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anuser

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  1. Maybe I use Maya professionally too much to say this.
  2. If you are ok with Maya update, I don't think you should complain about C4D update.
  3. That's only Maya. Max has had update every 3 month(a major release + 3 product updates). Max 2018 even had 4th update.
  4. Man in the high castle. That's 2017. The fact that that's the still prime example of high end Blender work proves Blender is not much used in the vfx industry.
  5. The main reason why Blender development looks fast is because they just keep adding half baked features. They rarely finish or polish features. Just keep adding it.
  6. Guess what? Max comsumes much less memory for data in general. I have no problem of having 5 Max open at the same time. Yes, Max doesn't support copy/paste between instance. But, there are tons of script that does. NO issue there. You can't sugar coat what C4D can't do. You saying C4D is fully threaded? Haha.
  7. If you have 5 Max open for different thing, if one max crashes, That's just one of five. Or, as other mentioned, if I have a long single threaded task. I can jet it run background and do other job.
  8. Houdini Engine cost $800/year rental only for any node that opens HDA include render node. If you have 50 node render farm, that's $40,000 EVERY YEAR.
  9. You can open as many as Maya or Max. That's far better than you can have only one C4D. Is it 1998?
  10. The UI is a convoluted, ugly mess of different looking interfaces, popups that lock you out of the main window of the software until you press cancel or ok. Many things are in completely different areas multiple times. A shitton of tools don't even have icons. I don't like icons. I guess it is preference. It's slow as hell. The bootup, even without plugins, takes ages. After it's opened up it freezes for a couple of seconds until you're able to use it. Even in simple scenes, many tools and windows take multiple seconds to even open up. you may check your workstation. I have tons of plugin. It took about 40s. There are some tools takes 1-2 sec to open. But, mostly It opens quick here. There is almost zero feedback on what tool you have active or what is actually happening at any given moment. I've lost count on how many times I didn't know which tool I have active, forcing me to use it, just to undo and select the correct tool. I'm not sure why you need to know what tool you have active. Modify panel shows what you selected. It also indicate if you are in sub-object or not. It's buggy as hell. Freezes and crashes constantly. I've used 2018 and 2020 so far. Both seem to be equally bad. Again check your hw. I rarely got crash with millions of polys. You cannot do simple calculations inside any of the numerical fields. If you, for example, try to move your object 20cm up you can't just enter "+20cm" at the end of the Y (in Max Z) coordinate. Nope, gotta calculate that in your head or with a calculator and then copy paste it. Have fun calculating "2.175 * 4" instead of just entering "*4" and pressing enter. CTRL+N Many of the tools I've used so far are more or less destructive in nature. Not sure why it is destructive. The material editor is horrible. Every single material in the scene shares the same node window. You can manually open up more tabs, but why would I ever need ALL my materials in the same window? Why you need ALL material in a tab? As you said, you can put in each tab if you want. The "object manager" (I don't know what it's called in Max) is probably my biggest gripe. It's pretty much unusable outside of specific circumstances. This is probably my biggest issue since I'm so used to doing everything with the object manager in C4D. It seems like you have no overview of what the scene contains or how it's built. When you use Max you mostlyl manage scene with layer. I'm not sure what is issue here.
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