude inner a little more (for the control cut) then extrude it out slightly and finally an extrude inner for another control cut. There's a couple of plugins that will make the circle for you (Points@Circle is one). Here are the steps above your model and here's the file. I hope this helps you. https://www.dropbox.com/s/whz60tlt390dxuo/D%26G The One Test_2.c4d?dl=0 Oh, and don't be frightened of using a cylinder with more than 8 sides, it can be very useful, as in this case 🙂
  22. I've recently started some sort of romance with C4D. It might be because of the little moments when you manage to find that small tick box that's been buried, unticked - but they feel like victories. I'm an advertising creative working through the different sections of Cinema hoping that one day my skills will catch up with what's in my mind. MILG11 is nearly finished and I’m playing with Node Materials but having issues. Anyway - just wanted to say “Hi”.
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