Anyone noticed that cutting polygons by knife, splines cause very serious issues like non planarity ?
More complex cuts generate more non planar polygons. This cause further serious problems during next modelling stages and issues during rendering like light leaks between disconnected parts of model.
I reported this more than year ago but I see that it wasn't repaired but even works worse than before.
You can see this using coordinates manager while selecting polygon ( size ) and by Mesh Checking panel.
Thank you for tip. Blender doesn't have such Cloner but it has scene nodes which works more inteligent because they are not implemented as low-level like in C4D where you must operate on complex arrays. This is why people can create such things much easier I think as I saw on YT videos.
Thank you for scene example. Yes that I thought to make it possible by using template such divider or by texture which I created as image bake and used it with Relief or Displacer. But this is still a little "fake". It will works witch brick like things but for more complex things like parts of different elevations or fences - not.
Get back to health - we need not only ordinary Polygons 🙂
How do you think is that possible to recreate in C4D without the need of special skills and weeks of time ?
When I see what people are doing in Blender geometry nodes I going to think that something wrong is with philosophy of C4D nodes...
It's a kind of modern marketing. You don't need Break Spline Modifier if you don't use Forger, Red Giant, Redshift, Universe and ZBrush - this node needs them all to work !
The best joke is that for scene node like Break Spline Modifier you must pay $480 - this is the most overpriced 3d node in the world history. I know software that has much more powerful nodes for free 😉
From some days I tried to make windows generator by capsule using standard geometry modifier nodes with success but to make more complex setup probably there is need to rebuild whole polygon because we don't have nodes like loop or path cut.
Generally I think about cutting chosen by polygon selection tag square polygons like that :
Equal Spacing node works well but it works only for selecting vertical or horizontal edges - not both at once. Probably there is need to use loop to choose all polygons with the same polygon selection tag and generating new edges between four existing polygon points. But how to get them from array and set equal new ones ? Maybe someone did something like this before ?
Or maybe there is different way like clone squares on the chosen polygon and merge them.
Or maybe it's better to remove whole polygon, store its size and do that by creating new rectangles. But where to get its size and position ?
I have this issue very often. I found that it can be mostly resolved by :
1. using visible only, restrict to selection
2. don't use auto snap if snapping is enabled or use only snapping
3. use Plane Cut ( free mode too ) instead Knife - I found that it works more accurate than Knife.
4. If everything doesn't work - triangulate and untriangulate after cutting